Zandronum 3.1

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Re: Zandronum 3.1


Post by WaTaKiD » Sat Jan 01, 2022 7:42 pm

Empyre wrote:
Sat Jan 01, 2022 5:29 pm
Sadly, the bug where Zandronum skips maps when more than one exit line is activated seems to have returned.
ive checked out again and im unable to reproduce the issue in 3.1

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Re: Zandronum 3.1


Post by ddtankbr23 » Sun May 01, 2022 12:15 pm

Hi, no longer support for win xp?

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Re: Zandronum 3.1


Post by Empyre » Sun May 01, 2022 2:33 pm

I saw a discussion of this in Discord. Support for Win XP was accidentally dropped by using a later version of ... something I don't remember ... than XP supports.
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Re: Zandronum 3.1


Post by Torr Samaho » Sun May 01, 2022 6:04 pm

This build should be XP compatible. The problem was that recent OpenSSL versions don't work under XP when built with the default compile flags.

EDIT: I urge you not to use XP anymore an a computer that is connected to the internet. Don't misunderstand the existence of an XP compatible binary as official XP support of Zandronum.

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Re: Zandronum 3.1


Post by penguin » Thu May 05, 2022 4:14 pm

It's great to be able to intervene in the armour and damage process. But damage that the armor failed to absorb couldn't be overwritten.
This is my misunderstanding. It worked.
Last edited by penguin on Tue May 10, 2022 2:10 pm, edited 1 time in total.

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Re: Zandronum 3.1


Post by Sean » Mon May 09, 2022 4:41 pm

Over the weekend the official 3.1 Windows build were re-uploaded, fixing the issue with XP, and updating the installer's bundled Doomseeker to 1.3.3.
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Re: Zandronum 3.1


Post by ddtankbr23 » Tue May 10, 2022 9:22 pm

Wonderful, it works on my old xp laptop.

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