Rocket Launcher 2.0 - Cross platform Doom front end
- Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
Rocket Launcher 2.0 - Cross platform Doom front end
Rocket Launcher 2.0 is a cross platform front end for all DOOM source ports. This is an open source GPL licensed sequel to the original Rocket Launcher front end, adding extended functionality.
Features:
Easy to Add files
With Rocket Launcher 2.0, you can easily add files to the load list. You can directly drag & drop multiple files on any of the list boxes on the Launch Wad tab from your file explorer, you can drag and drop files between each list box internally, and you can associate Rocket Launcher with wad/pk3 files so that double clicking on a wad/pk3 opens Rocket Launcher with the files in the 'files to load box', ready to be loaded into your source port of choice.
Easy to save and load configurations
If you're pleased with your particular combination of files to load, engine selection and launch options and wish to quickly recall this configuration for a later time, you can easily do so in the Load / Save Configs tab, where you can save the current configuration to your Favorites list, and with a click of a button, recall all your other saved configurations exactly as they were by selecting any item on the list and clicking "load selected". As before, you can also save configurations to external *.rocket files.
DOSBox support
As with the original Rocket Launcher: adding DOSBox as an engine, and the path to your original iD executable, will enable Rocket Launcher 2's DOSBox mode, which will pump in the necessary DOS commands into DOSBox, instantly launching Doom (or any other iD tech 1 engine you provided) along with the options you selected and files added to load. This allows you to quickly launch any pwad with Doom in DOSBOx without having to fiddle around with DOS command line.
Note that it is recommended that your path to your original Doom executable and additional pwads contain no directory names longer than 8 characters, as this is the form DOS expects - additionally, the original executable can only load the IWAD contained in its folder, rather than the one you selected.
Extended Engine customization
Rocket Launcher 2.0 also features a new tab allowing you to configure each engine that you added individually, as well as allowing you to add your own 'custom engine', which is particularly useful for when you wish to add multiple beta versions of the same engine.
Open doom files with Rocket Launcher 2.0 and let it be your middle man
If you're opening a new wad file, whether from your desktop file explorer or directly from a download, be sure to associate *.wad and *.pk3 files with Rocket Launcher 2.0, so that you can always quickly choose which engine and launch options you want to run the file with, and add any additional files or resources as needed. You can even drag multiple files at once onto Rocket Launcher 2.0 and they will all be ready loaded!
Qt Framework
This allows for this project to be cross platform, including support for Linux and OSX. For windows I provide a static build, which means it's provided as a single executable with no additional DLL's required or frameworks to install.
Download
Windows
Download executable here: https://github.com/Hypnotoad90/RocketLa ... _v0102.zip
Linux
No binaries available as of yet. To compile, simply grab Qt5-default package, then run qmake, followed by make, on the source code.
edit: Sean has added this to his Arch Linux repo
Mac
Coming soon.
Thanks to:
Blzut3: for helping me with some Qt queries.
Arkore: for testing on Windows.
DevilHunter: for testing on Windows.
TerminusEst13: for originally coming up with the name 'Rocket Launcher' for the front end.
Source code
Here: https://github.com/Hypnotoad90/RocketLauncher2
Please note:
This is currently a work in progress - if you spot any bugs or have any specific feature requests, please let me know! And please check back here for updates.
Features:
Easy to Add files
With Rocket Launcher 2.0, you can easily add files to the load list. You can directly drag & drop multiple files on any of the list boxes on the Launch Wad tab from your file explorer, you can drag and drop files between each list box internally, and you can associate Rocket Launcher with wad/pk3 files so that double clicking on a wad/pk3 opens Rocket Launcher with the files in the 'files to load box', ready to be loaded into your source port of choice.
Easy to save and load configurations
If you're pleased with your particular combination of files to load, engine selection and launch options and wish to quickly recall this configuration for a later time, you can easily do so in the Load / Save Configs tab, where you can save the current configuration to your Favorites list, and with a click of a button, recall all your other saved configurations exactly as they were by selecting any item on the list and clicking "load selected". As before, you can also save configurations to external *.rocket files.
