How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

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Zand
 
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How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#1

Post by Zand » Sun Jan 31, 2016 7:23 pm

I like the design of GZDOOM HUD so I set it ON

The problem is it is way too small for my screen resolution. Scaling doesn't seem to work with this hud, only with normal HUD.

How can I enlarge it?

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#2

Post by Zand » Mon Feb 01, 2016 8:45 pm

Please help. The fonts are too small, my eye sight hurts when trying to look at my ammo counts, and monsters alive/kill numbers, are too small too.

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#3

Post by Zand » Wed Feb 03, 2016 3:03 am

Bump for help

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#4

Post by Empyre » Wed Feb 03, 2016 5:28 am

I'm afraid there is no answer because you can't. Somebody please prove me wrong!
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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#5

Post by Combinebobnt » Wed Feb 03, 2016 5:38 am

if u move your eyes closer to the screen everything becomes bigger

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#6

Post by Fused » Wed Feb 03, 2016 5:51 am

No idea if this completely replaces the hud or if it does what I believe it does, but you can create a patch that will change the resolution of your hud. It works online with existing huds from mods like complex doom but since the GZDoom hud is a personal thing it might not work the same.

Create a wad with a SBARINFO lump inside and fill it with

Code: Select all

resolution 480, 300;
And keep lowering it until you're satisfied. If it works, atleast. If it doesn't then change your screen resolution or mock zdoom devs for an option that can change it.
Last edited by Fused on Wed Feb 03, 2016 6:00 am, edited 1 time in total.
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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#7

Post by Medicris » Wed Feb 03, 2016 6:08 am

If you mean the Althud, try putting "hud_althudscale 2" or 1 into the console.

If you mean the Skulltag fullscreen hud, then that only scales with your text scaling settings (Options > Display Options > Message Options > Text Scaling).

This page should help you out with other questions.

EDIT: Wait, Z& doesn't have the two althud scaling modes, apparently it can only double pixels instead of stretching to 640x400. If that's still too small, I guess you're SOL until it catches up with ZDoom.

EDIT again: Nope I'm wrong and dumb and forgot something. It all works.
Last edited by Medicris on Wed Feb 03, 2016 11:21 pm, edited 1 time in total.

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#8

Post by Zand » Wed Feb 03, 2016 3:33 pm

So I cant do nothing about it? Well this sucks, the fonts are too small and the other default fud is not as good.

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#9

Post by Medicris » Wed Feb 03, 2016 11:19 pm

My mistake, hud_althudscale 1 and 2 both work as independent modes. You do mean the Althud and not the ST one, right? The ST one can be made bigger by going into the Text scaling options I mentioned earlier.
Last edited by Medicris on Wed Feb 03, 2016 11:22 pm, edited 1 time in total.

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#10

Post by ARGENTVM » Thu Feb 04, 2016 3:27 am

Combinebobnt wrote: if u move your eyes closer to the screen everything becomes bigger
I can verify that this works 100% money true you can also stretch out the monitor

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#11

Post by Zand » Sun Feb 07, 2016 1:42 am

Image

I want this, bigger. So no way?

In the next update maybe? Cause im going blind.

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#12

Post by ConTheFal » Tue Feb 16, 2016 1:32 am

Zand wrote: Image

I want this, bigger. So no way?

In the next update maybe? Cause im going blind.
That's massive compared to the screen size, do you play sitting 25 meters away from the screen? As well I'm sure that scaling the hud further than it currently is scaled to would make it very hard to see most of what happens in clear detail.
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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#13

Post by StrikerMan780 » Tue Feb 16, 2016 8:55 am

I'm pretty sure the normal text scaling options work with the GZDoom HUD.

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#14

Post by SwordGrunt » Tue Feb 16, 2016 3:54 pm

Zand wrote: Image

I want this, bigger. So no way?

In the next update maybe? Cause im going blind.
Lmfao

I was going to try and make an alternate version of that hud that could be scaled up, but I can't take you seriously after that post

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#15

Post by Empyre » Tue Feb 16, 2016 6:03 pm

Maybe he meant that he had to get his screen down to that resolution to get that text that big, and he wants the text that big with a bigger resolution? I would like the have the text that big on 1920x1080 myself. Also, how about custom huds that come in some mods? The hud is so small that I can't read it, and I am left wondering what my health is and whether I have any keys.

For example, in this picture, what is my health and armor? Do I have any keys?
[spoiler]Image[/spoiler]
Hmm, it is easier to read in the forum than in the game.
Last edited by Empyre on Tue Feb 16, 2016 6:03 pm, edited 1 time in total.
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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#16

Post by Sean » Tue Feb 16, 2016 9:26 pm

Empyre wrote: Also, how about custom huds that come in some mods? The hud is so small that I can't read it, and I am left wondering what my health is and whether I have any keys.

Code: Select all

hud_scale 1
will solve that.
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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#17

Post by Empyre » Tue Feb 16, 2016 9:50 pm

Holy wow, that works!
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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#18

Post by Ænima » Tue Feb 16, 2016 9:55 pm

Sean wrote:
Empyre wrote: Also, how about custom huds that come in some mods? The hud is so small that I can't read it, and I am left wondering what my health is and whether I have any keys.

Code: Select all

hud_scale 1
will solve that.
That will probably solve Empyre's problem because that's what I do when I use the hud he's using.


However, id like to point out that hud_scale 1 makes the HUD elements in most other mods GIGANTIC, so much so that they block the player's view. it's probably an oversight of the modder who tested his mod in a high resolution or didn't think to use TEXTURES to remap hi res images onto low-res HUD objects instead.

Still, it's annoying to have to turn hud_scale on/off all the time when playing different mods. I wish there was something like "hud_size 800x600" or "hud_scalefactor 1.8".
Last edited by Ænima on Tue Feb 16, 2016 9:56 pm, edited 1 time in total.
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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#19

Post by SwordGrunt » Tue Feb 16, 2016 10:26 pm

Ænima wrote: Still, it's annoying to have to turn hud_scale on/off all the time when playing different mods. I wish there was something like "hud_size 800x600" or "hud_scalefactor 1.8".
Yeah, that'd be fantastic so that every user can adjust it to his liking. The alternative for modders is to use forcescaled and be reasonable with their hud sizes - the textures lump is very, very useful in this regard, and I've been using it to scale almost everything to its ideal size in the hud.

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RE: How to make HUD bigger (when "GZDOOM HUD" is "ON"?)

#20

Post by Empyre » Tue Feb 16, 2016 11:19 pm

Armed with this information, I added these lines to [Doom.ConsoleAliases] in my ini:

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Name=hudscale1
Command=hud_scale 1; rebind hudscale0
Name=hudscale0
Command=hud_scale 0; rebind hudscale1
And then I bound hudscale1 to an unused key. I tested it and it works.
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