Zandronum refuses to read skins/announcers folders

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The Toxic Avenger
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Zandronum refuses to read skins/announcers folders

#1

Post by The Toxic Avenger » Sat Aug 18, 2012 1:44 am

Pretty much the title. No matter what I do, Zandronum will not read my announcers or skins folders at all. I have them in the folders as "announcers" and "skins". Here are the contents if they could show a clue (the number is the size in bytes):

Announcers:

Code: Select all

FILE	3,531,303	all_caps_announcer.pk3
FILE	13,358,028	announcers-97dfill.pk3
FILE	966,920	mkannouncer.wad
FILE	6,301,448	Skulltag_98a_announcer.pk3
FILE	964,116	Teletha_announcer.pk3
FILE	6,549,927	Zan-all_caps_announcer.pk3
FILE	3,789,222	Zdannouncer-1a.wad
Skins:

Code: Select all

FILE	73,236	ALTMARIN.WAD
FILE	184,684	ARCHVILE.WAD
FILE	398,432	BARREL.WAD
FILE	74,915	Bloody Base III.wad
FILE	90,775	Bloody Marine.wad
FILE	350,516	CALEB.WAD
FILE	164,548	chexskin.wad
FILE	230,334	Cleric.wad
FILE	169,124	crash.wad
FILE	1,222,810	Doom 3 Marine.wad
FILE	303,265	DSPARIL.WAD
FILE	5,714,443	DukeNukemSkinV3.wad
FILE	145,784	flemskin.wad
FILE	118,281	FUNK.wad
FILE	215,393	GOKUMA.WAD
FILE	82,453	IMPSKIN.wad
FILE	1,146,910	lo-wang.wad
FILE	217,220	Mageskin.wad
FILE	383,368	Magnus.pk3
FILE	213,644	Mexiskin.wad
FILE	523,800	Q3_Crash.wad
FILE	1,014,178	Ryu.wad
FILE	1,512,507	SerpRidersB1.wad
FILE	6,082,438	Skin-Arnoldv1.1.pk3
FILE	41,123	ST_BASEII.pk3
FILE	43,878	ST_BaseIII.pk3
FILE	52,120	ST_Big_Chaingun_Guy.pk3
FILE	40,763	ST_Big_Chaingun_Guy2.pk3
FILE	33,112	ST_Chaingun_Marine.pk3
FILE	93,234	ST_Chexman.pk3
FILE	74,173	ST_Chubbs.pk3
FILE	90,403	ST_Crash.pk3
FILE	81,658	ST_Doom64Guy.pk3
FILE	98,703	ST_Illucia.pk3
FILE	185,655	ST_Meepy.pk3
FILE	74,322	ST_Nazi_Chaingunner.pk3
FILE	39,613	ST_Nazi_Guard.pk3
FILE	133,746	ST_Orion.pk3
FILE	99,551	ST_Phobos.pk3
FILE	39,290	ST_Procyon.pk3
FILE	39,583	ST_Seenas.pk3
FILE	37,282	ST_Shotgun_Guy.pk3
FILE	31,908	ST_SS_Nazi.pk3
FILE	44,541	ST_SSG_Guy.pk3
FILE	69,623	ST_Strife_Guy.pk3
FILE	38,835	ST_Synas.pk3
FILE	42,004	ST_Zombieman.pk3
FILE	5,836,373	TF2Engineer.wad
FILE	12,210,948	TF2HEAVY.wad
FILE	5,624,175	Tf2Medic.wad
FILE	4,272,498	Tf2Sniper.wad
FILE	7,587,718	TF2Soldier.wad
FILE	5,994,965	TF2Spy .wad
FILE	9,077,448	TouretteSkin2.wad
FILE	2,872,560	ZDukeSkin2.wad
I'm also using my Skulltag-(name).ini as Zandronum-(name).ini.

EDIT: Seems to be resolved. Directory mess-up.
Last edited by The Toxic Avenger on Sat Aug 18, 2012 1:56 am, edited 1 time in total.

Llewellyn
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RE: Zandronum refuses to read skins/announcers folders

#2

Post by Llewellyn » Sat Aug 18, 2012 2:44 am

Kind of late, but I thought it was "ANNOUNCER" not "ANNOUNCERS"

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The Toxic Avenger
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RE: Zandronum refuses to read skins/announcers folders

#3

Post by The Toxic Avenger » Sat Aug 18, 2012 2:54 am

Yeah, it's announcer (I have it as that). Pointing IDE to zandronum.exe fixes most of it, but all skins have Base sounds online. Can't have it all I guess.

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Torr Samaho
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RE: Zandronum refuses to read skins/announcers folders

#4

Post by Torr Samaho » Sat Aug 18, 2012 6:52 pm

The Toxic Avenger wrote: Pointing IDE to zandronum.exe fixes most of it, but all skins have Base sounds online. Can't have it all I guess.
Zandronum should automatically load all wads in the subdirectories "skins", "announcer" and "bots".

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The Toxic Avenger
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RE: Zandronum refuses to read skins/announcers folders

#5

Post by The Toxic Avenger » Sat Aug 18, 2012 7:27 pm

Other than the base sounds on all skins, it works fine when I point IDE to load zandronum.exe in a separate folder from Skulltag. That however I don't know what causes it.

Llewellyn
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RE: Zandronum refuses to read skins/announcers folders

#6

Post by Llewellyn » Sun Aug 19, 2012 1:04 am

The Toxic Avenger wrote: Other than the base sounds on all skins, it works fine when I point IDE to load zandronum.exe in a separate folder from Skulltag. That however I don't know what causes it.
I bet you IDE is loading a testing binary in a folder somewhere that doesn't have your skins in it.

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RE: Zandronum refuses to read skins/announcers folders

#7

Post by Konar6 » Sun Aug 19, 2012 9:49 am

Unless this was already handled in recent versions of IDE, you simply have to copy over your skins folder and config to the testing subdirectory manually.
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