Journey Into Fear

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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SuperPCGamer
 
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Re: Journey Into Fear

#61

Post by SuperPCGamer » Sun Mar 03, 2019 3:27 am

madcat wrote:
Thu Jan 10, 2019 6:48 pm
A new version is here - https://www.dropbox.com/s/pq9ra7awt7jef ... .wad?raw=1

What's new:

1 - Magic Armor color bug fixed
2 - Wand multiplying bug fixed
3 - Wells regenerate your mana ( until now they only regenerated health and stamina )
4 - a special monster added - Gelatinuous Glob. It devours corpses of nearby monsters and whenever it does, it grows in size and strength and heals itself.

5 - Map13 - Frozen River. This map uses my newest randomization system - the "randomized" dungeons now have randomly attached textures and monsters that fit these textures.
Awesome!! Downloading now, can't wait to play!!!!

EDIT: now why do I die as soon as I start? the fuck man
:igor:

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madcat
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Re: Journey Into Fear

#62

Post by madcat » Sun Mar 03, 2019 5:37 pm

SuperPCGamer wrote:
Sun Mar 03, 2019 3:27 am
madcat wrote:
Thu Jan 10, 2019 6:48 pm
A new version is here - https://www.dropbox.com/s/pq9ra7awt7jef ... .wad?raw=1

What's new:

1 - Magic Armor color bug fixed
2 - Wand multiplying bug fixed
3 - Wells regenerate your mana ( until now they only regenerated health and stamina )
4 - a special monster added - Gelatinuous Glob. It devours corpses of nearby monsters and whenever it does, it grows in size and strength and heals itself.

5 - Map13 - Frozen River. This map uses my newest randomization system - the "randomized" dungeons now have randomly attached textures and monsters that fit these textures.
Awesome!! Downloading now, can't wait to play!!!!

EDIT: now why do I die as soon as I start? the fuck man
Do you launch the wad with Zandronum 3.0 ?

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SuperPCGamer
 
Posts: 23
Joined: Thu Jan 10, 2019 9:39 am

Re: Journey Into Fear

#63

Post by SuperPCGamer » Wed Mar 06, 2019 2:31 am

madcat wrote:
Sun Mar 03, 2019 5:37 pm
SuperPCGamer wrote:
Sun Mar 03, 2019 3:27 am
madcat wrote:
Thu Jan 10, 2019 6:48 pm
A new version is here - https://www.dropbox.com/s/pq9ra7awt7jef ... .wad?raw=1

What's new:

1 - Magic Armor color bug fixed
2 - Wand multiplying bug fixed
3 - Wells regenerate your mana ( until now they only regenerated health and stamina )
4 - a special monster added - Gelatinuous Glob. It devours corpses of nearby monsters and whenever it does, it grows in size and strength and heals itself.

5 - Map13 - Frozen River. This map uses my newest randomization system - the "randomized" dungeons now have randomly attached textures and monsters that fit these textures.
Awesome!! Downloading now, can't wait to play!!!!

EDIT: now why do I die as soon as I start? the fuck man
Do you launch the wad with Zandronum 3.0 ?
nooo I used GZDoom :( it don't work with GZDoom? damn it :gasp: :cry: :neutral: :sad:
:igor:

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madcat
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Re: Journey Into Fear

#64

Post by madcat » Wed Oct 07, 2020 5:30 pm

A new version finished. https://www.dropbox.com/s/oaq2kva7jhctr ... .wad?raw=1

- bug fixing
- epilogue scene added

A video added to the first post.

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haruko haruhara123
 
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Re: Journey Into Fear

#65

Post by haruko haruhara123 » Tue Nov 24, 2020 4:50 am

pretty cool mod i found this on bestever archive an it sounded like something you would've made because the wad i have is
journeyintofear24thnovember2016.wad an i know that because i know your SunMadKat monsters wad but so far very cool wad.

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madcat
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Re: Journey Into Fear

#66

Post by madcat » Tue Nov 24, 2020 7:20 pm

haruko haruhara123 wrote:
Tue Nov 24, 2020 4:50 am
pretty cool mod i found this on bestever archive an it sounded like something you would've made because the wad i have is
journeyintofear24thnovember2016.wad an i know that because i know your SunMadKat monsters wad but so far very cool wad.
Yes, many of my monsters were made especially to be used in Journey Into Fear. The version from 2016 was a totally different one from what the project is today - several new maps, more complex RPG system and quests have been added since.

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madcat
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Re: Journey Into Fear

#67

Post by madcat » Mon Jul 12, 2021 5:17 pm

Fixed the first post ( the download link was not working for some reason )

marco75
 
Posts: 27
Joined: Fri Jun 08, 2012 7:58 pm

Re: Journey Into Fear

#68

Post by marco75 » Wed Aug 04, 2021 4:16 pm

How to run this mod properly.
I'm using Zandronum 3.0 and DOOM2.WAD in hardware mode.
I don't think the scaling on my end is set up correctly.
Also that is one complicated looking HUD, totally overwhelming. Is there a manual?

Image

Image

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madcat
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Re: Journey Into Fear

#69

Post by madcat » Wed Aug 04, 2021 6:50 pm

Type "Hud_Scale False" in the console.

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