[ALPHA] Total Chaos - Open Alpha out now!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Wad'a'Holic
 
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[ALPHA] Total Chaos - Open Alpha out now!

#1

Post by Wad'a'Holic » Thu Jul 19, 2012 10:44 am

Hey there, thought I'd start a new thread since the old one is kapoot...

Originally was going to pass on posting this here, since the mod currently isn't working under Zandronum (I'll fix it up for future releases), but since its been bumped, thought I'd update the thread regardless <3

Open Alpha Released! Currently only compatible with GZDoom, Zandronum support coming in the future...
https://wadaholic.wordpress.com/2016/11 ... a-release/


Extended combat gameplay!
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Overgrowth teaser:
http://www.youtube.com/watch?v=OOg0BhlI ... e=youtu.be

Library Gameplay, rendered in Zandronum!:
http://www.youtube.com/watch?v=83fWwINyLKk

Screenshots:
thumbnail
thumbnail
thumbnail
http://wadaholic.files.wordpress.com/20 ... creen2.jpg
http://wadaholic.files.wordpress.com/20 ... creen1.jpg

More information and screenshots can be seen at my blog:
wadaholic.wordpress.com

More updates soon, trying to get a new gameplay video out sometime this month so stay tuned!
Last edited by Wad'a'Holic on Mon Nov 14, 2016 3:58 am, edited 5 times in total.

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[ALPHA] RE: Total Chaos - 2012 release date!

#2

Post by Springy » Thu Jul 19, 2012 10:54 am

I must've missed this one before. Judging by the screenshots it looks really good.
Last edited by Springy on Thu Jul 19, 2012 10:59 am, edited 1 time in total.
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[ALPHA] RE: Total Chaos - 2012 release date!

#3

Post by mifu » Thu Jul 19, 2012 11:16 am

Ah I remember this! This looks really good :D

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Zeberpal
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[ALPHA] RE: Total Chaos - 2012 release date!

#4

Post by Zeberpal » Thu Jul 19, 2012 11:26 am

Yeah, I wonder how many time you needed to draw/rotate/resize certain texture for certain situation. And maybe title name is a bit of cliche, but since this project is quite old and known no need to change it.
Last edited by Zeberpal on Thu Jul 19, 2012 11:29 am, edited 1 time in total.
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Konda
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[ALPHA] RE: Total Chaos - 2012 release date!

#5

Post by Konda » Thu Jul 19, 2012 12:33 pm

I wonder how many people will actually be able to play this.

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<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

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[ALPHA] RE: Total Chaos - 2012 release date!

#6

Post by Hece » Thu Jul 19, 2012 12:42 pm

Is this a DOOM mod? Becose then this looks great.

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Thetis
 
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[ALPHA] RE: Total Chaos - 2012 release date!

#7

Post by Thetis » Thu Jul 19, 2012 3:14 pm

Yes! Seeing this thread again just made my day!
Last edited by Thetis on Thu Jul 19, 2012 3:24 pm, edited 1 time in total.

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[ALPHA] RE: Total Chaos - 2012 release date!

#8

Post by Ruin » Thu Jul 19, 2012 5:27 pm

I remember when this was first posted on the old boards. It blew people's minds. "Is that really Doom? Are you sure? It doesn't look like Doom at all". Looks amazing as always. Looking forward to trying this out eventually and maybe learning how it all came together.
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[ALPHA] RE: Total Chaos - 2012 release date!

#9

Post by one_Two » Thu Jul 19, 2012 7:04 pm

This looks very impressive, looks a bit like penumbra. Is there a grainy effect to make it look like camera film?

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[ALPHA] RE: Total Chaos - 2012 release date!

#10

Post by BloodyAcid » Thu Jul 19, 2012 11:28 pm

YES YES YES! I've been waiting for this since forever

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[ALPHA] RE: Total Chaos - 2012 release date!

#11

Post by ibm5155 » Fri Jul 20, 2012 2:09 pm

I think many people would run it fine, because it doens´t have big open areas, that kill your fps for render alot of sectors...

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[ALPHA] RE: Total Chaos - 2012 release date!

#12

Post by Disguise » Fri Jul 20, 2012 3:10 pm

Oh yeah, it's back! Looking forward to it!
Image

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Conmon
 
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[ALPHA] RE: Total Chaos - 2012 release date!

#13

Post by Conmon » Mon Jul 23, 2012 11:08 pm

This goes out to the people who think Doom can't compete with today's games :D

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[ALPHA] RE: Total Chaos - 2012 release date!

#14

Post by Ænima » Tue Jul 24, 2012 12:25 am

Oh boy. I hope my system can handle this. :/

And yay. Glad to hear that a date has finally been announced. I remember when you first started this YEARS ago, 'Holic! :D
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[ALPHA] RE: Total Chaos - 2012 release date!

#15

Post by Deathisnear24 » Mon Aug 20, 2012 6:56 am

I remember this trailer from wayyyy back, found in my youtube favorites. I can't believe I've actually been playing Skulltag/Zandrowhatever for this long.
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Last edited by Deathisnear24 on Mon Aug 20, 2012 6:56 am, edited 1 time in total.

RaveYard
 
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[ALPHA] RE: Total Chaos - 2012 release date!

#16

Post by RaveYard » Mon Aug 20, 2012 8:25 pm

I guess I have to

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while(Raveyard.isStillalive()) {

if(TotalChaos.relased()) {
    Raveyard->action.happinesammount(651651);
} else {
  Sleep(1000000);
  }

}
I watched that video atleast 10 times.. couldn't get eneought of it..

btw 0:24 missaligned texture on left in the door frame
Last edited by RaveYard on Mon Aug 20, 2012 8:26 pm, edited 1 time in total.
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Wad'a'Holic
 
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[ALPHA] RE: Total Chaos - 2012 release date!

#17

Post by Wad'a'Holic » Sat Sep 08, 2012 12:47 pm

New screenshot:
Image

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[ALPHA] RE: Total Chaos - 2012 release date!

#18

Post by Cruduxy » Sat Sep 08, 2012 2:47 pm

wonder if you'll top your next project like you always do once this is released :P
Keep up the good work..
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[ALPHA] RE: Total Chaos - 2012 release date!

#19

Post by Catastrophe » Sat Sep 08, 2012 3:06 pm

That looks like Amnesia, well done!

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Ijon Tichy
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[ALPHA] RE: Total Chaos - 2012 release date!

#20

Post by Ijon Tichy » Sat Sep 08, 2012 5:38 pm

dear god all the 3d modelzzzzzzzzzz

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