Zombie HORDE - The mappack project! (11 / r27) 14/12/2015

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ibm5155
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RE: Zombie HORDE - The mappack project!

#141

Post by ibm5155 » Tue Feb 12, 2013 7:46 pm

And make a map it´s much hard...
Just don´t listen too much people that play online, most of then don´t even know how to map (not everyone like the same thing, some maps´ll sucks for ones and for others it´ll be a cool map...).

The halo map I just think it´s a strange map, Well I only think the music didn´t fit right on that map (halo map remember space maps for me...)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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manuelspark
 
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RE: Zombie HORDE - The mappack project!

#142

Post by manuelspark » Tue Feb 12, 2013 8:25 pm

ibm5155 wrote: And make a map it´s much hard...
Just don´t listen too much people that play online, most of then don´t even know how to map (not everyone like the same thing, some maps´ll sucks for ones and for others it´ll be a cool map...).

The halo map I just think it´s a strange map, Well I only think the music didn´t fit right on that map (halo map remember space maps for me...)
Yeah thanks i think the halo music must be changed c:

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RE: Zombie HORDE - The mappack project!

#143

Post by Cruduxy » Wed Feb 13, 2013 12:01 am

Will maps be merged or something similar? it is very hard to remember the map order etc
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Nothing to see here
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ZOMBIE HORDE ZM09 update

#144

Post by ibm5155 » Wed Feb 13, 2013 8:34 pm

What´s new:

[spoiler](beta6.4)
-Fixed rvishing code (should be 100% but well it wasn´t)
-One building replaced by a wood house
-A maze was add
-A new secret key was add
-Lava flood is more slower (3 seconds to 7 seconds for door start to close)
-New areas add
-New music add
-If dead you´ll se the ravishing vision (failed) [FIXED on ibmfix1]
-Fixed some bugs...

(ibmfix1)
-Ravishing Code edited
--Removed two loops onside scipt 11
--Script 10 is now 9
--Script 10 used now by Spawn state
--stucked code add (now he´ll not get more stucked)
--Clear unused codes
--Removed bug that he was two times entering in the alpha animation effect
--Now you can see what ravishing see when died* (you don´t see where the head is :s)
-Fixed a door texture
-Fixed the secret sound wasn´t being played
-Fixed lava alert get little font "now it´s bigger[/spoiler]

Download ZM09_beta6.4 here and Download IBMFIX1 here (I think it was better to do a little fix than upload all the file again (12mb vs 0.2mb)

edit: off is grandvoid dead?
Last edited by ibm5155 on Thu Feb 14, 2013 3:48 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

P_player
 
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RE: Zombie HORDE - The mappack project!

#145

Post by P_player » Fri Feb 15, 2013 10:02 am

can I make a new map for the server?

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RE: ZOMBIE HORDE ZM09 update

#146

Post by ESTAR » Fri Feb 15, 2013 12:22 pm

ibm5155 wrote: What´s new:

-Fixed rvishing code (should be 100% but well it wasn´t)
-Lava flood is more slower (3 seconds to 7 seconds for door start to close)
(...)
That was needed, thanks a lot
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RE: Zombie HORDE - The mappack project!

#147

Post by manuelspark » Fri Feb 15, 2013 2:45 pm

P_player wrote: can I make a new map for the server?
Yes!

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RE: Zombie HORDE - The mappack project!

#148

Post by ibm5155 » Sat Feb 16, 2013 1:20 am

Zombie horde ZM09 map Beta 6.6 Launched <-- CLICK TO DOWNLOAD

There´s some cool news, so let´s do it
-New end (two pocibilities)
-A new ghoul
-Two new musics (Thanks for ESTAR work)
-Real 32 players support (I don´t know how to do 64 players support and the other players spawn was strange/buged)
-It´s 100% compatible with the addon zhunofficialzc2x and zhunofficialzc1x

EDIT:Ravishing code still crashing online AHHHHHHHHHH
I really don´t know what´s, it works very good offline, and on my own server.
Maybe the scripts stop working? If i do a 100% decorate monster it´ll be fixed? :S
Last edited by ibm5155 on Sun Feb 17, 2013 2:00 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

ESTAR
 
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RE: Zombie HORDE - The mappack project!

