1UP mod - 0.29: Let's nerf something.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Laggy Blazko
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1UP mod - 0.29: Let's nerf something.

#1

Post by Laggy Blazko » Sun Feb 16, 2014 1:29 am

DOWNLOAD:
http://www.mediafire.com/download/dip3i ... _Alpha.pk3

Changelog:
[spoiler]0.29: Let's nerf something.
-----------------------------
- Yellow baron ball: radius and height decreased.
* Pistol upgrade: Stun shot is now a projectile. It could harm team mates sometimes.
- Shotgun update: Grenade fire rate slightly decreased.
* Added DECALDEF Lump
* Fixed typo in chaingunner definition. (LOL, "Comamndo")
* GLDEFS: added a few dynamic lights. Must add more later.[/spoiler]

Yes, 1UP mod. That's the best name i could think of (I also thought of "ArcaDooM" and "Die younger").

This mod has a score and lives system. You start with 2 extra lives (it may be changed using sv_maxlives), and you get more lives everytime you reach a certain amount of points (1000, 2000, 4000, 7000...) or pick up a soulsphere. When you run out of lives your final score is displayed to everyone and you're forced to spectate. Unless you're playing survival or there's some kind of player limit, you can rejoin immediately but you'll lose your entire inventory and score.
(Note: type "multiplayer" in the console to make the lives system work correctly in singleplayer)

You gain points everytime you kill monsters (or let them kill themselves) and pick up treasures. Tougher enemies give more points when killed. If you use melee weapons you'll get even more points, but I wouldn't recommend sacrificing a life for 10.

To ensure you play (and die) faster, all your weapons are buffed in some way (most of them shoot faster). Sometimes you'll find "weapon upgrades". Most of them will give your guns secondary attacks.
EDIT: You'll lose all your upgrades everytime you die but there's a chance you can get them back.

To balance all these buffs, monsters are much more aggressive. See it yourself but... Just... Watch out for rapist spectres...

Screenshots:
[spoiler]Image
The cacodemon's plasma rain is easier to dodge than it looks. It's much slower than most attacks you'll see.[/spoiler]
[spoiler]Image
Ded.[/spoiler]
[spoiler]Image
Obviously, every powerup is just a box with a "P" on it.
Heh heh, pee...[/spoiler]
[spoiler]Image
Nuthin' like a good (empty) book when you're getting shot...[/spoiler]
[spoiler]Image
Yeeeaaaa.... I'm running out of ideas...[/spoiler]

bugs and stuff:
- Monsters enter their old "See" state sometimes. (Probably fixed)
-Online: Weapons' main fire sounds are heard twiche during primary fire and once during secondary fire.
- There are still a few decals and dynamic lights to add.

Credits:
---------
1UP mod by Laggy Blazko.

Tons of code were copied from the ZDoom Wiki.
Item sprites from beta versions of DooM, by id Software.
Extra Life sound from Serious Sam II, by Croteam.
Nazi Machinegun sound from Wolfenstein 3D, by id Software.
Weapon upgrade sound from Quake, by id Software
Stun upgrade sound from Quake, by id Software
Grenade sprites and sounds from Skulltag_data. (Who made them?)
(I also looked at "coopmthru_vanilla" and I "almost" copied its rockets. Who made that WAD? Qent?)

Special thanks to MegamanRecharged, Care Boby and anyone who helped me test this mod.

Feel free to use anything from this PK3 or even mod your own version. Give credit if you do, please.
Last edited by Laggy Blazko on Tue Feb 18, 2014 3:23 am, edited 1 time in total.
Why is finding the user CP so hard?

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Lord_of_D:
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RE: 1UP mod - Let's buff everything!

#2

Post by Lord_of_D: » Sun Feb 16, 2014 2:29 am

i like this, this may be good for some SNS when the mod is stable
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Ænima
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RE: 1UP mod - Let's buff everything!

#3

Post by Ænima » Sun Feb 16, 2014 5:58 pm

Lord_of_D: wrote: i like this, this may be good for some SNS when the mod is stable
I second that. This is hella fun.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Javier
 
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RE: 1UP mod - Let's buff everything!

#4

Post by Javier » Mon Feb 17, 2014 6:06 am

*o* :twisted: is good
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AkumaKing
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RE: 1UP mod - Let's buff everything!

#5

Post by AkumaKing » Tue Feb 18, 2014 12:53 am

Great mod.

I find the 1-up sound amusing and I like the upgrade system. Hopefully you will improve this even more and fix whatever bugs there are.
Projects: Unbound, Zelda DXA
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Laggy Blazko
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Posts: 296
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RE: 1UP mod - 0.29: Let's nerf something.

#6

Post by Laggy Blazko » Tue Feb 18, 2014 3:21 am

Quick update:
http://www.mediafire.com/download/dip3i ... _Alpha.pk3

Mostly an attempt to fix a few bugs I found, but I had time to change a some things too.

- Yellow baron ball: radius and height decreased.
* Pistol upgrade: Stun shot is now a projectile. It could harm team mates sometimes.
- Shotgun update: Grenade fire rate slightly decreased.
* Added DECALDEF Lump
* Fixed typo in chaingunner definition. (LOL, "Comamndo")
* GLDEFS: added a few dynamic lights. Must add more later.

Bug I can't fix:
-Online: Weapons' main fire sounds are heard twiche during primary fire and once during secondary fire.
Why is finding the user CP so hard?

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