How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
I like the design of GZDOOM HUD so I set it ON
The problem is it is way too small for my screen resolution. Scaling doesn't seem to work with this hud, only with normal HUD.
How can I enlarge it?
The problem is it is way too small for my screen resolution. Scaling doesn't seem to work with this hud, only with normal HUD.
How can I enlarge it?
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
Please help. The fonts are too small, my eye sight hurts when trying to look at my ammo counts, and monsters alive/kill numbers, are too small too.
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
Bump for help
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
I'm afraid there is no answer because you can't. Somebody please prove me wrong!
"For the world is hollow, and I have touched the sky."
- Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1905
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Earth
- Contact:
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
if u move your eyes closer to the screen everything becomes bigger
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
No idea if this completely replaces the hud or if it does what I believe it does, but you can create a patch that will change the resolution of your hud. It works online with existing huds from mods like complex doom but since the GZDoom hud is a personal thing it might not work the same.
Create a wad with a SBARINFO lump inside and fill it with
And keep lowering it until you're satisfied. If it works, atleast. If it doesn't then change your screen resolution or mock zdoom devs for an option that can change it.
Create a wad with a SBARINFO lump inside and fill it with
Code: Select all
resolution 480, 300;
Last edited by Fused on Wed Feb 03, 2016 6:00 am, edited 1 time in total.
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
If you mean the Althud, try putting "hud_althudscale 2" or 1 into the console.
If you mean the Skulltag fullscreen hud, then that only scales with your text scaling settings (Options > Display Options > Message Options > Text Scaling).
This page should help you out with other questions.
EDIT: Wait, Z& doesn't have the two althud scaling modes, apparently it can only double pixels instead of stretching to 640x400. If that's still too small, I guess you're SOL until it catches up with ZDoom.
EDIT again: Nope I'm wrong and dumb and forgot something. It all works.
If you mean the Skulltag fullscreen hud, then that only scales with your text scaling settings (Options > Display Options > Message Options > Text Scaling).
This page should help you out with other questions.
EDIT: Wait, Z& doesn't have the two althud scaling modes, apparently it can only double pixels instead of stretching to 640x400. If that's still too small, I guess you're SOL until it catches up with ZDoom.
EDIT again: Nope I'm wrong and dumb and forgot something. It all works.
Last edited by Medicris on Wed Feb 03, 2016 11:21 pm, edited 1 time in total.
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
So I cant do nothing about it? Well this sucks, the fonts are too small and the other default fud is not as good.
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
My mistake, hud_althudscale 1 and 2 both work as independent modes. You do mean the Althud and not the ST one, right? The ST one can be made bigger by going into the Text scaling options I mentioned earlier.
Last edited by Medicris on Wed Feb 03, 2016 11:22 pm, edited 1 time in total.
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
I can verify that this works 100% money true you can also stretch out the monitorCombinebobnt wrote: if u move your eyes closer to the screen everything becomes bigger
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

I want this, bigger. So no way?
In the next update maybe? Cause im going blind.
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
That's massive compared to the screen size, do you play sitting 25 meters away from the screen? As well I'm sure that scaling the hud further than it currently is scaled to would make it very hard to see most of what happens in clear detail.Zand wrote:
I want this, bigger. So no way?
In the next update maybe? Cause im going blind.
<Siferah>: Who needs support anyways?
<Sean>: idk
<Sean>: Disabled people?
- StrikerMan780
- Forum Regular
- Posts: 279
- Joined: Tue May 29, 2012 9:16 pm
- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
I'm pretty sure the normal text scaling options work with the GZDoom HUD.
- SwordGrunt
- Forum Regular
- Posts: 377
- Joined: Thu Jun 07, 2012 8:43 pm
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
LmfaoZand wrote:
I want this, bigger. So no way?
In the next update maybe? Cause im going blind.
I was going to try and make an alternate version of that hud that could be scaled up, but I can't take you seriously after that post
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
Maybe he meant that he had to get his screen down to that resolution to get that text that big, and he wants the text that big with a bigger resolution? I would like the have the text that big on 1920x1080 myself. Also, how about custom huds that come in some mods? The hud is so small that I can't read it, and I am left wondering what my health is and whether I have any keys.
For example, in this picture, what is my health and armor? Do I have any keys?
[spoiler]
[/spoiler]
Hmm, it is easier to read in the forum than in the game.
For example, in this picture, what is my health and armor? Do I have any keys?
[spoiler]

Hmm, it is easier to read in the forum than in the game.
Last edited by Empyre on Tue Feb 16, 2016 6:03 pm, edited 1 time in total.
"For the world is hollow, and I have touched the sky."
- Sean
- IRC Operator
- Posts: 975
- Joined: Thu Jan 16, 2014 9:09 pm
- Location: United Kingdom
- Clan: Zandronum
- Clan Tag: [Za]
- Contact:
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
Empyre wrote: Also, how about custom huds that come in some mods? The hud is so small that I can't read it, and I am left wondering what my health is and whether I have any keys.
Code: Select all
hud_scale 1
<capodecima> i dont say any more word without my loyer jenova
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
Holy wow, that works!
"For the world is hollow, and I have touched the sky."
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
That will probably solve Empyre's problem because that's what I do when I use the hud he's using.Sean wrote:Empyre wrote: Also, how about custom huds that come in some mods? The hud is so small that I can't read it, and I am left wondering what my health is and whether I have any keys.will solve that.Code: Select all
hud_scale 1
However, id like to point out that hud_scale 1 makes the HUD elements in most other mods GIGANTIC, so much so that they block the player's view. it's probably an oversight of the modder who tested his mod in a high resolution or didn't think to use TEXTURES to remap hi res images onto low-res HUD objects instead.
Still, it's annoying to have to turn hud_scale on/off all the time when playing different mods. I wish there was something like "hud_size 800x600" or "hud_scalefactor 1.8".
Last edited by Ænima on Tue Feb 16, 2016 9:56 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- SwordGrunt
- Forum Regular
- Posts: 377
- Joined: Thu Jun 07, 2012 8:43 pm
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
Yeah, that'd be fantastic so that every user can adjust it to his liking. The alternative for modders is to use forcescaled and be reasonable with their hud sizes - the textures lump is very, very useful in this regard, and I've been using it to scale almost everything to its ideal size in the hud.Ænima wrote: Still, it's annoying to have to turn hud_scale on/off all the time when playing different mods. I wish there was something like "hud_size 800x600" or "hud_scalefactor 1.8".
RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)
Armed with this information, I added these lines to [Doom.ConsoleAliases] in my ini:
And then I bound hudscale1 to an unused key. I tested it and it works.
Code: Select all
Name=hudscale1
Command=hud_scale 1; rebind hudscale0
Name=hudscale0
Command=hud_scale 0; rebind hudscale1
"For the world is hollow, and I have touched the sky."