[WIP] [QZAND] Alphatius 2 - A PvP-focused Arena FPS

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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auratoostronk
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[WIP] [QZAND] Alphatius 2 - A PvP-focused Arena FPS

#1

Post by auratoostronk » Sun Dec 03, 2017 8:47 pm

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While some people may say Alphatius 2 is a total conversion for the Doom Engine, it's so much more than that. Using Q-Zandronum, a fork of Zandronum with improved netcode, Alphatius 2 creates a unique arena shooter experience similar to, but far from, Quake 3 Arena and Unreal Tournament. However, where other attempts to revive the genre fall short, Alphatius 2 freshens up the arena shooter scene with new abilities, weapons with Alternate fire modes, a unique ammo system, never-before-seen maps, and more!

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https://youtu.be/D0Xz-N1FvMM

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https://youtu.be/lsrtXPwn-eA

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  • 7 Weapons, each with its own Alternate Fire mode, found throughout the maps.
  • A unique loadout system that allows players choose their starting weapon and their abilities.
  • 5 Travel abilities, allowing players to quickly evade attacks, or traverse the map more quickly.
  • 6 Action abilities to aid in combat. These range from decoys, bouncing energy discs, healing zones, forcefields, or even laser cannons!
  • 6 Passive abilities that help encourage players and their unique playstyles.
  • 20 unique maps; 14 deathmatch maps for fraggy fun, and 6 duel maps for some more serious competition.
  • 32 different Weapon Modifiers, that allow players to swap the functionality of their weapons.
  • A unique ammo system: Weapon energy recharges after a few seconds of "trigger discipline".
  • 4 unique pickups to aid in battle, most of which revolve around the new mechanics.
  • A built-in tutorial to teach new players how to play, and an additional Firing Range map to test out weapons and abilities.
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"Alphatius is the shooter game I didn't know I needed. The fast paced combat and wide variety of weapons and ability combos lead to unique builds without any particularly unfair matchups." -liljeck, a seasoned Alphatius player

"Exhilarating. Alphatius is the ultimate Q-Zandronum mod." -SkeletronMK, a fellow Doom Community member / modder.

"Unique take on AFPS, with a wide variety of weapons and abilities, well balanced customization to suit specific playstyles and fast and aggressive gameplay" -HailstormTTV, a respected Quake streamer.

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Events, updates, and more are found here:
https://discord.gg/MqXv8FkCmX

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Download the Easy-to-use installer
https://alphatius.com/

OR Download the Mod separately (requires Q-Zandronum)
https://allfearthesentinel.com/zandronu ... qz-010.pk3
https://allfearthesentinel.com/zandronu ... patch1.pk3

Get Q-ZANDRONUM, a multiplayer fork of ZDoom/Zandronum:
https://qzandronum.com/
Last edited by auratoostronk on Mon Apr 28, 2025 6:26 pm, edited 12 times in total.

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[WIP] Re: [QZAND] Alphatius - A PVP-Focused Total Conversion for Q-Zandronum

#2

Post by auratoostronk » Fri Sep 29, 2023 10:02 pm

R E L E A S E D

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[WIP] Re: [QZAND] Alphatius - A PvP-focused Arena FPS

#3

Post by auratoostronk » Mon Oct 07, 2024 2:56 am

Version 007 released!
Announcer sounds added and bot behavior updated.
Join the discord for more information!

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[WIP] Re: [QZAND] Alphatius - A PvP-focused Arena FPS

#4

Post by Ænima » Mon Dec 16, 2024 6:29 am

The voxel-like weapons are an interesting choice.

That, combined with the fast movement speed makes me think of UltraKill. :razz:
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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[WIP] Re: [QZAND] Alphatius 2 - A PvP-focused Arena FPS

#5

Post by auratoostronk » Tue Apr 01, 2025 12:18 am

Version 010 has been released! Update contains a new main menu, updated high-resolution fonts, balance changes and more! See OP for more download!

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