
CYBERCRIME
- Combinebobnt
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RE: CYBERCRIME
Why did u put a 20 megabyte ogg music file for each map when UT99's music comes in tracker format and is only like 2 mb per song
? Nobody wants to download a 180 mb wad that used to be 12 mb; logistical failure.

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RE: CYBERCRIME
It's not a logistical failure it's a cry for help. If there is anyone here who can make new sound effects and music I would love to hear it.Combinebobnt wrote: Why did u put a 20 megabyte ogg music file for each map when UT99's music comes in tracker format and is only like 2 mb per song? Nobody wants to download a 180 mb wad that used to be 12 mb; logistical failure.
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RE: CYBERCRIME
He just told you there are music files that are 2 mb with the exact same songs.........................VoidedBrain wrote:It's not a logistical failure it's a cry for help. If there is anyone here who can make new sound effects and music I would love to hear it.Combinebobnt wrote: Why did u put a 20 megabyte ogg music file for each map when UT99's music comes in tracker format and is only like 2 mb per song? Nobody wants to download a 180 mb wad that used to be 12 mb; logistical failure.
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RE: CYBERCRIME
I'd love a link to these songs. In fact, I would love it if the community got involved. If someone wants to edit the version I have then go right ahead. Just make sure I see it first.Catastrophe wrote:He just told you there are music files that are 2 mb with the exact same songs.........................VoidedBrain wrote:It's not a logistical failure it's a cry for help. If there is anyone here who can make new sound effects and music I would love to hear it.Combinebobnt wrote: Why did u put a 20 megabyte ogg music file for each map when UT99's music comes in tracker format and is only like 2 mb per song? Nobody wants to download a 180 mb wad that used to be 12 mb; logistical failure.
Last edited by VoidedBrain on Tue Sep 22, 2015 2:48 am, edited 1 time in total.
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RE: CYBERCRIME
You want the community to fix your mistakes for you? Yeah no thanks.VoidedBrain wrote:I'd love a link to these songs. In fact, I would love it if the community got involved. If someone wants to edit the version I have then go right ahead. Just make sure I see it first.Catastrophe wrote:He just told you there are music files that are 2 mb with the exact same songs.........................VoidedBrain wrote:It's not a logistical failure it's a cry for help. If there is anyone here who can make new sound effects and music I would love to hear it.Combinebobnt wrote: Why did u put a 20 megabyte ogg music file for each map when UT99's music comes in tracker format and is only like 2 mb per song? Nobody wants to download a 180 mb wad that used to be 12 mb; logistical failure.
http://downloads.khinsider.com/game-sou ... soundtrack Do it yourself, or have fun knowing no one is gonna play this since it's 180 megabytes.
RE: CYBERCRIME
Don't you just love it when an author makes a classic, smash hit release? Then decides to make a 'remix' and ends up butchering the entire thing.
I ran through both the new and V3 side by side and I fail to see the point of this release, the layout really hasn't changed much in contrast to the original and all the cool detailing and lighting has been stripped out. Not to mention, wow what's wrong with sticking with the original OST, some of the best cyberpunk/neon tracks I've heard from a Doom wad.
The best thing would be to keep Cybercrime V3 and just make more maps for it.
I ran through both the new and V3 side by side and I fail to see the point of this release, the layout really hasn't changed much in contrast to the original and all the cool detailing and lighting has been stripped out. Not to mention, wow what's wrong with sticking with the original OST, some of the best cyberpunk/neon tracks I've heard from a Doom wad.
The best thing would be to keep Cybercrime V3 and just make more maps for it.
Last edited by Armitage on Tue Sep 22, 2015 6:49 am, edited 1 time in total.
"He who hesitates is lost".
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RE: CYBERCRIME
In other words you are telling me to keep doing what I'm doing just keep the original feel.Armitage wrote: Don't you just love it when an author makes a classic, smash hit release? Then decides to make a 'remix' and ends up butchering the entire thing.
