After Doom ( Doom 2 map )

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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00_Zombie_00
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Posts: 5
Joined: Sun Dec 06, 2015 9:24 am

After Doom ( Doom 2 map )

#1

Post by 00_Zombie_00 » Tue Dec 08, 2015 6:33 pm

After Doom is modification of the eigth and final map of "Knee-Deep in the Dead". I always asked myself "what exacly happened after the portal guarded by the powerful barons in the map E1M8?". The phobos portal anomaly has to be fought from the roots of evil.

DOWNLOAD :
http://www.moddb.com/addons/start/86050 ... 0%2Faddons
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Description :
Requires Zandronum 2.1.2
[spoiler]========================================================================

Doom2 level.

* Play Information *

Level : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : Yes
Demos Replaced : None

* Construction *

Editor(s) used : GZDoom Buldier 1.14.0.2308 , Slade v3.1.0.3 , XWE
Known Bugs : None[/spoiler]

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Slyfox
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RE: After Doom ( Doom 2 map )

#2

Post by Slyfox » Tue Dec 08, 2015 8:29 pm

Tried this, map is pretty awesome to look at; the ambient sounds gives it that nice hellish vibe, and trying to solo the map on UV actually gives you a pretty decent challenge. Nice one man

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Ænima
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RE: After Doom ( Doom 2 map )

#3

Post by Ænima » Tue Dec 08, 2015 10:21 pm

Love the crucifix silhouettes against the sky. Somebody's been taking notes from Scythe. ;)

I think it was Scythe.
Last edited by Ænima on Tue Dec 08, 2015 10:23 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Slim
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RE: After Doom ( Doom 2 map )

#4

Post by Slim » Tue Dec 08, 2015 11:56 pm

I think one of you are going to need to consider a name change (unless they're going together): http://zandronum.com/forum/showthread.php?tid=6064
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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00_Zombie_00
New User
Posts: 5
Joined: Sun Dec 06, 2015 9:24 am

RE: After Doom ( Doom 2 map )

#5

Post by 00_Zombie_00 » Wed Dec 09, 2015 12:53 am

Slim Oops :( ... I'll think of another name

Ænima Yes! I have noted many wads ( Scythe,Scythe 2,Hellbound,Alien Vendetta,PSX Doom.)

Slyfox Thanks for playing. I'm glad you liked it. The infernal theme is my favorite

( use google translator )

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