Hell has sent their bosses to invade Earth.
You must enter their throne rooms, and defeat the bosses.
Afterwards, you will bring the battle to Hell itself.
Example load order:
bfh-v2.1.pk3, bfh-v1.9-assets.pk3, bfh-v2.0-actors.pk3, bfh-v2.1b-maps.pk3, bfh-v1.6-music.pk3
ArkDoom-v0.9.7-Hell.pk3 or ArkDoom-v0.9.4-UAC.pk3 (do not load these)
Example load order:
bfh-v2.1.pk3, bfh-v1.9-assets.pk3, bfh-v2.0-actors.pk3, bfh-v2.1b-maps.pk3, bfh-v1.6-music.pk3, ArkDoom-v0.9.9g-Base.pk3, bfh-v2.1c-arkdoom.pk3
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START "START" HUB "EARTH" HUB2 "HELL" MAP01 "Super Blood-Demon" MAP02 "Super Hellstorm-Archon" MAP03 "Super Bormereth" MAP04 "Super Hellhound" MAP06 "Super Catharsi" MAP07 "Super Poe" MAP08 "Super Cracko-Demon" MAP09 "Super Helemental" MAP10 "Super Warlords-of-Hell" MAP11 "Super Profane-One" MAP12 "Super Lord-of-Heresy" MAP13 "Super Bruiser-Demon" MAP14 "Super Cybruiser" MAP15 "Super Afrit" MAP16 "Super CyberBaron" MAP17 "Super Apprentice-of-Dsparil" MAP18 "Super Hectebus" MAP19 "Super Terminator" MAP20 "Super Sentinel" MAP21 "Super Demolisher" MAP22 "Super Supreme-Fiend" MAP23 "Super Cyber-Demolisher" MAP24 "Super Cyber-Overlord" MAP25 "Super Annihilator" MAP26 "Super Thamuz" MAP27 "Super Dark-Cardinal" MAP28 "Super Avatar" MAP29 "Super Hell-Smith-&-Apprentice" MAP30 "Super Arachnophyte" MAP31 "Super Diabloist" MAP32 "Final" END "END"
- Search your servers for "Bosses from Hell"
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// Host sv_motd "Bosses from Hell v2.0" // Force use dmflags we want; don't set any defaults. sv_defaultdmflags 0 // alwaysapplydmflags 1 // Reset the compat flags. compatflags 0 // SETTINGS sv_maxplayers 8 // Max players to join. sv_maxclients 32 // Max players to connect. sv_nojump false // Allow jumping. sv_nocallvote false // Allow voting. sv_nokill true // Disallow player to kill himself. sv_disallowsuicide true // Disallow suicides. sv_coop_halveammo true // Players lose half ammo when dying. sv_coop_loseammo true // Players lose ammo when they die. sv_coop_loseweapons false // Players lose weapons when they die. // sv_noautoaim true // Disable auto-aiming. sv_bfgfreeaim true // Allow BFG to be fired vertically. sv_smartaim 2 // Auto-aim will never aim at friends. teamdamage 0.00 skill 3 // Skill: Ultra // REQUIRED SETTINGS (Bosses from Hell) deathmatch 0 // Co-op sv_itemrespawn true // Items will respawn. sv_norespawninvul false // Allow temporary god-mode after respawning. sv_respawnsuper true // Allow respawning powerups. sv_doubleammo true // No double ammo. sv_awarddamageinsteadkills true // Award points by damage done, rather frags. sv_unblockplayers true // Players won't collide with eachother. sv_nofreelook false // Allow players to mouse aim vertically. sv_norespawn false // No player respawning allowed. sv_forcerespawn true // No auto-respawning allowed. sv_weaponstay true // Weapons stay sv_nodrop true // Disallow weapon/item dropping. sv_nomapvote true // No voting the map. sv_nochangemapvote true // No voting change map. sv_nopointlimitvote true // No voting the point limit. sv_notimelimitvote true // No voting the time limit. sv_disallowbots true // Disallow bots.
Credits are available at the end of the mod; viewing the credits is the reward you get for finishing the game.