I ran through both the new and V3 side by side and I fail to see the point of this release, the layout really hasn't changed much in contrast to the original and all the cool detailing and lighting has been stripped out. Not to mention, wow what's wrong with sticking with the original OST, some of the best cyberpunk/neon tracks I've heard from a Doom wad.
The best thing would be to keep Cybercrime V3 and just make more maps for it.
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RE: CYBERCRIME
Here's a website where you can download all of the music for UT in their original tracker formats:
http://www.mirsoft.info/gmb/music_info.php?id_file=OTcx (Total size: 43 MB for all the music in UT)
You have to log in to download the whole zip but it's about half the size of the mp3s that Cata linked, please use that instead of oggs.
Or why not put more Elwood music or some of the fine tunes at the mod archive? Maybe something by 4-mat or g-knight? Note that all of the elwood tracks are on Modarchive in mod format, you don't have to do vid 2 mp3 or anything like that.
http://www.mirsoft.info/gmb/music_info.php?id_file=OTcx (Total size: 43 MB for all the music in UT)
You have to log in to download the whole zip but it's about half the size of the mp3s that Cata linked, please use that instead of oggs.
Or why not put more Elwood music or some of the fine tunes at the mod archive? Maybe something by 4-mat or g-knight? Note that all of the elwood tracks are on Modarchive in mod format, you don't have to do vid 2 mp3 or anything like that.
Last edited by jwaffe on Wed Sep 23, 2015 1:03 am, edited 1 time in total.
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RE: CYBERCRIME
I like the chiptune synth style 4mat has and it would be a nice addition to the wad.jwaffe wrote: Here's a website where you can download all of the music for UT in their original tracker formats:
http://www.mirsoft.info/gmb/music_info.php?id_file=OTcx (Total size: 43 MB for all the music in UT)
You have to log in to download the whole zip but it's about half the size of the mp3s that Cata linked, please use that instead of oggs.
Or why not put more Elwood music or some of the fine tunes at the mod archive? Maybe something by 4-mat or g-knight? Note that all of the elwood tracks are on Modarchive in mod format, you don't have to do vid 2 mp3 or anything like that.
I want to see more post like this. Yes, I made a wad but I want community content in this wad too because it shows that you guys had a say in it.
It isn't by any means "me making a mistake and you guys fixing it"
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RE: CYBERCRIME
You'll be happy to know that I added Elwood's soundtrack to the Cybercrime soundtrack and I changed the name to cybercrime4, updated a ton of stuff and fixed more of the errors.
https://drive.google.com/file/d/0BxSjVJ ... sp=sharing
The size of the wad has been shrunk greatly and it seems to capture that v3 feel.
https://drive.google.com/file/d/0BxSjVJ ... sp=sharing
The size of the wad has been shrunk greatly and it seems to capture that v3 feel.
Last edited by VoidedBrain on Wed Sep 23, 2015 8:44 pm, edited 1 time in total.
RE: CYBERCRIME
Trying to help you out, I think people played your maps sooooo many times( for nealy 10 years), that they will simpy won't accept any serious changes in level design, only minor additions.
I've seen this happening to some projects here and it didn't end up well, new remix versions not being played.
And as many people said CYBERCRIME3 is a perfection, and a cult deathmatch wad in doom community. Messing with it may be not worthy.
Can't tell for the others, I only wish new awesome maps and that's it. Maybe minor gameplay changes like double-jump, DECORATE visual effects enchancements. STBAR features or maybe this feature, that nobody yet used [spoiler]+ - Added new script type EVENT. By calling EVENT scripts the engine notifies a mod that a noteworthy event happened and also provides some information about the event using 'arg1' and 'arg2'. So far the following events are supported:
GAMEEVENT_PLAYERFRAGS (player frags another player)
GAMEEVENT_MEDALS (player receives a medal)
GAMEEVENT_ROUND_STARTS
GAMEEVENT_ROUND_ENDS (the current round ends and the win sequence starts, e.g. when the fraglimit is hit)
GAMEEVENT_ROUND_ABORTED (the current round is ended prematurely, e.g. if all players leave the game)[/spoiler]
Also few advices
1) Many people still prefer to play in software render, which means that new Lights look as ugly sprites in it.
