Deathball v1.8.6 - New Gamemode! (Updated 3/26/21)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Faerlyn
 
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Re: Deathball v1.8.5 - New Gamemode! (Updated 5/10/20)

#41

Post by Faerlyn » Sun May 10, 2020 8:36 pm

Released version 1.8.5! Map04 has been reverted back to it's original state. There has been fixes for maps 12, 19, and 25. This also includes all the changes/fixes from the 1.8.4 patch. This will be the last update until next Deathball Major.

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Faerlyn
 
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Re: Deathball v1.8.6 - New Gamemode! (Updated 3/26/21)

#42

Post by Faerlyn » Fri Mar 26, 2021 11:04 pm

Version 1.8.6 has been released!

Changes
  • The countdown for a round to start is now three seconds instead of five seconds.
  • The Railgun was given a hit sound.
  • The players FOV is now limited to 70-110 and has a slider in options.
  • The music volume on Map04 and Map32 has been lowered slightly.
  • The following maps received changes: Map05, Map08, Map11, Map14, Map22, Map23, Map31.

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Doomkid
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Re: Deathball v1.8.6 - New Gamemode! (Updated 3/26/21)

#43

Post by Doomkid » Sun Mar 28, 2021 11:13 pm

Nice!
Image
Image

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Faerlyn
 
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Re: Deathball v1.8.6 - New Gamemode! (Updated 3/26/21)

#44

Post by Faerlyn » Sun Apr 25, 2021 10:31 pm

Released a patch for v1.8.6 to fix a few things.

Changes
  • Map05: Removed two boxes from the base hallways. Added team colored lights to the walls in the back side of the base. Fixed the ball spawn spots nears the pits.
  • Map19: Blocked off a few spots where the ball could get stuck.
  • Map22: Changed the back spawns to shotguns instead of SSG. Changed the shotgun to a SSG. The ball can no longer go under the bridges.
  • Map25: Fixed a spot where players could fall and get stuck. Fixed a few spots where the ball could get stuck.

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