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2.1 - players now receive weapons automatically. - players now receive spheres automatically. - players will receive sphere when respawning. - blocked passage back to earth, from hell. - balanced tier 1 and tier 2 bosses. - reduced painchance on all bosses. removed painchance for tier-3 bosses. - fixed silent bfg on Super Arachnophyte. - reduced difficulty on Super Lord of Heresy, and Super Bruiser Demon. - reduced diffulcty of Super Warlords of Hell, and hounds are now regular hounds. - increased size of map04, and fixed spawnpoint of Super Hellhound. - increased size of map29. - reduced channeler weapon firing speed. - changed boss health scaling (for # of players) to scale exponentially now. boss health will max out at 2x, after several players have joined. 2.0 - removed hub system. no more crashes. - various fixes and enhancements. - ArkDoom: optimized nuker to not exceed packet limit. - ArkDoom: improved d-bfg alt-fire explosion. - ArkDoom: reduced charge time for alt-fire on d-bfg. 1.9.7 - ArkDoom: add d-bfg weapon. 1.9.6 - 1.9.5 - 1.9.4 - minor refactoring of engine. - removed skulltag dependencies. - fixed all error messages. - removed weapons script. - removed runes. - refactored unlock system. - added better puke commands. - changed all map door linedef scripts from Execute to ExecuteAlways. - added flamethrower, bfg2704, nuker, and jetpack. - minor architectural adjustments to hub maps. - item type and placement adjustments to hub maps, more personalized for ArkDoom. - added more super spheres, and ammo to hubs. - ArkDoom: added flamethrower. - ArkDoom: added heat-seaker fire to golden-rifle weapon. - ArkDoom: changed ammo limits on golden-rifle. - ArkDoom: new nuke launcher explosion. - ArkDoom: new golden-rifle pickup gfx. - ArkDoom: new auto-sg pickup gfx. - ArkDoom: new channeler pickup gfx. - ArkDoom: new jetpack pickup gfx. - ArkDoom: improved super chaingun. - ArkDoom: add real bfg fire mode to bfg2704. - ArkDoom: improved bfg2704. - ArkDoom: restored missing bounce functionality for grenades. - ArkDoom: improved jetpack alt fire. - ArkDoom: added tagnames for weapons. - added special ability "Charge" to blooddemon. - added special ability "flamethrower" to terminator. - added special ability "mega bolt" to aracnorb. - added special ability "charge triple-bolt" to bormerth. - added special ability "Charge double-way spread-shot" to catharsi. - added specail behaviour to poe. - added special ability "charge spread-shot" and "charge lightning" to helemental. 1.9.3 balance changes, and other fixes. 1.9.1 [x] fixed crashes [x] fixed unlocked weapons message for boss 4. [x] fixed missing itemfog for newly spawned weapons. [x] balanced cybruiser health [x] balanced cyberbaron health [x] balanced demolisher painchance [x] balanced supreme fiend health [x] balanced cybmastermind painchance and health [x] balanced cybdemo painchance and health [x] balanced arachnophyte [x] balanced ahnilator [x] space out runes on thamuz and darkcard maps. [x] balanced diabloist [x] balanced pyro demon. [x] fixed pyro demon bug. [x] improvements to final map, and boss. 1.8 [x] Fixed incorrect balance settings. [x] Restored missing phase 2 on final boss. [x] added power ability to boss 2. [x] Added backpacks to MAPS30-32 [x] Added runes to MAP32 1.7 [x] properly scaled bosses. now "Super Bosses". [x] increased difficulty on all bosses. [x] HUB map: adjusted architecture. [x] END map: made teleporters to be more prominent. [x] END map: made final room be more challenging. [x] re-structured wad files. [x] added support for Arkdoom. 1.6 [x] adjusted the order of several bosses. [x] altered the HUB map, as well added a secret. [x] new HUB2 map. [x] added more music. [x] added new HUD. [x] added runes. [x] updated END map. [x] increase size of START map. [x] other various tweaks, and fixes. 1.5b-fix - 1.5b-fix2 [x] "sorry the battle has begun" still shows up, even though we already see "stage complete" message. [x] removed extra "Boss health increases." screen message. [x] health bar shows 0% for brief moment when boss is despawned during a match cancel. [x] map 29 exit went to hub2, instead of hub1 [x] map 31 didn't unlock. 