SNS #150 - Super Skulltag

All finished SNS events go here.
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Slim
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SNS #150 - Super Skulltag

#1

Post by Slim » Sat Nov 15, 2014 4:10 am

150th SNS Hype.

This week we're doing Super Skulltag, essentially excellent remasterings of classic Doom 2 maps with new monsters, weapons, and such.


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IWAD: doom2.wad
WADs: SST v1.4 RC7, (it is advised you download right here because GetWAD HATES SST, and other wads like Zandroskins. Also Slade had a stroke opening SST so I had to look at the map names the slow way :( UPDATED TO RC7)Skulltag Data, Skulltag Actors

What day: Saturday, November 15th, 2014

What time: 18:00 UTC

Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Eastern Time: 2:00 PM
Central Time (US): 1:00 PM
Mountain Time: 12:00 PM
Pacific Time: 11:00 AM

Where: Best Ever
Spoiler: Customized Settings (Open)
Player/Client limit: 64/64
Skill: Ultra-Violence
Maxlives: 1
Maplist: See below (varies)

Code: Select all

addmap sstmap01
addmap sstmap02
addmap sstmap03
addmap sstmap04
addmap sstmap05
addmap sstmap06
addmap sstmap07
addmap sstmap08
addmap sstmap09
addmap sstmap10
addmap sstmap11
addmap sstmap13
addmap sstmap14
addmap sstmap16
addmap sstmap17
addmap sstmap19
addmap sstmap21
addmap sstmap22
addmap sstmap24
addmap sstmap25
addmap sstmap26
addmap sstmap28
addmap sstmap29
addmap sstmap30
addmap sstmap31
addmap sstmap32
DMFlags: 2179076
DMFlags2: 67109120
DMFlags3: 16
CompatFlags: 2112880619
CompatFlags2: 59

sv_afk2spec 3
sv_smartaim 2
SV_NoDrop 1
Last edited by Slim on Sat Nov 15, 2014 7:16 pm, edited 1 time in total.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Ænima
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RE: SNS #150 - Super Skulltag

#2

Post by Ænima » Sat Nov 15, 2014 1:17 pm

WHOA WHOA WHOA I have an updated version to use, I'll upload it when I get home from work in 4 hours. RC6 is about a year and a half out of date.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Slim
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Posts: 1112
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RE: SNS #150 - Super Skulltag

#3

Post by Slim » Sat Nov 15, 2014 7:17 pm

Updated the OP. (Dunno why it didn't show on BE at the time)
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

User avatar
Ænima
Addicted to Zandronum
Posts: 3501
Joined: Tue Jun 05, 2012 6:12 pm

RE: SNS #150 - Super Skulltag

#4

Post by Ænima » Sat Nov 15, 2014 7:22 pm

Okay here's the version you should use!

http://www.[bad site]/download?file=sst_v1.4rc7.pk7

Suicide Slim wrote: it is advised you download right here because GetWAD HATES SST, and other wads like Zandroskins. Also Slade had a stroke opening SST so I had to look at the map names the slow way :( )
That's weird, it might have something to do with the fact that I've been using pk7 format (aka LZMA compression which gives a much smaller filesize than ZIP), but IIRC Terminus adopted PK7 for Samsara shortly after I used it for SST and GetWAD seems to have no problems grabbing Samsara. :neutral:
Suicide Slim wrote: Maplist: See below (varies)

Code: Select all

addmap sstmap01
addmap sstmap02
addmap sstmap03
addmap sstmap04
addmap sstmap05
addmap sstmap06
addmap sstmap07
addmap sstmap08
addmap sstmap09
addmap sstmap10
addmap sstmap11
addmap sstmap13
addmap sstmap14
addmap sstmap16 *********
addmap sstmap17
addmap sstmap19
addmap sstmap21
addmap sstmap22
addmap sstmap24
addmap sstmap25
addmap sstmap26
addmap sstmap28
addmap sstmap29
addmap sstmap30
addmap sstmap31
addmap sstmap32
Erm. Please don't include 16, it's unfinished (i shouldn't have even included it yet honestly). Also I recommend including SSTMAP35, SwordGrunt's "Inmost Caves", it's worth a romp and it's supposed to be accessed via a secret exit in "The Inmost Dens" but nobody ever finds it so just add it after 14. :p

Here's the maplist I would recommend using:

Code: Select all

addmap sstmap01
addmap sstmap02
addmap sstmap03
addmap sstmap04
addmap sstmap05
addmap sstmap06
addmap sstmap07
addmap sstmap08
addmap sstmap09
addmap sstmap10
addmap sstmap11
addmap sstmap13
addmap sstmap14
addmap sstmap35
addmap sstmap17
addmap sstmap19
addmap sstmap21
addmap sstmap22
addmap sstmap24
addmap sstmap25
addmap sstmap26
addmap sstmap28
addmap sstmap29
addmap sstmap30
addmap sstmap31
addmap sstmap32

Thanks! Let me know if there's any huge bugs or problems. I'm honestly embarrassed that I haven't fixed some ugly cosmetic shit like the gross outdated HUD or the randomized pickup sounds, or my god-forsaken mapping skills.


Hope you guys have fun though. I unfortunately won't be able to attend cuz my girlfriend wants to go to the hookah lounge tonight. :c
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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