Cata WeaponZ (Mar. 2016) Player feedback survey posted!!!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Cata WeaponZ (Mar. 2016) Player feedback survey posted!!!

Post#1 by Catastrophe » Sat Dec 05, 2015 7:01 am

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Survey #1 RESULTS

CataWepZ is a DM addon that makes all weapons very powerful and satisfying to use. This is best played on maps with a variety of weapons as it uses random weapon spawns. Do keep in mind that combat is very fast paced.

Main Changes
Spoiler: Click Here (Open)
New Guns
Weapons have been made stronger, more responsive, and much smoother
New spree system coded from scratch
Last Man Standing Support
PWO Support


Core Mechanical Changes
Spoiler: Click Here (Open)
Pistol removed, players start with fists by default
Weapons don't have random damage
Weapons have fixed spray, shotguns included
Weapons fire instantly
Players use skins to identify which weapon they are holding
Players move 15% slower


Weapon Specifications
Spoiler: Click Here (Open)
Fist
Steals a weapon from whoever you punch (lol)

Life-Leech Sword
1-hit KO Sword that steals hp

Revolver
Slowly fires pinpoint-accurate bullets
You can do a burst fire by hitting fire again after the muzzle flash animation is over.

Shotgun
Fires bullets in a tight bulls-eye circular pattern.
Central bullet does additional damage, if all bullets hit, it is a 1-hit kill.

Double Shotgun
Fires 20 Bullets in a oval'ish pattern.
The damage is lower than Doom's SSG.
This weapon fires much faster than Doom 2's SSG.

Automatic Shotgun
Ultimate Weapon for Slot 3
Fires the same way the shotgun does, except it is much faster and does more damage.
Only weapon that allows autoaim

Bolt-Action Rifle
Fires 1 bullet that loses accuracy over long distances.
Each bullet does 100 damage.

Sniper Rifle
Fires 1 bullet that is pin-point accurate.
Each bullet does 110 damage.
The bullet behaves like a railgun and penetrates through multiple enemies.

Minigun
Fires bullets at an extremely fast rate.
Greatly loses accuracy beyond mid-range.
This weapon also fires three pellets per shot.
Only weapon with random spread.

Dual AK-47
Higher DPS than minigun, but poorer spread and firing rate.
Bullets will not hit dead center in mid-long range, ever.

Explosive Chaingun
Ultimate weapon for slot 4
Rapidly fires explosive rounds, the firer is immune to the splash damage.

RPG
Fires rockets at a slightly faster rate than Doom's.
Rocket speed is much faster than Doom 2's.

Magnetic Grenade Launcher
Fires grenades that stick to targets.
Once stuck, the grenades dedonate after a second or two, dealing great damage.
Anyone killed with a grenade on them will cause the grenade to explode prematurely.
If the person who attaches a grenade dies, all live grenades placed by him will be disarmed.
This has a 1:1 ratio, no one can have two grenades on them.
Due to ACS limitaions, this does not work on monsters.

Mini Homing Rocket Launcher
Ultimate weapon for Slot 5
Rapidly fires mini rockets which home onto the target
Each rocket does 40 damage but no splash damage.
Rockets don't begin homing until half a second AFTER it's been fired.

Plasma Gun
Fires plasma very rapidly.
Plasma does much more damage than Doom's Plasma.
Plasma is much faster than Doom's Plasma.
No longer needs to cool-down after firing.

Plasma Combustor
Combusts plasma, making it behave much like a flamethrower.
The closer your are, the more damage it does.
At point-blank range this weapon will certainly instakill.

Ricochet Railgun
Fires a rail that can bounce off of walls.
Does not penetrate multiple enemies, so if you hit someone it won't richochet off of him.
You can kill yourself with the richochet, so be careful.


FAQ
Spoiler: Click Here (Open)
What happened to mega kill, ludicrous kill, and holy shit?
Because this wad is using ZD's announcer and I feel that the mass spam of monster kills is more satisfying to hear.

How many consecutive kills do I need for it to be displayed to everyone?
Every time you get a kill, and you get another within four seconds, it counts as a consecutive kill. If you get 6 consecutive kills, it will be displayed on the screen for everyone to admire.