1.5b - 1.5b-fix [x] add walls to limit base guards to avoid common pathways and not enter start area. [x] bug when player kills himself in waiting room during battle. [x] map 29: fix hom effect. [x] armor in hubs [x] add secret to upper/outside; allow players to pass. [x] soulsphere/armor in map29 ammo room. [x] "base is open" not displaying globally. [x] thru weapons fire on players. [x] "Boss health increases" message show up overlaying "FIGHT!" message (still fading out) [x] add boss flag to decorate for new bosses. [x] added soulsphere to map29 [x] swapped bosses on map29 [x] health bar shows 0% too early. 1.0 - 1.5b [x] refactored mod engine. [x] boss/map editing system. - you can now build your own maps to use this engine. [x] multi-boss system. [x] wave system. [x] response time is 1 tic now. [x] various level changes; utilizing wave/multi-boss systems. - moved pyro, diabloist, inferno, etc. around. - moved some music. [x] added fiendly npc "guards" to hub map. note: this was planned since the beginning (v0.1), but hasn't happened until now. [x] reduced size of hub map. - removed (armor) [x] added secret to hub map. [x] new start map. (story) - Multi-switch system. (for unlocking portal entrance.) [x] added screen message ("Stage Complete") for when finishing the map, with sound. [x] added screen message ("Congratulations") for when finishing the game, with sound. [x] added sound for a boss death. thx Revilution. [x] added shortcut teleports to end map. [x] changed end map to not clear player's inventory. [x] fixed end map exit nextmap to be hub2 [x] minor music fixes. 1.0 [x] tested. 0.9.5 [x] fixed bug when player dies while guards doors opening, prevented the match from restarting. [x] fixed incorrect ceiling-z setting during boss-reset function, which is partly related to the previous bug fix (above). [x] fixed bug where warmup door wouldn't close on second re-match, related to previous bug (above). [x] fixed crash that occurs when re-entering map 19(and 13?) from hub [x] reduced health of boss 30(Diabloist) [x] reduced health of boss 28(ApprenticeOfDsparil) [x] reduced health of boss 29(Avatar) [x] reduced difficulty of boss 20(Arachnophyte). [x] reduced difficulty of boss 25(Annihilator). [x] increased length of boss16(PyroDemon) music, preparing for swap to 4min tier. [x] swap #1: swapped bosses 16(PyroDemon) and 28(ApprenticeOfDsparil) [x] swap #2: swapped bosses 28(PyroDemon) and 30(Diabloist) [x] swap #3: swapped bosses 28(Diabloist) and 29(Avatar) [x] boss 32: changed guards to be included in phase 1, and added pyrodemons for phase 2 guards(set #2). [x] adjusted items (armor, ammo, health) in terminator map to conform to new theme of maps. remove/move blue armor to hub1 [x] more ammo in hubs [x] change "the end..." to "the end" [x] ending level with monsters [x] map8 has impassible walls for outside area. [x] map8 exit portal has wrong texture for floor [x] map9 exit area ceiling texture missing [x] map11 boss rooms have wrong textures. [x] map13 exit portal textures are wrong. [x] map14 2nd floor is impassible [x] map15 boss rooms have wrong textures [x] map15 exit portal has wrong floor texture [x] map15 guards dont walk down stairs. [x] map17 boss doesnt walk down stairs. [x] map19 exit portal is blocked. [x] map22 peak hole beams are broken [x] hub tier 3 wall missing texture [x] map29 exitway ceiling is incorrect texture [x] map30 stairs are hard to see [x] map30,31,32 exit portal leads to wrong hub. [x] map31 is missing boss. [x] map32 guards (phase 2) are incorrect. [x] re-ordered several map names in MAPINFO [x] boss 7 map scheme: grayscale/purple [x] boss 8 map scheme: grayscale/red [x] boss 9 map scheme: darkgray/blue [x] boss 10 map scheme: hell/darkgray/blue [x] boss 11 map scheme: hell/cyb/silver [x] boss 12 map scheme: hell/beige [x] boss 13(fancy) map scheme: hell/orange/black [x] boss 14 map scheme: hell/red/red [x] boss 15(fancy) map scheme: hell/red/red-orange [x] boss 16 map scheme: