Aerowalk - v2

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Ijon Tichy
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Aerowalk - v2

#1

Post by Ijon Tichy » Wed Feb 27, 2013 1:05 pm

Okay, so who in here has played Quakeworld ever? If you have, you should download this map; you already know it.

This is a porting of the extremely popular Quake map Aerowalk to Doom - the first one, actually. It's about as Quake as you can get in Doom, with only Quake textures used, Quake teleport effects, Quake ambient sounds, and even a yellow armor. The yellow armor gives you 150 armor points at 40% protection, so while it's not the most amazingly useful armor, it closes the gap between green and blue. Hey, it was either that or add the 80% protection red armor, and no one would want that.

By the way, since when the hell could this fucker map?
Spoiler: Holy balls screenshots (Open)
Image

Image

Image

Image

Image


Download this shit[/size]
Download this old shit
Last edited by Ijon Tichy on Tue Dec 03, 2013 6:56 pm, edited 1 time in total.

one_Two
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RE: Aerowalk - v1

#2

Post by one_Two » Wed Feb 27, 2013 1:17 pm

Fit map, would like to see this hosted.

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RE: Aerowalk - v1

#3

Post by n3mesis » Wed Feb 27, 2013 1:18 pm

Screens look awesome! Looking to download when I can get on my PC! You should continue and make a whole quake game O.o
You should use more "quake-ified" guns.... For the sprites, as i have not seen the projectiles I canno say the same for them.
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Combinebobnt
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RE: Aerowalk - v1

#4

Post by Combinebobnt » Wed Feb 27, 2013 1:26 pm

Should expand your super old quakified doom weapon wad for this map and any others.

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RE: Aerowalk - v1

#5

Post by Llewellyn » Wed Feb 27, 2013 1:42 pm

Combinebobnt wrote: Should expand your super old quakified doom weapon wad for this map and any others.
Wouldn't Samsara + Ranger work?

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RE: Aerowalk - v1

#6

Post by one_Two » Wed Feb 27, 2013 1:43 pm

I dunno, I like quake maps and I like doom weapons - put the two together, it works fine :)

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RE: Aerowalk - v1

#7

Post by Combinebobnt » Wed Feb 27, 2013 2:41 pm

Samsara doesn't force quakeguy, and having it be doom stuff still would be cool too.
Last edited by Combinebobnt on Wed Feb 27, 2013 2:46 pm, edited 1 time in total.

Ijon Tichy
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RE: Aerowalk - v1

#8

Post by Ijon Tichy » Thu Feb 28, 2013 12:35 am

one_Two wrote: Fit map, would like to see this hosted.
Threw up two servers with it.

:: [BE] New York :: Plain Aerowalk
:: [BE] New York :: Samsara Aerowalk

If anyone has a Quake-style DM pack, I'll throw it in there too.

Iced
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RE: Aerowalk - v1

#9

Post by Iced » Thu Feb 28, 2013 5:26 am

You should check out ChainDM. It's got a good crossover of Doom/Quake weapons, and 3 maps made for Quake-like gameplay.
Last edited by Iced on Thu Feb 28, 2013 5:45 am, edited 1 time in total.

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RE: Aerowalk - v1

#10

Post by -Jes- » Thu Feb 28, 2013 8:23 am

Oh..

My..

God..

Talk about hot nostalgia on nostalgia action! :eek:

Ijon Tichy
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RE: Aerowalk - v1

#11

Post by Ijon Tichy » Tue Mar 26, 2013 1:14 am

v2
  • Metal bridge no longer has a floor texture mismatch near the wind tunnel
  • Gravity is taken into account; the SO from Samsara is no longer sent hurtling 15 miles when teleporting
  • Wind tunnel exit blocked off a bit
  • Wind tunnel ceiling lowered, so you can't catch on it (and see STONE2)
  • A very small amount of detail added at the yellow armor
http://static.[bad site]/wads/aerowalk-v2.wad

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agaures
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RE: Aerowalk - v2

#12

Post by agaures » Tue Mar 26, 2013 1:27 am

I see you still haven't improved the teleporters.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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AlexMax
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RE: Aerowalk - v2

#13

Post by AlexMax » Tue Mar 26, 2013 1:33 am

Bang-up job. You can even do the teleporter trick. Have you considered getting rid of the yellow armor, though? IIRC, that's how AeroQ3 worked (since Q3 had no green armor, only yellow and red), and I dunno if the YA really justifies its presence here, especially since you've abstained from the railgun and other quake-style weapons and items.

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RE: Aerowalk - v2

#14

Post by Ijon Tichy » Tue Mar 26, 2013 2:01 am

This is the Q1 rendition, not the Q3 one. Also, the CPMA version of Aerowalk does have green armor, so the armor placement is the same.

The question is what would be put in place of the yellow armor, if it is removed/an alternate version is made. It's not very powerful, but it's not completely negligible like the Green Armor, and I don't know of anything else that fits the bill. A blursphere would be too powerful, berserk would just turn the soulsphere into half a megasphere, and I dunno.
agaures wrote: I see you still haven't improved the teleporters.
>implying they're broken
Last edited by Ijon Tichy on Tue Mar 26, 2013 2:03 am, edited 1 time in total.

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Medicris
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RE: Aerowalk - v2

#15

Post by Medicris » Tue Mar 26, 2013 2:02 am

This is the best map port I think I've seen yet.

I wanna play this in a 4-player FFA or a duel so bad.
Last edited by Medicris on Tue Mar 26, 2013 2:22 am, edited 1 time in total.

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agaures
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RE: Aerowalk - v2

#16

Post by agaures » Tue Mar 26, 2013 2:20 am

Ijon Tichy wrote:
agaures wrote: I see you still haven't improved the teleporters.
>implying they're broken
No, just saying you can make the teleport line on the ledge instead of the warp texture.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Aerowalk - v2

#17

Post by Synert » Wed Mar 27, 2013 6:40 pm

agaures wrote: No, just saying you can make the teleport line on the ledge instead of the warp texture.
Welcome to Quake

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