Pholux - OS duel map (renewed)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Xaver
 
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Pholux - OS duel map (renewed)

#1

Post by Xaver » Wed Aug 01, 2012 6:58 pm

PHOLUX

Brand new OS duel map. Fast-paced, well sized, good gameplay etc... There are plenty of tricks you can do on this map. So go download and try it out!!!

Screenshots:
Image Image Image

Gamemode: OS (OLDSCHOOL) duel
Compatible: Zandronum/Zdaemon

Download renewed version: http://speedy.sh/RQPyU/pholux-renewed-a.wad

PROTIP: Go play this shit
Last edited by Xaver on Tue Oct 08, 2013 9:59 am, edited 1 time in total.

Llewellyn
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RE: Pholux - OS duel map

#2

Post by Llewellyn » Wed Aug 01, 2012 7:01 pm

Finally got a name? LOL
(Sounds like ballocks.)
Last edited by Llewellyn on Wed Aug 01, 2012 7:01 pm, edited 1 time in total.

Xaver
 
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RE: Pholux - OS duel map

#3

Post by Xaver » Wed Aug 01, 2012 7:26 pm

Llewellyn already gave me constructive criticism about the map, I might change a few things. I really appreciate it if more people tell their opinion about the map!!
Last edited by Xaver on Wed Aug 01, 2012 7:27 pm, edited 1 time in total.

Xaver
 
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RE: Pholux - OS duel map

#4

Post by Xaver » Thu Aug 02, 2012 10:07 am

FINAL VERSION

What changed?
- BFG sector has been modified, now a bit bigger, and a spot to hide;
- Changed direction (angle) of exit spawn;
- Changed position of ssg spawn at bfg lift;
- Removed torture textures at main door;
- Changed the upper teleporter at chaingun, it now teleports you instead of doing nothing.

DOWNLOAD
http://speedy.sh/tMFdv/pholux.rar
Last edited by Xaver on Thu Aug 02, 2012 10:14 am, edited 1 time in total.

Llewellyn
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RE: Pholux - OS duel map (final version)

#5

Post by Llewellyn » Thu Aug 02, 2012 2:13 pm

Great stuff, also is it supposed to be Pholux_.wad? Just wondering (you named both wads the same thing.)

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Torvald
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RE: Pholux - OS duel map (final version)

#6

Post by Torvald » Thu Aug 02, 2012 4:32 pm

The map layout is definitely unique and cool, but it really lacks detail IMO; mostly with the walls.
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Watermelon
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RE: Pholux - OS duel map (final version)

#7

Post by Watermelon » Thu Aug 02, 2012 4:38 pm

Some detail on the walls would make this look pretty awesome.

Xaver
 
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RE: Pholux - OS duel map (final version)

#8

Post by Xaver » Thu Aug 02, 2012 7:03 pm

Well it's supposed to look oldschoolish, so I didn't focus on detailing the map.

achtung
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RE: Pholux - OS duel map (final version)

#9

Post by achtung » Fri Aug 03, 2012 6:47 am


Xaver
 
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RE: Pholux - OS duel map (final version)

#10

Post by Xaver » Fri Aug 03, 2012 9:40 am

achtung wrote: Added to wadhost

http://wadhost.fathax.com/download.php?view.115
<3

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AlexMax
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RE: Pholux - OS duel map (final version)

#11

Post by AlexMax » Fri Aug 16, 2013 4:41 am

I noticed that this map has hanging bodies. Unfortunately, under vanilla settings, hanging bodies have infinite height and will block you.

If you're making an oldschool map, please test it with oldschool settings. I highly recommend keeping a port like WinMBF in your back pocket so you don't have to fiddle with a dozen settings to make sure you're using oldschool settings.

I'm being kind of a stickler about this because the map has a really interesting layout otherwise. I would fix that hanging bodies issue, and then sit on the map for a little while longer...maybe get some of the IDL crew to critique your map, because I got lots of good feedback from them for Eyedea.

I also never try to 'take up' a map name unless it's the final version. eyedea was named eyedea_a, then eyedea_b, and so on until I was happy with the map, then I just renamed it to its final name: eyedea. Probably a good strategy for the future, because you basically took up both 'pholux' and 'pholux_' with your two previous releases, which means you'll have to go to 'pholuxx' or 'pholucks' or something similarly clever.
Last edited by AlexMax on Fri Aug 16, 2013 4:50 am, edited 1 time in total.
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Xaver
 
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RE: Pholux - OS duel map (final version)

#12

Post by Xaver » Tue Oct 08, 2013 9:58 am

AlexMax wrote: I noticed that this map has hanging bodies. Unfortunately, under vanilla settings, hanging bodies have infinite height and will block you.

If you're making an oldschool map, please test it with oldschool settings. I highly recommend keeping a port like WinMBF in your back pocket so you don't have to fiddle with a dozen settings to make sure you're using oldschool settings.

I'm being kind of a stickler about this because the map has a really interesting layout otherwise. I would fix that hanging bodies issue, and then sit on the map for a little while longer...maybe get some of the IDL crew to critique your map, because I got lots of good feedback from them for Eyedea.

I also never try to 'take up' a map name unless it's the final version. eyedea was named eyedea_a, then eyedea_b, and so on until I was happy with the map, then I just renamed it to its final name: eyedea. Probably a good strategy for the future, because you basically took up both 'pholux' and 'pholux_' with your two previous releases, which means you'll have to go to 'pholuxx' or 'pholucks' or something similarly clever.
Thank you for the helpful tips AlexMax.

I've made a new version of this map (layout changed a bit). My plan is to make two or three more maps and put them together in one project, then this map will most probably be renamed.

Here is the new version:
http://speedy.sh/RQPyU/pholux-renewed-a.wad

Tell me if you like it.

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