Zandronum on Android/Apple devices
RE: Zandronum on Android/Apple devices
jelly bean 4.5 :D
RE: Zandronum on Android/Apple devices
I like Zandronum very much cuz of it's multi-platform diversity and Software/Open GL variety since I switched to Ubuntu (lacking only some features like DirectX in Software renderer or HQN resizing or locked Gamma 1.0, but that's inconsiderable).
I think having Zandronum operational on yet another OS will only add up to it's reputation (regardless of OS user majority or device of preference for playing).
Perhaps it will increase the choice of the new players when it's about to determine which port cuz of it's diversity.
I think having Zandronum operational on yet another OS will only add up to it's reputation (regardless of OS user majority or device of preference for playing).
Perhaps it will increase the choice of the new players when it's about to determine which port cuz of it's diversity.
Love God with all your heart, soul, strength, and mind, and loving your neighbor as yourself. -Jesus Christ
RE: Zandronum on Android/Apple devices
Its difficult to convert it beside I cant imagine how horribly disadvantaged you'll be -I tried touchpads and they are very horrible to play online-
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RE: Zandronum on Android/Apple devices
Well people wouldn't really care about disadvantages, it'd be casual gameplay.
RE: Zandronum on Android/Apple devices
Outside of FMOD (which is available on iOS/Android/WP), ZDoom provides an extremely portable code base that is architecture independent. In other words the only issue with porting ZDoom to these platforms is someone would need to write touch screen controls. Preferably, for best performance, they should replace the entire SDL back end with something native (this isn't as difficult as it may sound).
Zandronum has the issue that it still has some of the architecture dependent code from before ZDoom added PPC support, but someone with the proper hardware could fix those issues easily if they wanted to.
In short, the only reason ZDoom or Zandronum is not on those platforms is lack of developer interest. "Horribly disadvantaged" controls is a dumb reason since all of those platforms have accessories to fix that. Moreover, some people just play for fun and wouldn't care.
Zandronum has the issue that it still has some of the architecture dependent code from before ZDoom added PPC support, but someone with the proper hardware could fix those issues easily if they wanted to.
In short, the only reason ZDoom or Zandronum is not on those platforms is lack of developer interest. "Horribly disadvantaged" controls is a dumb reason since all of those platforms have accessories to fix that. Moreover, some people just play for fun and wouldn't care.
Both iOS and Android support C/C++. Android would require a tiny Java layer last time I checked, but that's not an issue.ibm5155 wrote: thats why I think it would be easier to port it to wp, because it suport native c/c++ ...
RE: Zandronum on Android/Apple devices
Blzut3 wrote: In short, the only reason ZDoom or Zandronum is not on those platforms is lack of developer interest.



This is essentially the conclusion we reach in every single one of these threads.
It IS probably possible to port ZDoom to Android/iOS/PS3/whatever. It's just not something any developer would do unless you actually paid them. And the developers of these ports themselves sure as hell aren't going to waste their time working on it.
I realize that it's something some players want (or at least would think was cool). But sadly it's just not going to happen unless someone steps up and does it themselves.
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Zandronum on Android/Apple devices
No one is going to be willing to dump days upon weeks into coding and maintaining a program for only a tiny, platform specific niche userbase for free, and keeping up with Z& updates to boot. How many people would play out of Z&'s userbase? Would it be worth the labour to please these like, maybe 20 people who really can't wait to play Zanbabwe on their smartphone while they take a dump?
The issue of platform-specific cheat engines (it happens on consoles, trust me) is a whole other story, and will need another platform-specialized team or individual to squash those.
Not to mention getting anything on Apple's App Store is more than a hassle, and if it's jailbreak-only that only really scares away any casual potential user.
And last but not least, any computer can run Z&. Like, seriously. Your grandmother's Windows XP Solitaire machine can run it. If you don't have the simplest of pawn shop computers, then I simply advise you to get a job.
The issue of platform-specific cheat engines (it happens on consoles, trust me) is a whole other story, and will need another platform-specialized team or individual to squash those.
Not to mention getting anything on Apple's App Store is more than a hassle, and if it's jailbreak-only that only really scares away any casual potential user.
And last but not least, any computer can run Z&. Like, seriously. Your grandmother's Windows XP Solitaire machine can run it. If you don't have the simplest of pawn shop computers, then I simply advise you to get a job.
Last edited by Medicris on Sat Aug 31, 2013 10:46 pm, edited 1 time in total.
- ibm5155
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RE: Zandronum on Android/Apple devices
I´ll learn how to create some kind of software for wp, but I´ll not promess that I´ll port zandronum to it, of course it would be cool, but I´m not ready for touch on a complex code yet D:
Hmm I´m just curious, since there´re x64 tablets with windows 8, when you run zandronum on it the touch would act as a mouse movment? I think the first cool start for that kind of systems would be porting the new menu system that could be 100% operational with mouses/touchscreen...