#149

Post by ESTAR » Sat Feb 16, 2013 6:51 pm

ibm5155 wrote: Zombie horde ZM09 map Beta 6.6 Launched <-- CLICK TO DOWNLOAD

There´s some cool news, so let´s do it
(...)
-Two new musics (Thanks for ESTAR work)
:D always glad to help!
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P_player
 
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RE: Zombie HORDE - The mappack project!

#150

Post by P_player » Sun Feb 17, 2013 1:38 am

manuelspark wrote:
P_player wrote: can I make a new map for the server?
Yes!
But I need the zh-source code.

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RE: Zombie HORDE - The mappack project!

#151

Post by Rabbit lord » Sun Feb 17, 2013 2:10 am

Here you go, make sure these are extracted to the same folder of the map you're using.

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RE: Zombie HORDE - The mappack project!

#152

Post by P_player » Sun Feb 17, 2013 3:02 am

Thanks

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RE: Zombie HORDE - The mappack project!

#153

Post by ibm5155 » Sun Feb 17, 2013 2:02 pm

Is there something on zombie horde that when I call changecamera on a death script it doesn´t work? (like it change camera but ones tics latter it get out the camera and go back to the normal death spectator camera...)
Ah, the script works offline
Last edited by ibm5155 on Sun Feb 17, 2013 2:02 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

P_player
 
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RE: Zombie HORDE - The mappack project!

#154

Post by P_player » Sun Feb 17, 2013 7:49 pm

How I get the "Only survivor" achivments?

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RE: Zombie HORDE - The mappack project!

#155

Post by ibm5155 » Wed Feb 20, 2013 7:36 pm

Hmm I think if you is the only who survived all the ze map...

Hmm, what about doing a new mappack? (there´s alot of single wad maps on the servers)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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Vimana
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ZM07 Virtual - Version B.

#156

Post by Vimana » Thu Feb 21, 2013 7:30 am

Here it is! A long awaited (who waited?) modification of this could-be-better-map.

I actually finished this thing 2 months ago but didn't release it earlier because I'm weird.
Added some stuff here and there.
I'm not good at this stuff so just test it and release your thoughts.

http://www.mediafire.com/?04z2szjs5yg2iyb
Is mediafire OK? I'm afraid of wadhost rules.

B stands for BALANCED

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RE: Zombie HORDE - The mappack project!

#157

Post by ibm5155 » Sat Feb 23, 2013 1:27 pm

Your map looks nice Vimana :D

New zm09 update:Click here to see the screenshots

and Download link here

-All the bugs finded on the map were fixed
-Ravishing code is now 100% fixed (no more crashes \o/
-Add secret end (and a new ghoul)
-Fixed some places on map that players get stuck or wasnt bead by lava
-Add new areas
-Edited some old areas
-"ravishing camera" removed (people not deadh was entering on that state and not the death one O_o)
-DEV: puke 18 ´ll show the right code for everyone now
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

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RE: ZM07 Virtual - Version B.

#158

Post by Stiff » Sat Feb 23, 2013 2:41 pm

P_player wrote: can I make a new map for the server?
Ofcorse, but ...
Yes yes maybe it's fun to make a map for ZH.
But if there weekly comes another person who asks to make a map for zh, and if we have to wait on all those persons before the next mappack gets released... IT WILL TAKE A YEAR BEFORE NEXT MAPPACK GETS RELEASED :s


Than wrote: Last thing I want to know : there is a third ship on ZE19, which seems to be more interesting than the second one after the nuke. Why not use it ?
ZzZombo wrote:
Than wrote: I have 2 suggestions :
- Allow players to get flares when they have an unusual. There's no reason they cannot have it.
- Allow players to get Jack's gun even when they already have one.
For example, ZE21 and ZE23 have both one. We should be allowed to get those two, because if a player get both of them, he/she has deserved it, don't you think ?