Can I use this wad as a resource?
You may use code from the wad as a resource as long as I am mentioned somewhere in the credits. As for sprites, no because most of the sprites are not created by me. You'll have to seek the respective authors for that.

Will there be a modified BFG?
The DooM BFG9000 with the tracers will not be added to this project in any form. I feel that it ruins the deathmatch experience for a lot of players. This is a core design decision and no I'm not changing my stance on this.

Will there be more guns?
Fuck yeah

What about powerup, and item replacements?
Yes after every slot has at least three weapons each.

Custom maps?
Yes after the core mod is done.



Trailer
Screenshot 1 | Screenshot 2 | Screenshot 3
GET IT HERE
Changelog
Last edited by Catastrophe on Tue Nov 22, 2016 10:09 pm, edited 18 times in total.

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RE: Cata WeaponZ

Post#2 by Ænima » Sat Dec 05, 2015 1:21 pm

Neat. Can you make a version without player slowing? Or maybe just a CVAR and an ACS script that changes the speed back to normal?
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RE: Cata WeaponZ

Post#3 by Decay » Sat Dec 05, 2015 3:26 pm

Catastrophe wrote:
Players move 15% slower


May I ask why you opted to implement such a terrible change?

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RE: Cata WeaponZ

Post#4 by Catastrophe » Sat Dec 05, 2015 5:31 pm

Decay wrote:
Catastrophe wrote:
Players move 15% slower


May I ask why you opted to implement such a terrible change?


I've failed to mention this in the OP, but this is meant to be played with Skulltag jump physics. My main reason behind the slow was to add more emphasis on movement tricks such as bunny hopping.

Ænima wrote:Neat. Can you make a version without player slowing? Or maybe just a CVAR and an ACS script that changes the speed back to normal?


Yes.

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RE: Cata WeaponZ

Post#5 by Untitled » Sat Dec 05, 2015 6:00 pm

Pretty cool stuff. I have to say, this might be specifically designed for DM, but it's actually pretty fun in Co-op too.
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RE: Cata WeaponZ

Post#6 by Kara Kurt » Sat Dec 05, 2015 8:11 pm

I like the spree system. It should be used in CTF!
PS: I'm guessing that double/multikills don't show up?
Last edited by Kara Kurt on Sat Dec 05, 2015 8:12 pm, edited 1 time in total.

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RE: Cata WeaponZ

Post#7 by Catastrophe » Sat Dec 05, 2015 10:04 pm

Kara Kurt wrote:PS: I'm guessing that double/multikills don't show up?


What do you mean?

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RE: Cata WeaponZ

Post#8 by Galactus » Sat Dec 05, 2015 10:09 pm


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RE: Cata WeaponZ

Post#9 by Kara Kurt » Sat Dec 05, 2015 11:12 pm

Catastrophe wrote:
Kara Kurt wrote:PS: I'm guessing that double/multikills don't show up?


What do you mean?


That if small sprees such as double and multi are also shown. If the server using this is full, it will pop up quite frequently meaning that we probably wouldn't even have time to see who's got doublekill.

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RE: Cata WeaponZ

Post#10 by Catastrophe » Sat Dec 05, 2015 11:16 pm

Kara Kurt wrote:
Catastrophe wrote:
Kara Kurt wrote:PS: I'm guessing that double/multikills don't show up?


What do you mean?


That if small sprees such as double and multi are also shown. If the server using this is full, it will pop up quite frequently meaning that we probably wouldn't even have time to see who's got doublekill.


The "x got a monster kill x2" only shows up if someone gets more than 5 frags in a row which shouldn't be too common. And also the spree system in this wad supports multiple messages and don't overlap each other. It supports up to 10 messages displayed at the same time and can be easily increased whenever necessary.
Last edited by Catastrophe on Sat Dec 05, 2015 11:24 pm, edited 1 time in total.

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RE: Cata WeaponZ

Post#11 by Mobius » Sun Dec 06, 2015 11:50 am

This is actually a pretty decent weapons mod.
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RE: Cata WeaponZ

Post#12 by Kara Kurt » Sun Dec 06, 2015 4:17 pm

Catastrophe wrote:
Kara Kurt wrote:
Catastrophe wrote:
Kara Kurt wrote:PS: I'm guessing that double/multikills don't show up?


