KRUGLYI (Monsterpack)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Nomakh
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KRUGLYI (Monsterpack)

#1

Post by Nomakh » Sat Feb 20, 2021 5:41 pm

Cacodemon. Tomato, Strawberry, Kekos... In my opinion this is the most charismatic monster from all original doom bestiary. He is always smiling, even when catching rocket with his... face? In game he can be very tricky just because of his flying ability. So i decided to make mod where all monsters are replaced by their "caco-analogs", with abilities that somehow can describe their originals. And sometimes there is something that compensates original monsters weakness. They all have the same health and painchance as original monsters, just for balance and mod flexibility - i'll talk about it later. The mod's name means "Round", "Spherical" in Russian language)

For example: Zombieman has low health and low damage. What can compensate this? Speed or size.

First concept of this mod: All monsters look like the same. You can only make a suggestion "how strong is this monster in front of you". If this is a little strawberry - this is probably zombieman or shotgunguy, if this is enormous smiling orb - probably you are facing the cyberdemon.

The second concept is: Expect the unexpectable! All monsters have multiple attacks, everytime you can encounter new enemy's ability. Also there are already few surprises, from funny to a little annoying ones. But there will be more, cause this is just a WIP.

The third concept is: Active gameplay. No hitscans! Except the player's weapons and only one monster's attack. You should run around, dodge, jump, crouch - and you can escape from every enemy attack if you will be tricky enough.

The fourth concept is: Flexibility. You can combine this mod with any weapon pack or even some gameplay mods - it has been tested with "Highway to Hell", "High Noon Drifter", "Demon Hearts - Baron" and "Ultra-Crispy".

Download link for the latest version is here: https://allfearthesentinel.net/zandronu ... i-v1.1.pk3


Here's some screenshots. But they aren't too informative, better play this mod and try it for yourself)
Spoiler: (Open)
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Trailer:
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Last edited by Nomakh on Fri Jul 09, 2021 12:20 am, edited 1 time in total.

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Sepia-Paper
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Re: KRUGLYI (Monsterpack)

#2

Post by Sepia-Paper » Wed Feb 24, 2021 1:07 am

this feels like a Cacodemon feitsh mod, and I'm sure you'll get a murderboner if your into it : )

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Nomakh
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Re: KRUGLYI (Monsterpack)

#3

Post by Nomakh » Wed Feb 24, 2021 3:19 pm

Sepia-Paper wrote:
Wed Feb 24, 2021 1:07 am
this feels like a Cacodemon feitsh mod, and I'm sure you'll get a murderboner if your into it : )
Thank you, sir))

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Nomakh
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Re: KRUGLYI (Monsterpack)

#4

Post by Nomakh » Fri Jul 09, 2021 12:19 am

Well, here we go! Krooglyi-v1.1 is out now! Most of changelog can be a spoiler for gameplay and unique experience, but most important thing is optimizing stuff and fixing a lotta bugs.

Don't be shy to leave a feedback and\or bug reports if you'll find them.

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mattbratt11
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Re: KRUGLYI (Monsterpack)

#5

Post by mattbratt11 » Sat Jul 10, 2021 3:58 am

That's a nice mod, but I was wondering where the arena map came from.
The map I'm talking about is an arena where the crowd of cacodemons is watching you fight.

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Nomakh
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Re: KRUGLYI (Monsterpack)

#6

Post by Nomakh » Sat Jul 10, 2021 11:49 am

Thank you for feedback, mate) As for arena map - this is from wad named "Going Down" by Cyriak, Map 15, if I remember the number correctly - "The Gladiator". Also mod's titlepic is a edited screenshot from map 03 "The Crawl Space" of the same wad.

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