2) Zandronum has a support of 3d floors. Can't say it works okay in deathmatch, since people like to use Bridges instead of 3Dfloors ( because they can bouncejump on them, shoot through them)
As for commmunity content, I could contribute something if you need.I mentioned earlier, I've been trying to do something similiar http://zandronum.com/forum/showthread.php?tid=2879 ,
I made this HUD for it e.g
. Also there is fixed railgun with proper D64 electricity animation, and if I remember right, all weapons converted from dehacked to decorate.
I've seen this happening to some projects here and it didn't end up well, new remix versions not being played.
And as many people said CYBERCRIME3 is a perfection, and a cult deathmatch wad in doom community. Messing with it may be not worthy.
Can't tell for the others, I only wish new awesome maps and that's it. Maybe minor gameplay changes like double-jump, DECORATE visual effects enchancements. STBAR features or maybe this feature, that nobody yet used [spoiler]+ - Added new script type EVENT. By calling EVENT scripts the engine notifies a mod that a noteworthy event happened and also provides some information about the event using 'arg1' and 'arg2'. So far the following events are supported:
GAMEEVENT_PLAYERFRAGS (player frags another player)
GAMEEVENT_MEDALS (player receives a medal)
GAMEEVENT_ROUND_STARTS
GAMEEVENT_ROUND_ENDS (the current round ends and the win sequence starts, e.g. when the fraglimit is hit)
GAMEEVENT_ROUND_ABORTED (the current round is ended prematurely, e.g. if all players leave the game)[/spoiler]
Also few advices
1) Many people still prefer to play in software render, which means that new Lights look as ugly sprites in it.
2) Zandronum has a support of 3d floors. Can't say it works okay in deathmatch, since people like to use Bridges instead of 3Dfloors ( because they can bouncejump on them, shoot through them)
As for commmunity content, I could contribute something if you need.I mentioned earlier, I've been trying to do something similiar http://zandronum.com/forum/showthread.php?tid=2879 ,
I made this HUD for it e.g

Last edited by Zeberpal on Wed Sep 23, 2015 10:35 pm, edited 1 time in total.
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RE: CYBERCRIME
You have my attention zeber; care to get on skype or something and we can discuss changes?
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RE: CYBERCRIME
Another update added to the wad, I added some different effects to get the skybox. I also added Zeberpal's hud to give it a better techno feel to it.
Download at your service. Version 3.5.0
https://drive.google.com/file/d/0BxSjVJ ... sp=sharing
Download at your service. Version 3.5.0
https://drive.google.com/file/d/0BxSjVJ ... sp=sharing
Last edited by VoidedBrain on Thu Oct 01, 2015 3:51 am, edited 1 time in total.
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RE: CYBERCRIME
I thought that you could only play Cybercrime in OGL mode because of the bridges and lighting effects... That's the main reason I even updated it in the first place.Decay wrote:Just noticed this. First point you'd be surprised, even in DM most people use OGL.Zeberpal wrote:
Also few advices
1) Many people still prefer to play in software render, which means that new Lights look as ugly sprites in it.
2) Zandronum has a support of 3d floors. Can't say it works okay in deathmatch, since people like to use Bridges instead of 3Dfloors ( because they can bouncejump on them, shoot through them)
Second, 3D floors have a flag (inverted shootability) that allows players to shoot through them. 3D floors allow so much more flexibility in DM maps, unless you want to support dead ports (zdaemon) or pointless/dead ports (odamex)
Also, here is the latest version I'm working on. I call it Version 3.5.0
https://drive.google.com/file/d/0BxSjVJ ... sp=sharing
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RE: CYBERCRIME
Last edited by VoidedBrain on Wed Oct 07, 2015 3:13 am, edited 1 time in total.