FUTURWAR: The new ÆoD?

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ibm5155
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RE: FUTURWAR: The new ÆoD?

#41

Post by ibm5155 » Thu Jul 25, 2013 7:54 pm

Mr.Man wrote:
ibm5155 wrote: :o Rabbit Lord made a map for armageddon? &__&.
ontopic:160MB?
still better than ao oni mod rofl (even more because ao oni stuff were like 3 if not 5mb >.>)

Futur war looks like aeod, but it´s not just a salad of monsters and guns, but even maps rofl.

Well Since Cursed Maze, I learned to credit even the one who did the hello world mensage (I did even emailed everyone who did the textures for permition to use it :O).

Now, does futur war had an all out war map that you couldn´t even get out from menu and zdoom wars things even on it? (if not maybe it was futurwar 2 :p)

the fun is, how the heck does that work O_o. It's time to encrypt scripts to not get riped :B
He puts 150 mb in the damn radio. I bet you a cookie its even in wav. format
You are wrong mr.man haha!!!
there are wave musics, ogg musics, mp3 musics and if i remember even flac musics!!!!
It could be better if he put all the musics stored online than we would have a 3mb mod :B
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RE: FUTURWAR: The new ÆoD?

#42

Post by Mr.Man » Thu Jul 25, 2013 7:58 pm

ibm5155 wrote: You are wrong mr.man haha!!!
there are wave musics, ogg musics, mp3 musics and if i remember even flac musics!!!!
It could be better if he put all the musics stored online than we would have a 3mb mod :B
3 mb, means its still 150+ mb into the music. You failed hard brazilian, lol.
Bro, were getting of topic now >.>

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RE: FUTURWAR: The new ÆoD?

#43

Post by ibm5155 » Thu Jul 25, 2013 8:06 pm

then ontopic.
There´re so great mods done by a single person (most like almost all doom projects), and I don´t see the problem with testing, that´s what there´re zandronum help topics and even beta testers ^-^.

like Ijon Tichy, esum klofcap (sorry man, but your nick is so confusing for remember for me :S),..., they didn´t worked on zm09 map, but they helped me with acs fixes and even decorate ^-^.

Also, what Blood everyone is talking about? :s
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RE: FUTURWAR: The new ÆoD?

#44

Post by Ijon Tichy » Thu Jul 25, 2013 10:00 pm

Ivan wrote: I admire the time you took to type this whole thing, however it's Cloud Flash we're talking about, he will never understand.
When you're bored in bed, you have time to kill. I never type these out when I have something better to do.

edit: this is the most useful post
Last edited by Ijon Tichy on Thu Jul 25, 2013 10:00 pm, edited 1 time in total.

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RE: FUTURWAR: The new ÆoD?

#45

Post by CloudFlash » Fri Jul 26, 2013 8:14 am

Most of games from Touhou series are one-man made too, so I kind of understand that. Thanks for not understating my brain abilities. But the difference between people like Ijon and people like Blood is their experience. How many mods has Blood relased? And how many has Ijon? How many mods can you list out, which are both modder's first thing in doom and over 80 MB? . ... ... ... but then again, it's zandobando community I'm trying to convince...
Edit:... ... ... why am I even guarding this mod like if it was the last virgin on the earth? Besides the obvious 'you can spam all op weapons on it and still be up'?
Last edited by CloudFlash on Fri Jul 26, 2013 9:27 am, edited 1 time in total.
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RE: FUTURWAR: The new ÆoD?

#46

Post by CommanderKeenFsr » Fri Jul 26, 2013 2:17 pm

I found this WAD to be hilarious blasting away the enemies while "AMERICA, FUCK YEAH!" was playing in the background. Seriously.
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RE: FUTURWAR: The new ÆoD?

#47

Post by Cruduxy » Fri Jul 26, 2013 4:00 pm

Well cloud...I doubt Ijon ever created an 80 mb wad since most of what he does is coding -unless he codes a retardedly huge script that takes a few years to compile-.. beside fusing a thousand mod into one isn't exactly creating a new mod.
Beside you didn't list a single point to back up your points so why assume anyone would buy them?
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RE: FUTURWAR: The new ÆoD?

#48

Post by Ijon Tichy » Sat Jul 27, 2013 4:07 am

CloudFlash wrote: How many mods has Blood relased?
who knooooooooooooows
And how many has Ijon?
I have no fucking clue. A lot.
How many mods can you list out, which are both modder's first thing in doom and over 80 MB?
I can guarantee you almost all of those mods suck horribly.


Anyway, my first complete mod is full of massively overpowered shit. I won't deny it. That was the full appeal; being ridiculously overpowered, and going up against similarly overpowered monsters (or just mowing down normal Doom monsters by the truckload). I wouldn't call it a good mod by any standard anymore (besides kinda being slick?). No, I will not give links. It sucks. It got popular for the same reason this did; it was really flashy and no one really knew what was going on, but there were lots of explosions and things died a lot. People loved it in invasion.

At its peak, it still didn't break 10MB. It was still completely original code. The sprites and sounds were shamelessly ripped, and only now do I try to not do that (with the sprites, at least). It was still better than Futur War.

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RE: FUTURWAR: The new ÆoD?

