As the title would imply, Zandronum Kill Rewards is a utility mod made specifically for Zandronum (who woulda guessed?) that makes it so that monsters (and players, too) drop kill rewards upon dying. Regular enemies will usually drop small or medium kill rewards while boss monsters will usually drop big or enormous kill rewards. It's also worth nothing that for mod compatibility's sake, each kill reward "spills" out it's respective ammo and pickups as soon as you pick it up, for lack of a better word. This way, you 1: don't waste ammo if you pick up a kill reward when your reserves are mostly full and 2: the mod keeps full compatibility with anything that may use custom ammo in any way. Additional credits are in the .pk3 file. Enjoy!
Download current version: https://allfearthesentinel.com/zandronu ... s_v2.0.pk3
Changelog:
- - Kill reward system overhauled; now the scaling for reward drops is more dynamic and it's not as simple as having 2 separate spawn
- - Added in a server-side CVAR (zandrokrewards_power) that allows kill rewards to drop weapons ala Samsara's pinata mode if set to 1
- - Big kill reward now drops three rocket boxes instead of one rocket ammo with 30 units worth of ammo, for the sake of better mod compatibility
- - Medium kill rewards are rarer
- - Kill rewards don't clog your console up anymore
- - Probably some other things i forgot over this update's half-year long development
Spoiler: (Open)Screenshots:
A teeny kill reward dropped by a debug marine

Two medium kill rewards and one teeny kill reward dropped by a hellknight

One of every kill reward dropped by a Baron of Hell
