Improving in game net-code/settings ( zandronum-ini)

General discussion of the port and Doom-related chat.
Post Reply
KillStr1ke
Banned
Posts: 48
Joined: Sun Sep 14, 2014 7:28 pm
Location: Argentina
Banned: Permanently

Improving in game net-code/settings ( zandronum-ini)

#1

Post by KillStr1ke » Thu Nov 20, 2014 2:16 pm

So lately i've been playing some Duel & Ctf and i've noticed that most of my shots are being dropped ( even frontal ssg shots ) , is there any command or setting that would make me drop less shots ?
At the moment i'm using capped fps ( 35 ) & cl_ticsperupdate 1 , if there is a command that i've forgotten about , please let me know about it.

Best Regards
~Pressure

Ch0wW
Forum Regular
Posts: 144
Joined: Thu Aug 22, 2013 5:51 pm
Location: France
Clan: BaseQ
Clan Tag: [BaseQ]
Contact:

RE: Improving in game net-code/settings ( zandronum-ini)

#2

Post by Ch0wW » Thu Nov 20, 2014 2:42 pm

> Play on a better server.
> Find a cluster that doesn't allocate 100% of the CPU for high-ressources .pk3 that nobody plays.

> Aim better.

The rest are correct, but adapt your tickperupdate according to your packetlosses, and your ping overall.

1 => 0->25
2 => 25-80
3 => Anything else.
Follow BaseQ! --> • BaseQ.frYouTubeBaseQ's FB pageTwitter

KillStr1ke
Banned
Posts: 48
Joined: Sun Sep 14, 2014 7:28 pm
Location: Argentina
Banned: Permanently

RE: Improving in game net-code/settings ( zandronum-ini)

#3

Post by KillStr1ke » Thu Nov 20, 2014 3:28 pm

Hi Ch0wW

> I play mostly in [NJ]Funcrusher, my average ping in it is 110-120 but sometimes i ping around 130

>I don't know what's the average CPU usage in it because i'm not an admin nor i've contact with the admins

>I've played zdaemon and many other FPS games for long enough to know how to aim but thanks for telling me to "aim better"

>About the cl_ticsperupdate , i'll try try different values and let you know about the results.

Best Regards
~Pressure

User avatar
Espio
Forum Regular
Posts: 370
Joined: Sat Jun 02, 2012 8:28 pm
Location: OldWorldBlues.esm

RE: Improving in game net-code/settings ( zandronum-ini)

#4

Post by Espio » Thu Nov 20, 2014 6:04 pm

Check and see if unlagged is on. Should be on by default though via options then player setup.

If that's not the case then just play with your ticsperupdate.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

Uwe L. Bendoverson
 
Posts: 62
Joined: Wed Nov 12, 2014 12:32 am
Location: Testing Zan 2.0

RE: Improving in game net-code/settings ( zandronum-ini)

#5

Post by Uwe L. Bendoverson » Thu Nov 20, 2014 7:15 pm

Also cross your fingers for Zandronum 2.0 which is currently in testing. It will soon have a better, more consistent unlagged that is tic-based. If you wish to help test Zandronum 2.0, I highly suggest hopping on Zandronum IRC and visiting the #zatesting channel. The more willing and available testers, the sooner it gets released.

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1905
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

RE: Improving in game net-code/settings ( zandronum-ini)

#6

Post by Combinebobnt » Thu Nov 20, 2014 9:02 pm

Don't forget you live in Brazil and that America and Europe are far away. Don't expect a flawless experience due to geography.

User avatar
Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: Improving in game net-code/settings ( zandronum-ini)

#7

Post by Dark-Assassin » Thu Nov 20, 2014 9:15 pm

I don't find I have problems. My ping ranges from 250-400 to any non Australian/Japan servers, and I even used to play competitively.
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

KillStr1ke
Banned
Posts: 48
Joined: Sun Sep 14, 2014 7:28 pm
Location: Argentina
Banned: Permanently

RE: Improving in game net-code/settings ( zandronum-ini)

#8

Post by KillStr1ke » Fri Nov 21, 2014 12:31 am

I play mostly Def/Midd in ctf , every dropped shot / non insta kill can change the outcome of a match , but yeah i guess i'm just way too used to zdaemon 1.08's netcode but thanks for letting me know about your past experiences.

~Pressure

Absolute Zero
 
Posts: 78
Joined: Fri Feb 14, 2014 1:43 am

RE: Improving in game net-code/settings ( zandronum-ini)

#9

Post by Absolute Zero » Fri Nov 21, 2014 1:23 am

Well, so let's suppose I make an alias like this:

alias +doubleattack "+attack;+attack"
alias -doubleattack "-attack;-attack"

and bind it to mouse1. How does Zandronum handles the +attack in that alias? Does it sends two packets or a single packet "telling" the server to do it twice? If it's the former, I think that can reduce the packet loss effect a bit (should work like the cl_packetdup 1 in quake 3). Just avoid attempting to shoot your opponent while you are moving, it messes your aim badly (which didn't seem to happen in past versions of Zandronum).
Last edited by Absolute Zero on Fri Nov 21, 2014 1:24 am, edited 1 time in total.
IMPLEMENT WEAPON PICKUP PREDICTION 2K14! VOTE NOW! YES/YES

In fact, I hate Kelvins, and humans too, because they are carrying nearly 300 of them EVERYWHERE!

Post Reply