● Everything is clientsided, so no impact on the server's bandwidth or whatever.
● The HUD gets automatically scaled according to your "Text Scaling" options.
● When a flag is dropped, the remaining time (in seconds) before it gets automatically returned is displayed.
Spoiler: Screenshots (Open)
Note that the sources are included in the pk3 file.
It is recommended to set this file as optional on servers, so only those who want to use it can use it.
Questions to devs :
● Is there a way (Cvar or whatever) to disable/hide Zandronum's hardcoded CTF HUD ? I haven't been able to find anything.
● Right know, there is no Event when a flag is dropped (correct me if I am wrong). To make this HUD work, I had to keep track of the flag takers IDs and check them in a Death script. It works as it is, but is it something that might be added in the future ?
Download (10Ko)
Comments, remarks, bugs ? Post them here.



