UDMF ZANDRONUM HELP~!
RE: UDMF ZANDRONUM HELP~!
That doesn't solve my issue tho. I could still just use gzdoombuilder. And doom builder 2 didnt have zandronum support last time I used it
Capstone.Wad
My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
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My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]
RE: UDMF ZANDRONUM HELP~!
Your issue as of your first post was that you changed the vertex z height, which had no effect in zandronum. Vertex z height is not supported in zandronum (at least as of 1.2), so you will have to use "vertex slope floor" actors thing instead and change the z height of that.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: UDMF ZANDRONUM HELP~!
Been mapping in GZDoom Builder for a while. Here is a parallel between how some things look in GZDoom Builder's 3D Visual Mode vs how those things actually look in Zandronum:
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<Synert> fuck
<Synert> plugged in my memory stick and got a bsod- Tiger
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RE: UDMF ZANDRONUM HELP~!
Does this issue still occur when:Konda wrote: Been mapping in GZDoom Builder for a while. Here is a parallel between how some things look in GZDoom Builder's 3D Visual Mode vs how those things actually look in Zandronum:
- Using the latest GZDoom Builder SVN build?
- Using the latest version(or git) of (G)ZDoom?





