Zelda DXA (A Zelda-themed Doom mod)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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AkumaKing
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Zelda DXA (A Zelda-themed Doom mod)

#1

Post by AkumaKing » Tue Feb 09, 2016 10:18 pm

Zelda DXA is a stand alone Doom mod themed after the Legend of Zelda. It was to focus on both co-op and deathmatch, also spanning across as many parts of the series as I can. Most of the coding is already done, though it's lacking when it comes to visuals and map content since at the time I was working with a bunch of lazy people.

I'm technically not working on it at the moment, but I'd be more than happy to pick it back up if anyone is willing to help out visually and/or enough interest in the mod is shown. For now, I just want to share with you what I've done so far and see where it all goes from there.

Download Alpha-11
Spoiler: screenshots (Open)
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Last edited by AkumaKing on Wed Feb 10, 2016 8:06 pm, edited 1 time in total.
Projects: Unbound, Zelda DXA
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Ru5tK1ng
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RE: Zelda DXA (A Zelda-themed Doom mod)

#2

Post by Ru5tK1ng » Wed Feb 10, 2016 4:39 am

This sounds cool. I wanted to do a LttP style weapon mod a long while ago but I lack the artistic ability for sprites and what not (and someone already did it apparently). I'll check this out when I get some time in the week.
Projects

EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

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agaures
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RE: Zelda DXA (A Zelda-themed Doom mod)

#3

Post by agaures » Wed Feb 10, 2016 9:38 am

Neat alpha so far.
I could help out with art (although I'm not very good) but it depends what style/look you're going for.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

AkumaKing
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RE: Zelda DXA (A Zelda-themed Doom mod)

#4

Post by AkumaKing » Wed Feb 10, 2016 12:44 pm

agaures wrote: Neat alpha so far.
I could help out with art (although I'm not very good) but it depends what style/look you're going for.
Thanks. I'm not too picky about visuals, but at the time I was thinking along the lines of LttP since that's what the hub world was gonna be themed after as well as the dungeons.
Projects: Unbound, Zelda DXA
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Sean
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RE: Zelda DXA (A Zelda-themed Doom mod)

#5

Post by Sean » Wed Feb 10, 2016 3:45 pm

Obligatory request for screenshots.
<capodecima> i dont say any more word without my loyer jenova

AkumaKing
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RE: Zelda DXA (A Zelda-themed Doom mod)

#6

Post by AkumaKing » Wed Feb 10, 2016 8:07 pm

Sean wrote: Obligatory request for screenshots.
Updated OP with some screenshots. Take a look, I suppose.
Projects: Unbound, Zelda DXA
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