Empire: The Peasants Revolt V3

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Mehnrues
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Empire: The Peasants Revolt V3

#1

Post by Mehnrues » Fri May 01, 2015 1:12 am

Empire: The Peasants Revolt! NEW V3[/size]

Hello, this is my first mod that i will release and will not be for my personal use.
Because i like ancient, medieval and renaissance history i decided to make a mod that haves middle ages weapon and enemies.
This mod is not completed because i think ill make some maps for the mod, and add some monsters new monsters to have the ones that not been replaced become medieval and i didn't included all weapons that the mod will have.
[spoiler]Screenshots:
The peasants are revolting!
Using Halberd to cut up a imp with a crossbow
Image
Killing an archer with a spear
Image
Going to cut up an armored archer with an axe
Image
Triyng to cut claymorers with altfire of axe
Image

Extra:
Wip map01
Image
[/spoiler]

All weapons have "fire" and "altfire"
In this version some monsters doesn't have been replaced
A lot of items have been replaced.

Changelog
[spoiler]V2
[spoiler]New features:
-Added shield for 1 handed weapon (didn't haved time to add it to mace, mace will have shild in next version)
-New enemies: Maceman and noblearcher
-New weapon and class: Morningstar (Maceman)
-Added dagger sprites for the archer enemy (shitty :( )
Balance:
-Balanced the archer enemy a lot
-Fixed that the enemy swordman uses the shield a lot
-Fixed very low accuarcy of the archer
-Balanced crossbow imp and gived attack sound
-Balanced spearman enemy attack range[/spoiler]
Ok new in v3[/size]
New features:
-Greatly overhauled bow: Holding arrow, more realistic arrow, grab your arrows when they fall and altfire punch.
-Added dual wielding sword, replaces backpack
-Added hammerman enemy
-Added bardicher enemy
-Added bardiche class and weapon
-Added Crossbow class and weapon
-Peasants, Archers and spearmans have random colors each time they spawn!
-Peasants now have bow dead animation
Balance:
-Fixed Archer delay
-Balanced spearman enemy range
-Balanced weapons damage
-balanced enemies damage
Screenshots:
[spoiler]New bardiche weapon
Image
Bardiche altfire:
Image
Shooting the crossbow:
Image
Reloading crossbow
Image
Dual wielding sword:
Image
Image
Image
Colorfull enemies!:
Image
Peasants bow dead animation:
Image
Bown punch!:
Image[/spoiler][/spoiler][/size]

Link:
V3
http://www.mediafire.com/download/m22z9 ... volt+3.zip[/size]
Last edited by Mehnrues on Fri May 01, 2015 5:12 pm, edited 1 time in total.

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Ænima
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RE: Empire: The Peasants Revolt V2

#2

Post by Ænima » Fri May 01, 2015 9:47 am

Cool! FILTHY PLEBS
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay twists for survival / coop !


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*UAC* Odine
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RE: Empire: The Peasants Revolt V3

#3

Post by *UAC* Odine » Sun May 03, 2015 1:22 pm

Oh Wow! this looks really cool
I like that you add alt-fire, as it makes the gameplay most versatile and interesting. I would like to see some kind of projectile/distance/throwing weapon. as knife, slingshot, long bow, boomerang, or some kind of flintlock pistol etc...

Go it! Its a good start! =)
Rip & Tear!

dart620
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RE: Empire: The Peasants Revolt V3

#4

Post by dart620 » Mon May 04, 2015 8:29 am

Had some fun playing death match with a few mates, Keep up the good work :D
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mr fiat
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RE: Empire: The Peasants Revolt V3

#5

Post by mr fiat » Mon May 04, 2015 10:29 am

Console player simulator? Jokes aside, this looks pretty neat.

lord of darkness the brony
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RE: Empire: The Peasants Revolt V3

#6

Post by lord of darkness the brony » Sat May 09, 2015 1:48 am

this is cool reminds me of other medieval mods
watch this when you feel bad or down
http://youtu.be/W29uMcp5BWU

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Mehnrues
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RE: Empire: The Peasants Revolt V3

#7

Post by Mehnrues » Sun May 10, 2015 12:26 am

Hello, This mod is on hold for a bit, im working on another project, v4 promises much more things, and fix for the player animations.

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