Hello,
I have 2 monitors, both monitors support a 1600x1200 resolution.
I tried to change it to 1 view, with a resolution of 3200x1200.
This worked with my desktop, I even tried to play an UE3 game on it and that worked too. When I started Zandronum, the game crashed :(.
Is it possible to make this work?
GPU: R9 270 2GB / HD 5450 1GB
Made it work with Catalyst Control Center
It's not a big problem, but I'm just curious ;) .
Zandronum on 3200x1200 with 2 screens
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Stiff
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Zandronum on 3200x1200 with 2 screens
Stiffstuff
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- Tiger
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RE: Zandronum on 3200x1200 with 2 screens
Have you tried running this build? If the problem still exists, try running this build. If the problem still occurs, then it's a bug (or a limitation) with the GZDoom's rendering engine.
EDIT:
Either a bug or a limitation of the rendering engine.
EDIT:
Either a bug or a limitation of the rendering engine.
Last edited by Tiger on Wed May 07, 2014 5:20 pm, edited 1 time in total.
- ibm5155
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RE: Zandronum on 3200x1200 with 2 screens
wat O_o since when G/zdoom support more than a single screen xD (Well, excluding the oculus rift modification or gzdoom...)
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RE: Zandronum on 3200x1200 with 2 screens
You can always stretch a virtual desktop among multiple displays. i.e. to make Zandronum use multiple monitors.
Last edited by ZZYZX on Wed May 07, 2014 7:29 pm, edited 1 time in total.
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Wirtualnosc
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RE: Zandronum on 3200x1200 with 2 screens
Actually, zdoom has a basic multiscreen support by itself. You can make it appear on any selected screen. Check vid_listadapters and vid_adapter.ibm5155 wrote: wat O_o since when G/zdoom support more than a single screen xD (Well, excluding the oculus rift modification or gzdoom...)
Last edited by Wirtualnosc on Wed May 07, 2014 8:13 pm, edited 1 time in total.
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail