Greetings.
I've got a little problem while editing on Zandronum 1.2.
When I try to create a user-variable for a projectile (Rocket2, in this case), I get this message:
[spoiler]

This is how the script looks:
[spoiler]ACTOR Rocket2 Replaces Rocket
{
Radius 10
Height 8
Projectile
Speed 35
Damage 30
DamageType Explosive
MeleeDamage 0
Gravity 0.00
Decal "BigScorch"
-NOGRAVITY
+EXTREMEDEATH
+BLOODSPLATTER
Health 5
var int user_Rocket2[0];
SeeSound "weapons/RLL"
DeathSound "Explosion"
Obituary "$OB_MPROCKET"
States
{
.
.
.[/spoiler]
I would like to give it a variable, because I want to create an upgrade-system for Rockets. (When you get the upgrade-item, it sets the Rocket2-variable to 1. When the rocket reaches it's death-state after beeing fired, it should perform a jump [if the variable is 1] to an alternate death-state with a stronger explosion).
I know, there are plenty of variable-functions, like A_SetUserVar or A_SetUserArray. But here come's my question:
Am I doing something wrong, like creating the variable in a wrong way,
or are those features not yet implented in Zandronum 1.2?
I'd really like to know.