SNS #104 - TNT: Evilution with HardDoom 6.3

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Sicamore
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SNS #104 - TNT: Evilution with HardDoom 6.3

Post#1 by Sicamore » Sat Dec 28, 2013 4:31 am

For the last SNS of 2013, why not join us as we go back to basics? TNT is a great installment of Final Doom that tends to be underplayed, even though the 32 maps are fairly great in quality (unlike those of Doom 2, *cough*). To add to the difficulty, Hard Doom 6.3 will also be slapped on top with two lives - a newer and badder version!

As a (pre) New Years resolution, try not to get your ass kicked by the overpowered demons :)

IWAD: tnt.wad
WADs: Hard-doomv6.3, Revenant fix, coopmthru_vanilla, Fuzzball's text colors


What day: Saturday, December 28th, 2013

What time: 18:00 UTC

Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Eastern Time: 2:00 PM
Central Time (US): 1:00 PM
Mountain Time: 12:00 PM
Pacific Time: 11:00 AM

Where: Vicious Pariah's servers

Spoiler: Customized settings (Open)
Player/Client limit: 64/64
Skill: Ultra Violence
Maxlives: 2
Maplist: MAP01-MAP32

Code: Select all

AddMap MAP01;
AddMap MAP02;
AddMap MAP03;
AddMap MAP04;
AddMap MAP05;
AddMap MAP06;
AddMap MAP07;
AddMap MAP08;
AddMap MAP09;
AddMap MAP10;
AddMap MAP11;
AddMap MAP12;
AddMap MAP13;
AddMap MAP14;
AddMap MAP15;
AddMap MAP16;
AddMap MAP17;
AddMap MAP18;
AddMap MAP19;
AddMap MAP20;
AddMap MAP21;
AddMap MAP22;
AddMap MAP23;
AddMap MAP24;
AddMap MAP25;
AddMap MAP26;
AddMap MAP27;
AddMap MAP28;
AddMap MAP29;
AddMap MAP30;
AddMap MAP31;
AddMap MAP32;


DMFlags: 2703364
DMFlags2: 67633664
DMFlags3: 16
CompatFlags: 16
CompatFlags2: 10

set sv_afk_duration 3
set sv_afk_flags 1
Last edited by one_Two on Fri Jan 03, 2014 4:25 pm, edited 1 time in total.
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Untitled
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RE: SNS #104 - TNT: Evilution with HardDoom 6.3

Post#2 by Untitled » Sat Dec 28, 2013 5:48 pm

Sweet. Hope people play!
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Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

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<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

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chesse20
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RE: SNS #104 - TNT: Evilution with HardDoom 6.3

Post#3 by chesse20 » Sun Dec 29, 2013 3:30 am

1. nobody owns tnt or plutonia how is anyone supposed to play this
2.

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RE: SNS #104 - TNT: Evilution with HardDoom 6.3

Post#4 by one_Two » Sun Dec 29, 2013 3:48 am

chesse20 wrote:1. nobody owns tnt or plutonia how is anyone supposed to play this
2.


I would say most do.

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RE: SNS #104 - TNT: Evilution with HardDoom 6.3

Post#5 by FateLord » Sun Dec 29, 2013 4:14 pm

Gonna be here, tnt is my favorite! Too bad people don't play it that much :/
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RE: SNS #104 - TNT: Evilution with HardDoom 6.3

Post#6 by one_Two » Sun Dec 29, 2013 4:48 pm

FateLord wrote:Gonna be here, tnt is my favorite! Too bad people don't play it that much :/


It was yesterday mate.

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RE: SNS #104 - TNT: Evilution with HardDoom 6.3

Post#7 by Sicamore » Sun Dec 29, 2013 7:04 pm

lol
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