What do you mean?


That if small sprees such as double and multi are also shown. If the server using this is full, it will pop up quite frequently meaning that we probably wouldn't even have time to see who's got doublekill.


The "x got a monster kill x2" only shows up if someone gets more than 5 frags in a row which shouldn't be too common. And also the spree system in this wad supports multiple messages and don't overlap each other. It supports up to 10 messages displayed at the same time and can be easily increased whenever necessary.


Ah ok good to know.

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RE: Cata WeaponZ (Feb. 2016)

Post#13 by Catastrophe » Mon Feb 15, 2016 7:53 am

Hello, I have finally updated this. You can view the changelog on the OP. Notable features: Two new guns, LMS support, and PWO support.

Get it here: http://www.best-ever.org/download?file=cata-wepzv1.pk3

Wanna play it ASAP? Try our server for it.

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RE: Cata WeaponZ (Feb. 2016)

Post#14 by Catastrophe » Sun Feb 21, 2016 11:27 pm

Hey guys I've updated to version 1.1, this is mainly a balance patch along with some tweaks.
Here is the changelog: http://hastebin.com/onaquqayap.coffee
Here is the mod: http://www.best-ever.org/download?file= ... pzv1-1.pk3

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RE: Cata WeaponZ (Feb. 2016)

Post#15 by Samurai » Mon Feb 22, 2016 12:55 am

Was awesome using this in DM, nice work Cata

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RE: Cata WeaponZ (Feb. 2016)

Post#16 by W1D3A55 » Mon Feb 22, 2016 2:42 am

This mod is dank as hell and deserves to be played a alot online. Everything about it while playing is satisfying and is certainly no generic weapons mod. 11/10
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RE: Cata WeaponZ (Feb. 2016)

Post#17 by FascistCat » Mon Feb 22, 2016 1:58 pm

Perfect for fast paced DM matches. 12/10.

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RE: Cata WeaponZ (Feb. 2016)

Post#18 by Catastrophe » Tue Feb 23, 2016 2:45 am

Thanks guys :smile:

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RE: Cata WeaponZ (Feb. 2016)

Post#19 by Catastrophe » Sun Mar 06, 2016 4:11 am

Hey guys I'm looking for some achievement and weapon ideas... so far I've got these.

Achievements
[list=1]
  • First Blood - If you get the first kill of the game it will display "player gets first blood" to everyone.
  • Collateral - If you kill 2 people with one shot it will say collateral on your screen. If you kill 3 or more in one shot, it will display "player just got a collateral x3!" to everyone.
  • Air Shot - Killing someone midair will display "air shot" on your screen but not to everyone.
  • Long Shot - Killing someone from a very far distance will display "long shot" on your screen. This won't be displayed to everyone.

  • Weapons
    [list=1]
  • Double AK-47 - Alternate Chaingun spawn, Lower firing rate that minigun with higher spread, but does more damage.
  • Assassin's Knife - Alternate chainsaw spawn, completely invisible if at full health, increased visibility if health drops too low. Also reveals yourself if you get hit.
  • Venti Cannon - Alternate spawn for rocket launcher. Anyone hit by this will get flung really hard, once they land or hit a wall, they will get killed (120 damage).

  • Can't really think of much else, ideas?

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    RE: Cata WeaponZ (Feb. 2016)

    Post#20 by jdagenet » Sun Mar 06, 2016 5:03 am

    To be honest I don't like the sound of either of the weapon ideas. The Assassin's Knife and Venti Cannon almost seem like rejected Ghouls vs Humans class ideas, I just couldn't imagine someone running around completely invisible or using a completely over-the-top cannon that launches you across the map. The Double AK's seem a little overpowered as well. Sure, they're a bit slower than the Minigun, but just how much stronger are the shots? Will they be anything near the Bolt Rifle's damage-per-shot?

    I honestly advise leaving the weapon set alone. The mod is already hella fun as it is, I don't see any reason to add new weapons.


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