OpenGL options questions

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katZune
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OpenGL options questions

#1

Post by katZune » Fri Jul 05, 2013 9:01 pm

hello, recently i was toying with few options but i dont figure what does or change few options, so actually i'm asking here (i didn't find any answer for those)

1.-What does Shaders ?
i know that shaders for texture warp and brightness do but what about the rest? if you guys can explain me with pics that would be nice (or a wad)

2.- Which is the best for performance (texture filter): none (mipmapped) or trilinear? since i'm using High resolutions textures i have that doubt

3.- Precache textures is recommend? (read up ^) tbh i dont know if it is good or bad

4.-What does gl_vid_allowsoftware

5.-What does gl_vid_multisample

Actually this is more for about performance and if it make any change in the look of the game (or in certain things)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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Ænima
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RE: OpenGL options questions

#2

Post by Ænima » Fri Jul 05, 2013 9:45 pm

katZune wrote: 1.-What does Shaders ?
i know that shaders for texture warp and brightness do but what about the rest? if you guys can explain me with pics that would be nice (or a wad)
http://en.wikipedia.org/wiki/Shader

http://forum.zdoom.org/viewtopic.php?f=3&t=28139

Most shaders smooth things out or add some sort of shading (hurr :p).
katZune wrote: 2.- Which is the best for performance (texture filter): none (mipmapped) or trilinear? since i'm using High resolutions textures i have that doubt
Mipmapped is fastest, trilinear is smoothest. Although TBH i don't use it because it just makes everything look blurry to me and it reminds me of JDoom.
katZune wrote: 3.- Precache textures is recommend? (read up ^) tbh i dont know if it is good or bad
It depends. It really only matters if you're playing a mod that has hires textures or sprites. If you turn precaching on, all textures will be loaded on the client when the map loads. This can add a lot to map load times, depending on how slow your machine is. If you leave precaching off, the default behavior is to load a texture or sprite as soon as you look at it for the first time.
katZune wrote: 4.-What does gl_vid_allowsoftware

5.-What does gl_vid_multisample
No idea about those.
Last edited by Ænima on Fri Jul 05, 2013 9:47 pm, edited 1 time in total.
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Cruduxy
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RE: OpenGL options questions

#3

Post by Cruduxy » Fri Jul 05, 2013 9:51 pm

Multisample is for full screen anti-aliasing I think.. makes polygons -maybe the walls textures- smoother.

btw do people use ambient light? Can almost swear its like cheating and should be disabled :rolleyes: or at least have something to stop it from being used in some wads -without ACS festing the hell out of the wad-
Last edited by Cruduxy on Fri Jul 05, 2013 9:53 pm, edited 1 time in total.
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Ænima
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RE: OpenGL options questions

#4

Post by Ænima » Fri Jul 05, 2013 9:55 pm

Cruduxy wrote: btw do people use ambient light? Can almost swear its like cheating and should be disabled :rolleyes: or at least have something to stop it from being used in some wads -without ACS festing the hell out of the wad-
I use the ambient light setting kinda like gamma correction (sometimes things appear really dark on my monitor). But I agree that it's cheap and can be exploited a lot. A few years ago, it was common for GvH players to turn their distance fog off and max out their ambient light setting.
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katZune
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RE: OpenGL options questions

#5

Post by katZune » Fri Jul 05, 2013 10:28 pm

Welp i have fog off in few maps because its pretty hard to see (blud factory, GvH) anyway Thanks Ænima and cruduxy but i think multisample is something more...

anyway it seem that fog shader make sprites/textures/model look weird when you are close...

thumbnail

Shader for fog off:
thumbnail

Shader for fog on:
thumbnail
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: OpenGL options questions

#6

Post by -Jes- » Sat Jul 06, 2013 2:13 am

Welcome to old news Katzune.
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katZune
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RE: OpenGL options questions

#7

Post by katZune » Sat Jul 06, 2013 3:55 pm

Haha true, But i'm going to disable it since only add that annoying thing
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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