Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
-
Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1904
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Earth
-
Contact:
#1
Post
by Combinebobnt » Sat Feb 09, 2013 1:18 am
SUPERFAST Speedmapping
Duel Edition
-DOWNLOAD THE FINAL VERSION HERE-
TSPG mirror
Mediafire mirror
-Summary-
This is a semi-oldschool 32 map speedmap duel pack that works on odamex, zdaemon, and zandronum. All credits for the maps and music are inside the credits lump in the wad.
What's special about these maps is that they were made not in an hour or 24 hours or whatever, but on the number of minutes the mapnumber is. (ex: map01 took 1 minute to make, map05 took 5 minutes to make, map26 took 26 minutes to make) Thus from this, the first few maps will start off underwhelming, but it quickly rises in quality as the mapnumber increments. (although most detailing is limited due to such a limited time)
-Screenshots-
Spoiler: MAP05 (Open)
Spoiler: MAP11 (Open)
Spoiler: MAP14 (Open)
Spoiler: MAP25 (Open)
Spoiler: MAP26 (Open)
Spoiler: MAP28 (Open)
Spoiler: MAP31 (Open)
Spoiler: Map Information (Open)Code: Select all
MAP01 "Minuteman" - by Combinebobnt
MAP02 "Ring Around the Rockets" - by Combinebobnt
MAP03 "Wartug" - by Combinebobnt
MAP04 "Under Underhalls" - by Combinebobnt
MAP05 "Canyon of Five Deaths" - by Combinebobnt
MAP06 "Waterloo" - by Combinebobnt
MAP07 "Too Simple" - by Combinebobnt
MAP08 "Juandice08_" - by Combinebobnt
MAP09 "Corridor 9" - by Combinebobnt
MAP10 "Master Plan" - by Combinebobnt
MAP11 "SSL Hell" - by Combinebobnt
MAP12 "Speed Factory" - by Combinebobnt
MAP13 "Lavaland" - by Combinebobnt
MAP14 "Convex Con Cave" - by Combinebobnt
MAP15 "Jadewar" - by Combinebobnt
MAP16 "Athenaeum of Antagonizing" - by Combinebobnt
MAP17 "Tunnel Trouble" - by Combinebobnt
MAP18 "Fragger's Garden" - by Combinebobnt
MAP19 "Shoot Fortress" - by Combinebobnt
MAP20 "Shoddy Shack" - by Argentum
MAP21 "Cave of Hell" - by Ral
MAP22 "Fissured Cloister" - by Combinebobnt
MAP23 "Phobos Phest" - by Combinebobnt
MAP24 "Templum Altum" - by Argentum
MAP25 "Ruined Ruins" - by Combinebobnt
MAP26 "Timed and Slimed" - by Combinebobnt
MAP27 "Quaddy Quarry" - by Argentum
MAP28 "Centromere" - by Argentum
MAP29 "Parochial Hell" - by Argentum
MAP30 "Bullseye" - by Combinebobnt
MAP31 "Vertigo" - by Argentum
MAP32 "Petersen Hall" - by Combinebobnt
Last edited by
Combinebobnt on Tue Nov 15, 2016 7:19 am, edited 6 times in total.
-
one_Two
- Addicted to Zandronum
- Posts: 1753
- Joined: Thu Jun 07, 2012 4:47 pm
#2
Post
by one_Two » Sat Feb 09, 2013 1:41 am
Heh nice idea, can't imagine I could make a playable map in 1 min :/
-
Catastrophe
- Retired Staff / Community Team Member
- Posts: 2559
- Joined: Sat Jun 02, 2012 2:44 am
#3
Post
by Catastrophe » Sat Feb 09, 2013 1:54 am
32 maps in a week? nice work
-
QuadrumpusGuy
- New User
- Posts: 17
- Joined: Wed Jun 20, 2012 7:11 pm
#4
Post
by QuadrumpusGuy » Sat Feb 09, 2013 2:03 am
one_Two wrote:
Heh nice idea, can't imagine I could make a playable map in 1 min :/
It actually is harder than it seems. I took Bob up for the challenge for creating a Map01 replacement and found that I barely had time after drawing some linedefs for thing placement and rotation, let alone correct alignment on the axis.
The only exceptions are copy-pasting and prefabs, but those were restricted from the mapping.
-
one_Two
- Addicted to Zandronum
- Posts: 1753
- Joined: Thu Jun 07, 2012 4:47 pm
#5
Post
by one_Two » Sat Feb 09, 2013 2:10 am
That's what I meant, it seems hard.
-
Ænima
- Addicted to Zandronum
- Posts: 3568
- Joined: Tue Jun 05, 2012 6:12 pm
#6
Post
by Ænima » Sat Feb 09, 2013 2:22 pm
Whoa. We can put spoilers inside of spoilers now? YAY BETTER FORUM CODE
-
one_Two
- Addicted to Zandronum
- Posts: 1753
- Joined: Thu Jun 07, 2012 4:47 pm
#7
Post
by one_Two » Sat Feb 09, 2013 2:51 pm
Played through maps 1-16 gave a very short review for each:
map01 - a worse shoot
map02 - Kinda silly but playable to a degree
map03 - Weird shaped textures, like a more interesting shoot
map04 - Too open to be playable, different levels add little to it
map05 - Not too bad
map06 - Interesting gameplay
map07 - Half decent, enough cover to have a decent game
map08 - Well layed out, BFG is pretty easy to get
map09 - Pretty good
map10 - Worse than map09 but not too bad
map11 - Nice map, good areas, should be alright for a game
map12 - Quite nice, levels are a bit too high for oldschool duel
map13 - Kinda ugly, not really a fan of traps/lava in duel maps
map14 - Pretty nice, a bit like map02 :/
map15 - A decent map similarities to Greenwar map20
map16 - So-so, a bit crowded
-
mr fiat
- Frequent Poster Miles card holder
- Posts: 858
- Joined: Tue Jun 05, 2012 3:28 pm
- Location: netherlands
#8
Post
by mr fiat » Fri Feb 15, 2013 9:25 pm
lol I should try making a map in 1 minute
-
thebestmlTBM
- Forum Regular
- Posts: 118
- Joined: Wed Jun 27, 2012 12:12 pm
#9
Post
by thebestmlTBM » Thu Feb 28, 2013 1:09 am
seems legit. would it be awesome if I put this mapwad and MSPaint DooM together.

==============================================
I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s