DOSBox support
As with the original Rocket Launcher: adding DOSBox as an engine, and the path to your original iD executable, will enable Rocket Launcher 2's DOSBox mode, which will pump in the necessary DOS commands into DOSBox, instantly launching Doom (or any other iD tech 1 engine you provided) along with the options you selected and files added to load. This allows you to quickly launch any pwad with Doom in DOSBOx without having to fiddle around with DOS command line.
Note that it is recommended that your path to your original Doom executable and additional pwads contain no directory names longer than 8 characters, as this is the form DOS expects - additionally, the original executable can only load the IWAD contained in its folder, rather than the one you selected.
Extended Engine customization
Rocket Launcher 2.0 also features a new tab allowing you to configure each engine that you added individually, as well as allowing you to add your own 'custom engine', which is particularly useful for when you wish to add multiple beta versions of the same engine.
Open doom files with Rocket Launcher 2.0 and let it be your middle man
If you're opening a new wad file, whether from your desktop file explorer or directly from a download, be sure to associate *.wad and *.pk3 files with Rocket Launcher 2.0, so that you can always quickly choose which engine and launch options you want to run the file with, and add any additional files or resources as needed. You can even drag multiple files at once onto Rocket Launcher 2.0 and they will all be ready loaded!
Qt Framework
This allows for this project to be cross platform, including support for Linux and OSX. For windows I provide a static build, which means it's provided as a single executable with no additional DLL's required or frameworks to install.
Download
Windows
Download executable here: https://github.com/Hypnotoad90/RocketLa ... _v0102.zip
Linux
No binaries available as of yet. To compile, simply grab Qt5-default package, then run qmake, followed by make, on the source code.
edit: Sean has added this to his Arch Linux repo
Mac
Coming soon.
Thanks to:
Blzut3: for helping me with some Qt queries.
Arkore: for testing on Windows.
DevilHunter: for testing on Windows.
TerminusEst13: for originally coming up with the name 'Rocket Launcher' for the front end.
Source code
Here: https://github.com/Hypnotoad90/RocketLauncher2
Please note:
This is currently a work in progress - if you spot any bugs or have any specific feature requests, please let me know! And please check back here for updates.
Last edited by Hypnotoad on Wed Jul 06, 2016 4:11 pm, edited 3 times in total.
- DevilHunter
- Zandronum Tester
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- Joined: Sun Jun 17, 2012 12:58 am
- Location: Alaska, USA
- Contact:
Re: Rocket Launcher 2.0 - Cross platform Doom front end
Got a bug.. which I think is just dosbox's issue. When using a long name directory, dosbox don't recognize it, it comes out as DOSBOX~1... Yea... not sure if there is anyway to "fix" that.
- Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
Re: Rocket Launcher 2.0 - Cross platform Doom front end
Yeah, it's a DOS thing, as I said in the OP:DevilHunter wrote:Got a bug.. which I think is just dosbox's issue. When using a long name directory, dosbox don't recognize it, it comes out as DOSBOX~1... Yea... not sure if there is anyway to "fix" that.
Note that it is recommended that your path to your original Doom executable and additional pwads contain no directory names longer than 8 characters, as this is the form DOS expects - additionally, the original executable can only load the IWAD contained in its folder, rather than the one you selected.
Re: Rocket Launcher 2.0 - Cross platform Doom front end
I added this to my Arch Linux repo as rocket-launcher2.
<capodecima> i dont say any more word without my loyer jenova
- DevilHunter
- Zandronum Tester
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Re: Rocket Launcher 2.0 - Cross platform Doom front end
Meh... I blame myself for speed reading. Was lookin at the post before I had to go to work. Anyhow, It does as expected. Thou the reason behind the long folder name... It's because I use a Dosbox Launcher which oddly enough is the Folder name. So yea...
Re: Rocket Launcher 2.0 - Cross platform Doom front end
When within dosbox, or when sending commands to it via Rocket launcher 2.0, use the DOSBOX~1 folder name, and it should work just fine.
"For the world is hollow, and I have touched the sky."
- Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
Re: Rocket Launcher 2.0 - Cross platform Doom front end
Just a minor update, there is a new release that fixes a crash that occurs on the engine setup tab (thanks to Devilhunter for spotting).
Download here: https://github.com/Hypnotoad90/RocketLa ... ag/0.1.0.2
Download here: https://github.com/Hypnotoad90/RocketLa ... ag/0.1.0.2