[spoiler]



1)I think the same thing a long time, I did some detailing like add windows to the second floor and some slopes, but I know it´s not enough, hmm should I add more windows? or something more?Guardsoul wrote: Well, there are few things that could be improved:
- The big house can be better detailed at outside part
- Cave/Mine entrance has some strange sectors in the ceiling
- Some slopes arent well placed incaves (doesnt seem very realist imo)
- Generator could have a cool structure
- Code room (red door) can be made in some way that seems to be a security room.
- Exterior wall (outdoors zone) is quite simple
Hmm there was pacman on your map O_O lolStiff wrote: SoulSpheres 0 Removed 1
Spoiler: Screenshots (Open)What I´ll do
Spoiler: Open the spoiler to see the comparatives (Open)I´m still working on it but if you want to release the next testpack now I can upload the latest version now :)
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
This should work. http://sickedwick.net/uploader/files/ze11-fixed.zipKonar6 wrote: Doesn't work
Bad PNAMES and/or texture directory:
PNAMES has 10 entries, but
BIGBRIK1 wants to use entry 11.
Well I know some people dislike it and I don´t know how to do it on and off :s. I´ll check the nondm file to see if I can do something :)Guardsoul wrote: Dont know if this kind of things are morally good due thats IBM´s map and its his work. It could be good if it would be optional (I mean, you can turn it on or off in the clientside). Sorry but there are some people that want those cats :P so I wont download it. Maybe IBM create that option.