heretic/black/red/orange [x] boss 17 map scheme: hell/cyb [x] boss 18 map scheme: hell/cyb/spider [x] boss 19 (done): but change items? [x] boss 20 map scheme: hell/darkgray/spider [x] boss 21 map scheme: hell/spider [x] boss 22 map scheme: hell/brainy/spider [x] boss 23 map scheme: cyberdemons (perhaps leave as is, just spice up map a tad.) [x] boss 24 map scheme: cyberdemon/spider (perhaps leave as is, just change map a tad.) [x] boss 25 map scheme: super cyberdemon [x] boss 26(fancy) map scheme: black cyberdemon/green [x] boss 27(fancy) map scheme: black cyberdemon/green [x] boss 28 map scheme: heretic/black/red [x] boss 29 map scheme: hell/red [x] boss 30(extremely fancy) map scheme: hell/black/orange [x] boss 31 map scheme: heretic/brown/fire 0.9b [x] brighten (textures line face) font titles of the gates. [x] improve contrast between a closed gate and an open gate. (in hub) [x] fixed it so not only is activator ingame status reset, but everyones is now; for boss restart script. [x] remove godmode when killing a player. [x] add cover to map20 0.9 [x] minor nerfs to few bosses: 29, 28, 27, 26, 24, 21, 19, 13 [x] fixed 101% boss health [x] impassible wall fixes on maps1-5 [x] a few texture errors in map02? [x] review painchance [x] make rockets go through players 0.8 [x] nerfed bosses [x] added superdemon guards for cyberdemon boss 0.7b [x] pyrodemon slightly too strong, and map may want cover. [x] enable forcerespawn [x] terminator too strong 0.6e [x] boss12 may need more health. [x] hellhound too strong [x] boss10 has too much health [x] boss14 needs more health [x] boss19 has too much health [x] boss20 has too much health [x] add exit portal to boss19, and remove plasma ammo [x] set sky to hell, for hell maps [x] enlarged font for "gate unlocked" messages. [x] added more ammo to hub [x] added cover to maps that needed it [x] raise all smalltext messages to 0.4 perhaps [x] fix all arena inside walls to be impassible, but maybe not; make pathways up to those ledges for players to shoot from; but boss must be capable of going up there as well. [x] cleanup/revise config [x] boss31 guards missing [x] boss21 guards are missing. [x] boss22 guard is stuck v0.5 [x] fix changelevel to maintain skill [x] center "out of time" message [x] impassible map boundries [x] impassible trees and such (or compat_nopassover 1) [x] inconsistent textures for boss room compared to warmup room. [x] dark lighting for warmup room [x] remove intermission music [x] change obiturary so it doesnt say "mech-demon", but rather "blood demon" [x] boss damage factor not working [x] map doesnt end if warmup finishes and no players ingame [x] gate6 not opening after map5 complete [x] map19 warmup gate not opening, and other issues [x] tier3 room far wall missing texture [x] map21 boss room not big enough [x] map24 boss room not big enough [x] map27 boss room not big enough [x] map30 on earth? [x] hell gate barriers opening on map30 complete, not map29 complete? [x] map31 boss room not big enough [x] texture alignment on map32 gateway [x] texture on backside of top support beam of gate for map30 entrance [x] glides can bypase spacing on hell gate, and map32 gates. [x] texture align on ceiling of gates in hub [x] texture align on curved corners [x] jail exit gate floor height too short, map2 [x] brightness fix on all gates beams/ceiling [x] ceiling should not be sky, for tiers 2,3 areas. [x] ceiling should not be sky, for hell gateway beams [x] brightness fix on tier3 gate beams. [x] guards? boss11 [x] boss13 has bad music [x] boss2 sprites conflict [x] boss22 sprites conflict with superdemon [x] reduce painchance on map8 boss [x] boss28 has too much pain chance [x] increase mass for boss on map6, and reduce pain chance [x] boss11 sprites conflict with cybruiser? [x] boss12 guards need more mass. [x] clip tree on map1 [x] boss10 (warlord of hell) has blue fireballs? [ ] boss19 (terminator) re-entry crash when voting changemap back to hub before-hand.
1. Can this mod run without the skulltag*.pk3 files?
As of v1.9.4, you no longer need the skulltag files.
2. Can this mod run with custom weapons?