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Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
SouthernRex
 
Posts: 57
Joined: Thu Nov 14, 2013 1:23 pm

RE: Doom II: Purgatory (v1.1 UPDATE)

#21

Post by SouthernRex » Wed Apr 02, 2014 12:44 am

RUNSABER wrote: Just downloaded this, and currently on the run during MAP02. I enjoy the open space and exploration. It has a PCSX Doom 1994 feel, and I really enjoy it. You did an amazing job with the colored sectors too! Will express more claims of joy as I progress. I'm only using keyboard controls so bear with me!
There is an acid pit on MAP02 near the Blue key which you can get stuck in. There's a DOORTRCK texture near the wall also.
I'm glad you like it so far! I only play with keyboard controls as well, so that's fine. lol

I have a lot of secrets hidden, (a secret gun in a secret area of the secret level. Etc.)

Make sure you're running in OpenGL mode to avoid graphic glitches.


EDIT: Also, you might be referring to something that has a secret area.
Last edited by SouthernRex on Wed Apr 02, 2014 2:06 pm, edited 1 time in total.

SouthernRex
 
Posts: 57
Joined: Thu Nov 14, 2013 1:23 pm

RE: Doom II: Purgatory (v1.1 UPDATE)

#22

Post by SouthernRex » Sat May 17, 2014 9:03 pm

Wondering if anyone else has feedback. I've gotten positive and negative, (the negative mainly being empty areas that should have more monsters etc.), the positive being the layout of some of the hell levels and ending of the space levels (MAP04.)

I may go back and adjust a few things for a final update depending on feedback. I THINK I have all the bugs out, other than ones caused by playing in cooperative.

SouthernRex
 
Posts: 57
Joined: Thu Nov 14, 2013 1:23 pm

RE: Doom II: Purgatory (v1.2 UPDATED!)

#23

Post by SouthernRex » Mon Aug 04, 2014 10:06 pm

Huge update, fixed every bug I could find, made some visual changes, added monsters to "boring" locations I could find, changed the way both new guns behave (the secret gun is a lot more powerful and unique compared to its previous form), made the boss fight harder, added a new area to MAP03 (instead of just getting the red key immediately after the yellow).

Let me know what you guys think. Update log and new file are in the first post.

SouthernRex
 
Posts: 57
Joined: Thu Nov 14, 2013 1:23 pm

RE: Doom II: Purgatory (v1.2 UPDATED!)

#24

Post by SouthernRex » Thu Aug 14, 2014 11:10 pm

Updated main page with a Nightmare! server for those that find the Ultra-Violence version of my map too easy.

B.E.S. URL for COOPERATIVE / ULTRA-VIOLENCE: [bad site]:15099
B.E.S. URL for COOPERATIVE / NIGHTMARE!: [bad site]:15131

SouthernRex
 
Posts: 57
Joined: Thu Nov 14, 2013 1:23 pm

RE: Doom II: Purgatory (v1.21 UPDATED!)

#25

Post by SouthernRex » Sat Jan 03, 2015 4:22 pm

OK, this is a bit late but this should be the final version of Purgatory. All bugs found are cleaned out, all balances have been worked out heavily.

Unless there are major bugs found, this is the final one.

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