Here are the entire contents of the console:
[spoiler]
Code: Select all
OS: Windows NT 6.2 (Build 9200)
M_LoadDefaults: Load system defaults.
sv_maxlives will be changed for next game.
cooperative will be changed for next game.
Unknown command "noskins"
W_Init: Init WADfiles.
adding C:/Zandronum/zandronum.pk3 (553 files)
adding C:/ZDaemon/wads/doom2.wad (2919 lumps)
adding C:/Zandronum/skins/hiresdoomfont old plushud.wad (179 lumps)
adding C:/Zandronum/skins/hiresdoomnumbers.wad (21 lumps)
adding C:/Zandronum/announcer/mkannouncer.wad (30 lumps)
adding C:/Zandronum/announcer/announcers-97dfill.pk3 (354 files)
adding C:/Zandronum/announcer/samsara-announcer-v2.pk3 (103 files)
adding C:/Zandronum/announcer/samsara-announcer.pk3 (103 files)
adding C:/Zandronum/announcer/Skulltag_98a_announcer.pk3 (105 files)
adding C:/Zandronum/announcer/StephONIe.pk3 (105 files)
adding C:/Zandronum/announcer/ZanACG.pk3 (104 files)
adding C:/Zandronum/announcer/ZanGeneric.pk3 (105 files)
adding C:/CD/Doom2/empyrion_b24a.wad (146 lumps)
adding C:/Skulltag/hellspawn_v1.13_fixed.pk3 (127 files)
adding C:/Skulltag/hellspawn_v1.13_fixed.pk3:sprites.wad (715 lumps)
adding C:/Zandronum/gothmod13.wad (1307 lumps)
I_Init: Setting up machine state.
CPU Speed: 3598 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Family 6, Model 60, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "hellspawn_v1.13_fixed.pk3:actors/hsweapons.txt" line 844:
Unknown class name 'ChaingunguyTeleport'
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
PWO_LoadDefs: Loading PWO definitions...
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
Effective sprite height of skin Base too big! Downsizing.
Offending lump name FATTG1.
Execution could not continue.
The base skin sprite of player class MancubusClass exceeds the limits!
I need help making a patch wad to fix the problem. I would love to be able host these together on my server in the 2 weeks leading up to Halloween.
I have only just began to dabble in Dehacked (for ZDaemon compatibility) and Decorate, and I have never used acs yet. I'm more of a mapper (empyrion_v25 coming soon).