Last thing I want to know : there is a third ship on ZE19, which seems to be more interesting than the second one after the nuke. Why not use it ?

For ZE20, I think it's good to change the end a little, like you did. But 3 barrels is too much then. The door may be totally impassable.
1. There is a pretty much good reason: SPAM. Why do you even need them in bright (day-time) maps?
2. You can't pick another Jack's gun up because you would magically lose the second bullet loaded into it if you have one. But I have a pure Decorate workaround and AFAIR it was put into Usual addon, so it will be fixed in next official version, if Xsnake want to.
3. Stiff.
4. I think that ending is just too small in space. Expanding would be pretty nifty.
Than wrote:
ZzZombo wrote: 1. There is a pretty much good reason: SPAM. Why do you even need them in bright (day-time) maps?
2. You can't pick another Jack's gun up because you would magically lose the second bullet loaded into it if you have one. But I have a pure Decorate workaround and AFAIR it was put into Usual addon, so it will be fixed in next official version, if Xsnake want to.
3. Stiff.
1. I even don't understand your response. (Spam ? :hmm: )
What difference between players does the unusual ? I simply wanted to explain that, when you have an unusual, you don't begin with flares (exactly like when you have a Bonus Item not used yet, but it is temporary, unusuals aren't) in maps that have one (ZM02, ZM03 (Night mode), ZM04, ZM05...) or two (ZM17), and you can't take box of flares. Other players can. So, why this difference ?

2. I know, that's what I was sayin'. :rolleyes:
I just think that you should be allowed to get more than 2 bullet for this gun if you manage to get several, two at least. (= 4 bullets) So, why only two ? One bullet and I had understood ("Jack's Gun", but 2 and only 2 I just don't get it, and that's why I do this proposal)

3. Stiff what ? He doesn't want ? It isn't ready ? Or is this a bug he hasn't fixed ?


Rabbit > I think this is much better. Prefer this to the actual version of the end.
Yes there indeed are 3 boats... and they're all 3 used :p .

Look here :D

Script 45 (void)
{
printbold(n:0, s:" \cJhas changed the destination of the boat!");
SetThingSpecial(48,acs_execute,56,0,0,0,0);
}


Vimana wrote: Here it is! A long awaited (who waited?) modification of this could-be-better-map.

I actually finished this thing 2 months ago but didn't release it earlier because I'm weird.
Added some stuff here and there.
I'm not good at this stuff so just test it and release your thoughts.

http://www.mediafire.com/?04z2szjs5yg2iyb
Is mediafire OK? I'm afraid of wadhost rules.

B stands for BALANCED
I like virtual and this version is nice too.
Its funny to run around over the whole map with millions of zombies after you hehehehe.

Rabbit lord
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RE: Zombie HORDE - The mappack project!

#159

Post by Rabbit lord » Sat Feb 23, 2013 3:55 pm

@Vimana: Xsnake was going to remove this map and replace it with an escape version. Did you happen to retrieve permission to alter this map? Also if Xsnake does agree on reviving this map, I'd like to make some changes as well.

manuelspark
 
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RE: ZM07 Virtual - Version B.

#160

Post by manuelspark » Sat Feb 23, 2013 4:33 pm

Vimana wrote: Here it is! A long awaited (who waited?) modification of this could-be-better-map.

I actually finished this thing 2 months ago but didn't release it earlier because I'm weird.
Added some stuff here and there.
I'm not good at this stuff so just test it and release your thoughts.

http://www.mediafire.com/?04z2szjs5yg2iyb
Is mediafire OK? I'm afraid of wadhost rules.

B stands for BALANCED
You could change the sky, I never liked his sky :D and other music like this
https://www.youtube.com/watch?v=KrhNNBsUd58 i like it e.e
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

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