[reception: MIXED] Sunday Shenanigans #8 - Kill Frenzy Super Turbo

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Hypnotoad
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[reception: MIXED] Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#1

Post by Hypnotoad » Tue Dec 17, 2013 2:09 pm

IWAD: DOOM2.WAD
WADs: Kill Frenzy Super Turbo KF_patch101 KF_OST_sd.pk3, Dakka v0.022

What day: Sunday, December 22nd

What time: 20:30 GMT

Times

Central Europe: 21:30
United Kingdom: 20:30
Russia / Moscow: 23:30

Eastern Time: 15:30
Central Time (US): 13:30
Mountain Time: 13:30
Pacific Time: 12:30

Where: Best-Ever, since Ijon showed initiative for a change.

[spoiler]skill 4

//flags
dmflags 1611415556
dmflags2 1024
dmflags3 16
compatflags 655428
compatflags2 0


// Game mode
cooperative 1

// Various flags
SV_MaxPlayers 64
SV_MaxClients 64
sv_unblockplayers 1
sv_maprotation 1
sv_randommaprotation 0

// Maps
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06


dakka_jumpmod 112
dakka_rearm_clip 100
dakka_rearm_shell 8[/spoiler]

This Sunday we bring you Kill FRENZY SUPER TURBO!!!!. This awesome mod released late last year has seemingly gone totally unnoticed this year, shame on us! But no longer. Featuring faster speed, ludicrous jump height and platforming challenges, coin collection, a new kill counter dubbed by Rottking, nice music and most importantly mini cacos everywhere, this is a mod not to be missed!
Last edited by Ijon Tichy on Sun Jun 22, 2014 10:20 pm, edited 1 time in total.

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Balrog
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RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#2

Post by Balrog » Tue Dec 17, 2013 2:53 pm

KILLFRENZYKILLFRENZYKILLFRENZY

Sounds like some epic shit right there. Cannot wait for this.

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[15:53:14] balrog: one day, the original mm8bdm devteam from mfggu and i will meet in valhalla and we will be friends

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<ijon>well fuk
<ijon>guess I gotta suck dicks now

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(18:13:17)<Mayrine>i dont have to learnt anything about ACS

Yellowtail
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RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#3

Post by Yellowtail » Tue Dec 17, 2013 3:01 pm

Hypnotoad wrote:IWAD: DOOM2.WAD
WADs: Kill Frenzy Super Turbo KF_patch101 KF_OST_sd.pk3
Two things:

One: Kill Frenzy Super Turbo and KF_OST_sd.pk3 link to the same thing.
Two: I dunno if it's a corrupt file on my end or what (which is funny, because I was able to play it before, and I never touch the stuff inside), but KF_patch101 gives me this error:

Code: Select all

Script error, "kf_patch101.pk3:kf_patch_101.wad:DECORATE" line 1:
Replaced type 'KFguy' not found in KFGuy2

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Hypnotoad
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Location: Britland

RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#4

Post by Hypnotoad » Tue Dec 17, 2013 8:02 pm

Yellowtail wrote:One: Kill Frenzy Super Turbo and KF_OST_sd.pk3 link to the same thing.


Fixed.

Two: I dunno if it's a corrupt file on my end or what (which is funny, because I was able to play it before, and I never touch the stuff inside), but KF_patch101 gives me this error:

Code: Select all

Script error, "kf_patch101.pk3:kf_patch_101.wad:DECORATE" line 1:
Replaced type 'KFguy' not found in KFGuy2



This doesn't happen to me, are you sure you're loading the wads in the correct order? Also you don't need skulltag data files for this.
Last edited by Hypnotoad on Tue Dec 17, 2013 8:02 pm, edited 1 time in total.

Yellowtail
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RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#5

Post by Yellowtail » Tue Dec 17, 2013 8:53 pm

Hypnotoad wrote:
Two: I dunno if it's a corrupt file on my end or what (which is funny, because I was able to play it before, and I never touch the stuff inside), but KF_patch101 gives me this error:

Code: Select all

Script error, "kf_patch101.pk3:kf_patch_101.wad:DECORATE" line 1:
Replaced type 'KFguy' not found in KFGuy2



This doesn't happen to me, are you sure you're loading the wads in the correct order? Also you don't need skulltag data files for this.
I've tried loading kf_patch101.pk3 by itself, and... wait, I'm stupid. I think both files need to be loaded (kf and kf_patch101). Unless I'm doing something wrong.

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Ijon Tichy
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RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#6

Post by Ijon Tichy » Sun Dec 22, 2013 1:42 am

Last second wad tacking on!

http://static.best-ever.org/wads/dakka-0.022.pk3

It changes all the weapons to be shootier and killier and explodier. Works well with this.

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Ijon Tichy
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RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#7

Post by Ijon Tichy » Mon Dec 23, 2013 2:54 am

a whopping two people besides hypnotoad showed up

does anyone even care

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-Jes-
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RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#8

Post by -Jes- » Mon Dec 23, 2013 3:02 am

I missed it.

Clearly this made all the difference.
Last edited by -Jes- on Mon Dec 23, 2013 3:03 am, edited 1 time in total.

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Marcaek
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RE: Sunday Shenanigans #8 - Kill Frenzy Super Turbo

#9

Post by Marcaek » Mon Dec 23, 2013 5:10 am

I dunno, I showed up late and played for a couple minutes, then idled and when i got back in there were at least 10 people with me(then the server died)

Could have been more successful I guess, Kill Frenzy is pretty cool imo
Last edited by Marcaek on Mon Dec 23, 2013 5:11 am, edited 1 time in total.
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