Niiro Kitsune wrote:
Fused wrote:
Niiro Kitsune wrote:
but I'm having a difficult time understanding how you think the resists are "impossible to defend."
You could make it real hard for zombies, so op for humans. and when the resist is done, use some acs to make it alot easier for zombies.
Well I don't know how to make it more difficult for zombies, I think the areas in question already have many acceptable spots that can be defended well =/
EDIT: There are generous amounts of grenades at every resist point; to me it seems that the skill of the players is what dictates how good or bad spots are for defending
EDIT II:
Xsnake- are you insisting that the zombies should have an extremely challenging time at every resist? I don't disagree that humans should get help, but like I was saying to Fused: I think the effectiveness of the resist spots depends on the human/zombie player abilities
It depends. Generally speaking, you can get away with a difficult resist on the first resist, since there`s only one zombie, and potentially 15 humans (but I generally only play at 16+ players - where two start zombies can really ruin a few maps. It`s not
too bad, for the most part), but the last resist has to be the easiest to defend, since at that point there will be more zombies and less humans to defend them. This is a problem I've seen with several ZE maps. They're one-sided; either humans lock the start zombie down (and thus the map is almost certainly lost once two start zombies are selected at 16+ players), or the zombies just run forward and the humans can do nothing.
Another thing: imagine playing your map at 25-30 players, where there's two start zombies. The amount of grenades you get doesn't scale up, so that means that zombies can get an effectively free reign of the map.
Yet another problem with using the whole grenades and player skill as defense is that the zombies can get smart. What if the zombies decide to ignore the players and just run forward, getting to the final resist before the humans do? And this point, you're screwed (since once zombies are in the final resist, you're doomed).
Remember: one smart zombie can infect 3 people, but one smart human might kill, what,
one zombie?
Maps that have final resist problems at really high player counts include:
ZE04
ZE06
ZE12
ZE15
ZE18
ZE20
ZE25