#49

Post by Zap610 » Sat Jul 27, 2013 4:48 am

A project should never be 80mb unless it is original content that makes up the size. Jesus Christ this project sounds horrible.

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RE: FUTURWAR: The new ÆoD?

#50

Post by Ænima » Sat Aug 03, 2013 7:43 pm

OKAY, so I PM'd the author and linked him to this thread. I basically told him that he really needs to publicly post here and answer at least two posts [1] [2] concerning his unauthorized use of maps, code, and resources.

He replied and basically said that he's not going to post here. He says "this mod looks like down because I don't know how to reduces lags and crashes". By "down" i think he meant "bad". Basically he thinks the wad has a negative reputation only because it's laggy and crashes. He didn't even acknowledge the fact that it was all ripped content.


@Wario and Watermelon: You guys will probably have to PM him yourselves with your issues.

@Moderators: I guess the discussion is pretty much over, but don't lock the thread yet incase the author changes his mind.
Last edited by Ænima on Sat Aug 03, 2013 7:45 pm, edited 1 time in total.
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RE: FUTURWAR: The new ÆoD?

#51

Post by Razgriz » Sat Aug 03, 2013 8:12 pm

Cruduxy wrote:.. beside fusing a thousand mod into one isn't exactly creating a new mod.
He created a new mega mod, he's a genius (no seriously that's what this kind of did.) I also don't have anything much against this considering if it's fun, it's fun and is probably something the person who constructed this all together wanted. Sure it's a pretty big mess but there isn't anything anyone can really do here aside from complain about its existence, all of the rips it has, how big it is, how bad it is compared to ÆoD and such. Personally I'm waiting for something like this to come out of this mostly because it was funny to read.

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RE: FUTURWAR: The new ÆoD?

#52

Post by Untitled » Sun Aug 04, 2013 3:13 am

As the creator of Samsara/Stronghold, (well technically co-creators with dekw, but he doesn't do all that much except just enough that I have to include him on the dev team), I understand just how easy it is to make stuff horribly unbalanced, and often enough, I have no idea how a map plays and I have to go by pure playing theory (since the maps aren't mine).
Being an edit of two people's mods (TerminusEst13 and Tormentor667, of which I got the permissions from both people), I often just guess the balance (I place way too much faith in "If it was balanced when they did it, then it's good as balanced when I do it." theory) and hope it doesn't devolve into something terrible.

The thing is, I'm probably the most active Samsara/Stronghold player, and I find these imbalances and lock them down (I'll admit, I'm sometimes incredibly stubborn about it, and it takes about 20 versions until it gets fixed, or, at my current record, 27 versions for a bug).
The thing with Blood is that he doesn't even join the server to see how Futur War plays!
Look, I can understand if you have no idea how a fight plays out in multiplayer and you end up throwing balance out the window (See: what happens in Samsara/Stronghold when I throw 5 Terminators in a wave and they multiply out in 8 player to form a wall of a zillion terminators no one can possibly stop); I'm totally guilty of it myself. But please, at least be on the server to see how it plays out so you can fix the game out so it plays more smoothly.

EDIT: To all the people who complain too many projectiles not enough hitscans: go play The Plutonia Experiment, Map 15: The Twilight, and say that Hitscans are good. I've honestly had enough of damn hitscanners, and giant projectile storms honestly look cooler.

The broken English is annoying, but hey, it's readable at the least.
Last edited by Untitled on Sun Aug 04, 2013 3:20 am, edited 1 time in total.
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RE: FUTURWAR: The new ÆoD?

#53

Post by fr blood » Sun Sep 22, 2013 3:44 pm

Wow, if I knowed there were a topic about it, this fucking crazy mod that I did.

Let me explain how this wad saw the day.

When I started to play skulltag I saw a lot of mods with the same sprites, same monsters, same stuffs, ...

So I tried to do my own mod, I never knew before that there were a community, and others wads that got the same map's names that "mines", the only mods I played was ( zh, rga2, aow2, alandoguns, dtinv, zdoomwars, who dun it, ... ) Only coop/survival/invasion/teamgame mods.

And yeah it's from them where I took ( or "stole" as you want ) my ressources ( scriptes, actors, ... ).
The problem was I didn't know there were a community so I was only able to speak with players that were in IRC, wario was the first to makes me a complains, and after speaking with him I knew how important was the credits when you start your own mod, but it was already too late, I already took some many ressources and I forgot who created them, so I just put the credits of men that I saw in IRC and asked konar to host it, only for test, because a lot of bugs spawn online and not in Lan.

After seing so many crashes, bugs and lags, I tried to fix them, by the same time I did some new maps, but at the end I never find how to fix them, so I rejected this mod. I was alone, so there were no one to tell me about the complains when I was offline.

I know a lot of men don't like people that stole ressources from others, but I never knew how to make my own sprites, sounds, and stuff, so I didn't take long time to make a choice.
By the help of roman6 I know why you tell this mod the new Aeod, I'm agree with this name ^^.
( Sorry for my english ).

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RE: FUTURWAR: The new ÆoD?

#54

Post by mr fiat » Sun Sep 22, 2013 4:21 pm

I'm not suprised he shat out such a abomination. he made ZE17 for the zombie horde mappack and its complete and utter garbage.

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