About the controls, I think it would be something I did on sdl, check the touch position if it´s on a box, if it´s then do an action... (I think the bad part would be related to the limited buttons, because there´re alot of it, fire, alt fire, select weapon, select item, open door, active item,talk...)
EDIT:I think most of smartphones has enough processor to run zandronum, but maybe not ram (since alot of mods could use more than 500mb, I saw even ones that eat 1,8GB D:)
EDIT2:
Hmm I´m just curious, since there´re x64 tablets with windows 8, when you run zandronum on it the touch would act as a mouse movment? I think the first cool start for that kind of systems would be porting the new menu system that could be 100% operational with mouses/touchscreen...
About the controls, I think it would be something I did on sdl, check the touch position if it´s on a box, if it´s then do an action... (I think the bad part would be related to the limited buttons, because there´re alot of it, fire, alt fire, select weapon, select item, open door, active item,talk...)
EDIT:I think most of smartphones has enough processor to run zandronum, but maybe not ram (since alot of mods could use more than 500mb, I saw even ones that eat 1,8GB D:)
EDIT2:
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Last edited by ibm5155 on Sun Sep 01, 2013 3:12 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zandronum on Android/Apple devices
Well for relatively major platforms like Android, iOS, and Windows Phone. I'd probably take to compiling binaries and ensuring that they continue to work. I know I'd definitely be able to keep an Android version working.Medicris wrote: No one is going to be willing to dump days upon weeks into coding and maintaining a program for only a tiny, platform specific niche userbase for free, and keeping up with Z& updates to boot. How many people would play out of Z&'s userbase? Would it be worth the labour to please these like, maybe 20 people who really can't wait to play Zanbabwe on their smartphone while they take a dump?
Regarding walled garden platforms like iOS and I think Windows Phone. You'd definitely need a jail broken device. I know Apple definitely doesn't allow programs like Zandronum, but I don't know what all terms Windows Phone has.
RE: Zandronum on Android/Apple devices
Windows Phone is closer related to Windows 8 now, i think RT actually.Blzut3 wrote: I know Apple definitely doesn't allow programs like Zandronum, but I don't know what all terms Windows Phone has.
But I know a fix to all this.
Use Splashtop. GG!
Being part of this DooM/Port madness since 2006
It's No Use!
It's No Use!
RE: Zandronum on Android/Apple devices
Windows RT is a walled garden that IIRC only accepts apps using the new WinRT API (metro style apps). I don't really keep up on the issues here since Windows RT is fairly irrelevant because of said walled garden and Windows Phone isn't exactly all that popular either.SyKoTiC wrote: i think RT actually.
For what it's worth, ECWolf has been ported to jail broken Windows RT tablets and that uses a significant amount of ZDoom code.
Edit: Made a sticky thread catch all: http://zandronum.com/forum/showthread.php?tid=3346
Hopefully I covered everything. If not, let me know in that thread.
Last edited by Blzut3 on Sun Sep 01, 2013 7:36 am, edited 1 time in total.
RE: Zandronum on Android/Apple devices
This post is obviously old,but Gzdoom is on android! http://beloko.com/?page=game_doom
- ibm5155
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RE: Zandronum on Android/Apple devices

Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zandronum on Android/Apple devices
meh i would like to see it also on Windows Phone 8.1...
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<PerronDoN>sponge I got banned in #quakelive can you unban me? :c
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- ibm5155
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RE: Zandronum on Android/Apple devices
for one side, windows phone is easier because it would require less code change, for other side android uses opengl, and that would let the port easier...
Hard decisions D:
Hard decisions D:
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zandronum on Android/Apple devices
it ran slow on my phone,but I was running an oblige 6.10 generated megawad of huge maps with a crapload of monsters,and has some 3d floors in it. Also brutal doom 19 and operation inhuman was loaded too. maybe if I ran smaller maps with less monsters it would be better. I'll have to find out.
Maybe the guys at beloko will port it to different devices eventually? Now only if oblige could work on Android,along with doom builder 2,and slade 3 . Would be all set and never be bored waiting at the dr's office again lol .
Maybe the guys at beloko will port it to different devices eventually? Now only if oblige could work on Android,along with doom builder 2,and slade 3 . Would be all set and never be bored waiting at the dr's office again lol .
RE: Zandronum on Android/Apple devices
Recently I saw a video of GZDoom Android port running Brutal Doom.
https://www.youtube.com/watch?v=L_-LyPsL3nM
https://www.youtube.com/watch?v=L_-LyPsL3nM