PITA Lost Souls, Anyway To Change This?

General discussion of the port and Doom-related chat.
Post Reply
User avatar
Stru
 
Posts: 52
Joined: Sun Jun 10, 2012 6:42 am

PITA Lost Souls, Anyway To Change This?

#1

Post by Stru » Sat Jul 27, 2013 5:59 pm

So I'm doing a Let's Play of Memento Mori for my YouTube channel, and something I've noticed with this source port in particular (and ZDoom) is that when Lost Souls are spawned by a Pain Elemental, they add to the monster count of the level and you CANNOT GET MAX KILL without killing all of the Lost Souls. Now I know in other source ports, when you kill a Pain Elemental and the Lost Souls go flying across the map you could easily leave them alone and still get 100% kills in the map. But with Zandronum/Zdoom, the map's monster count goes up and they count towards the percentage of kills in the map.

I know GLBoom doesn't have this problem, not sure of any other source ports but is there a way around this in Zdoom/Zandronum?
Aragorn Based God I still got the mithril.

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: PITA Lost Souls, Anyway To Change This?

#2

Post by Ijon Tichy » Sat Jul 27, 2013 6:13 pm

Make a WAD with a DECORATE lump containing only this.

Code: Select all

actor TheLostSoulNoOneWantsToTalkToForBeingAGiganticFuckingNerd: LostSoul replaces LostSoul { -COUNTKILL }
Load it with Zanderrnum.

Win.
Last edited by Ijon Tichy on Sat Jul 27, 2013 6:13 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: PITA Lost Souls, Anyway To Change This?

#3

Post by Ænima » Sat Jul 27, 2013 6:14 pm

Code: Select all

actor LostSoul_NoKillCount : LostSoul replaces LostSoul
{
	-COUNTKILL
}
I even made it into a patch wad for you. Here you go.

EDIT:
FFFFF DAMMUT IJON I STARTED TYPING MY POST BEFORE YOURS EVEN SHOWED UP NO FAIR :(
Last edited by Ænima on Sat Jul 27, 2013 6:15 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
President People
Forum Regular
Posts: 394
Joined: Tue Jun 05, 2012 8:12 am

RE: PITA Lost Souls, Anyway To Change This?

#4

Post by President People » Sat Jul 27, 2013 6:48 pm

How do other ports handle Lost Souls placed on the map? Do they count toward the monster percentage?

The above code replaces all Lost Souls, including map-placed ones.
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: PITA Lost Souls, Anyway To Change This?

#5

Post by Cruduxy » Sat Jul 27, 2013 6:50 pm

Lost souls placed by the map count for kills.. those summoned by PE don't count.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
President People
Forum Regular
Posts: 394
Joined: Tue Jun 05, 2012 8:12 am

RE: PITA Lost Souls, Anyway To Change This?

#6

Post by President People » Sat Jul 27, 2013 7:26 pm

This code should work, then, yes?

Code: Select all

Actor LostSoul2 : LostSoul { -COUNTKILL }

Actor PainElemental2 : PainElemental replaces PainElemental
{
   States
   {
      Missile:
       PAIN D 5 A_FaceTarget
       PAIN E 5 A_FaceTarget
       PAIN F 4 Bright A_FaceTarget
       PAIN F 1 Bright A_PainAttack("LostSoul2")
        Goto See
      Death:
       PAIN H 8 Bright
       PAIN I 8 Bright A_Scream
       PAIN JK 8 Bright
       PAIN L 8 Bright A_PainDie("LostSoul2")
       PAIN M 8 Bright 
        Stop
   }
}
Image
***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: PITA Lost Souls, Anyway To Change This?

#7

Post by Cruduxy » Sat Jul 27, 2013 7:46 pm

Actually after some testing for it, no lost souls count in kills
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
StrikerMan780
Forum Regular
Posts: 279
Joined: Tue May 29, 2012 9:16 pm
Clan: Shadow Mavericks
Clan Tag: [SM]

RE: PITA Lost Souls, Anyway To Change This?

#8

Post by StrikerMan780 » Sun Jul 28, 2013 7:42 am

That means that the Lost Soul's flags are wrong by default in Zandronum. From what I recall, in Vanilla Doom, they don't have the count as kill flag at all.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: PITA Lost Souls, Anyway To Change This?

#9

Post by Cruduxy » Sun Jul 28, 2013 10:56 am

However we can justify it and pretend zandronum counts them for support in ULTIMATE DOOM!!
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

Post Reply