first one being, on top is a 3d floor walkway, i made these prison rods impassable, the problem is now i cant pass on the red-highlighted floor either, or any of the vile floors as well of course
Do remember that Doom is not a full 3D engine (would be nice!!!), but we're bound to the 2.5 engine. With that said, making that line impassable is going to do just that - - that entire line is impassable. A work around that I used - is to create another 3D Floor that sort-of acts as an impassable sector-reference, but - the draw back is that you can not shoot through the 3D Object (or maybe you can, depending on UDMF's settings? - I have not really ventured that far, nor motivated). To apply this idea: Create a new 3D Object with a ceiling height that reaches the ceiling of the prison bars, and the floor height of the 3D Object to hit the ceiling height of the other 3D Object. You may define the flats as you wish with the newly created 3D Floor -they wont be shown anyways-, but the texture used - must be marked as '-' so the 3D Object will be see-through. (Hopefully that made sense?)
In essence, you're creating another 3D Object, but it is going to be placed where the prison bars are located. Infact, you might be able to ditch the bars as a ordinary line, and use the bars as part of the newly 3D Object? - just an idea.
this platform has action 62, platform lower wait raise, it works perfectly fine, except the fact that it has to go all the way down to the yellow-highlighted vile floor
If the yellow-highlighted sector reference is a 3D Object, then yes, it must be a map script action.
again, using action 64, platform raise wait lower, the switch sectors stays down even if i sector-tag it with the platform. i thought if i could make the switch move with the platform. and if i could actually make the lift stay there until the switch is pressed again to lower
I don't quite understand this question\issue, can you elaborate a bit?
ps: im using gzdoombuilder doom in hexen format
I strongly URGE you to use UDMF, especially if you're going to use 3D Objects. You can use the guide
here to help you convert to UDMF (which is a lot better than Hexen's binary format!)