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Post by Combinebobnt » Fri Feb 28, 2014 2:51 am

Cherry picked by the polls, this week will be delievering two new combinations to FNF. Euro FNF will hold a new mixture of the classics not seen before, combining the first episode of Doom with TNT, in a showdown to the last man standing. American FNF brings a brand new wad to the fray to unleash its newfounded bloodlust, as FastDM will take no prisoners in its quick execution of the masses.

European FNF[/size]


Game Mode: Last Man Standing
IWAD: tnt.wad
WAD's: Doom Episode 1, mapinfo patch, map23 closet patch, ClassicLMS, ZandroSpree, NewTextColours, connect sound

When: February 28th, 2014, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Eastern Europe: 21:00
Russia / Moscow: 23:00
US East Coast (EDT): 14:00

Where: Grandvoid, UK

[spoiler=Customized settings]Player/Client limit: 20/64
Time Limit: 5 minutes
Win Limit: 3
Maplist: E1M1-9, MAP01, 03, 09, 11, 13-15, 17, 23-24

Code: Select all

addmap map01
addmap e1m1
addmap map03
addmap e1m2
addmap map09
addmap e1m3
addmap map11
addmap e1m4
addmap map13
addmap e1m5
addmap map14
addmap e1m6
addmap map15
addmap e1m7
addmap map17
addmap e1m8
addmap map23
addmap e1m9
addmap map24

DMFlags: 283652
DMFlags2: 524288
DMFlags3: 16
CompatFlags: 557973504
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false[/spoiler]

American FNF[/size]


Game Mode: Deathmatch
WAD's: Fast DM, ZandroSpree, NewTextColours

When: February 28th, 2014, 17:00 PST
Pacific Time: 17:00 (5 PM)
Mountain Time: 18:00 (6 PM)
Central Time (US): 19:00 (7 PM)
Eastern Time: 20:00 (8 PM)

Where: Best Ever

[spoiler=Customized settings]Player/Client limit: 24/64
Time Limit: 6 minutes
Frag Limit: 75
Maplist: MAP01-06, 08, 10, 12-13, 15-24, 26, 28-29, 31-33

Code: Select all

map map01
map map02
map map03
map map04
map map05
map map06
map map08
map map10
map map12
map map13
map map15
map map16
map map17
map map18
map map19
map map20
map map21
map map22
map map23
map map24
map map26
map map28
map map29
map map31
map map32
map map33

DMFlags: 539513860
DMFlags2: 1088
DMFlags3: 0
CompatFlags: 524352
CompatFlags2: 8

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false[/spoiler]
Last edited by Qent on Fri Feb 28, 2014 6:45 pm, edited 1 time in total.

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Location: Just beyond the line horizon



Post by jwaffe » Sat Mar 01, 2014 1:47 pm

After running through the regular mapset we did MAP30 and MAP27, they seemed to go great with the players we still had in the server. I think if you guys run this again that you should just not have MAP30 in the maplist and go to it when things slow down or something. MAP33 seemed to go pretty good with 10 players too but it might have been a mess with more.

@Bob and Argentum on MAP30 I added more junk in the way for the monsters to bump against when getting out of the spawn so they don't get out as often as usual. The map can still get crowded though.

Also MAP28 ran in the normal rotation and seemed to go fine.

Also I think MAP07 might have been ok too (but that lift in the RL area makes me concerned)

If you guys want to go into more detail on why you didn't think MAP27 and MAP28 weren't good enough let me know, I can still make adjustments or even replace maps.

I'm going to fix the spawns on MAP06, MAP13, and generally try and distribute spawns better throughout the maps, and that plasma lift is going to be adjusted for MAP14.
Last edited by jwaffe on Sat Mar 01, 2014 1:53 pm, edited 1 time in total.