Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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phineas
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- Posts: 33
- Joined: Fri Jan 24, 2014 11:13 pm
- Location: Hales Corners, WI USA
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#1
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by phineas » Wed Sep 11, 2024 8:13 pm
This is demo I made for a section of a headquarters map I'm making this
autumn winter.
Updating post with new version 2 double in size with double the baby cacos.
http://chapsoftware.com/Files/mbounce2.zip
Last edited by
phineas on Sun Dec 29, 2024 7:21 pm, edited 1 time in total.
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Ænima
- Addicted to Zandronum
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#2
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by Ænima » Mon Dec 16, 2024 6:24 am
Yay.
Now you need a ballpit full of recolored DoomImpBall's.
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phineas
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- Posts: 33
- Joined: Fri Jan 24, 2014 11:13 pm
- Location: Hales Corners, WI USA
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Contact:
#3
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by phineas » Sun Dec 29, 2024 7:37 pm
Ænima wrote: ↑Mon Dec 16, 2024 6:24 am
Yay.
Now you need a ballpit full of recolored DoomImpBall's.
Strangely enough, it doesn't look like it but the baby cacos used in this
are imps!
I chose the imp because gravity. In all my previous iterations of baby caco usage, I based
their code on lost souls. These don't hurt and though destroyable, they don't count for kills.
But they do look menacing! New version replaces old = multi-techni-color now. Too, it
supports up to 4 player co-op. Bounce with friends.