Spoiler: Marine Squad: an addon for All Out War 2 (Open)
What are you working on? [WIP Screenshots Thread]
- fr blood
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Re: What are you working on? [WIP Screenshots Thread]
Re: What are you working on? [WIP Screenshots Thread]
Blood I would like to hear some more about that, what purpose does it serve, how and why? Those screenshots doesn't tell much on their own other than "Look, AI marines" and some console message mentioning a squad, which means that they are bundled. What exactly are you working on here?
I might seem a it inquisitive, but I'm really just interested in what this is.
I might seem a it inquisitive, but I'm really just interested in what this is.
- fr blood
- Frequent Poster Miles card holder
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Re: What are you working on? [WIP Screenshots Thread]
Well I'm not going to explain everything here, but here is the idea.Lollipop wrote:Blood I would like to hear some more about that, what purpose does it serve, how and why? Those screenshots doesn't tell much on their own other than "Look, AI marines" and some console message mentioning a squad, which means that they are bundled. What exactly are you working on here?
I might seem a it inquisitive, but I'm really just interested in what this is.
The goal of that addon is to transform All Out War 2 into a more scaled war gameplay, after a random delay a squad of marine will spawn at the Repair Facility, the weapons of these marines will depends of the barrack's armory level(a new feature probably).
The AI of the marines is based on the Mini Raven with some changes(they are different than the ones of the UAC Beacon):
- They will follow and try to protect the players of their team.
- They can recognize and attack the AI marines of the enemy team.
- The Obelisk will attack them.
If the Barrack or the Repair Facility is destroyed, no more reinforcement will comes for the team, the delay between their spawns will depend on a lot of factors(I'm not dont with this yet), and of course the amount of AI is limited.
EDIT : I will aslo probably add cvars to change their amount, the delay of the spawn or simply turn them off.
- fr blood
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Re: What are you working on? [WIP Screenshots Thread]
All Out War 2 : Marine Squad, in progress guys.
Spoiler: I'm sure mech players would love that (Open)
- CloudFlash
- Zandrone
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- Location: Wonderland (except not really)
Re: What are you working on? [WIP Screenshots Thread]
It would be nice if they didn't venture too far away from the player - maybe make them mimic the movements the player makes, except with a little delay? Through that, on the other hand, would make it a bit harder for them to follow in the crowd of mechs...
Re: What are you working on? [WIP Screenshots Thread]
Minor tweaking. Progress is going great.
phpBB [media]
- Blast McFury
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Re: What are you working on? [WIP Screenshots Thread]
Cooperative RPG adventure with a heavy emphasis on replayability, r.n.g. (the adventure is slightly different every time you play!), and high difficulty, very much a throwback to Castlevania 64, Aidyn Chronicles, etc.
[spoiler]Cut off in spoiler :( Follow image URLs to view full-sized images.
[/spoiler]
[spoiler]Cut off in spoiler :( Follow image URLs to view full-sized images.
[/spoiler]
Re: What are you working on? [WIP Screenshots Thread]
Map 11 of my classic Doom 2 megawad.
Castle Blue...
Castle Blue...
Re: What are you working on? [WIP Screenshots Thread]
Also, I'm looking for map testers to test out maps 1-11 & 21 if anyone is interested. If you are, let me know and I'll send you a download link. Thanks!
Re: What are you working on? [WIP Screenshots Thread]
Not what I'm working on right now, but I was in February.
It's a Minecraft-like block based world generator. It uses a simple Perlin noise generator and spawns some 3D models. There's no actual building logic in it.
It's a Minecraft-like block based world generator. It uses a simple Perlin noise generator and spawns some 3D models. There's no actual building logic in it.
Spoiler: 1920x1080 images, beware (Open)
<capodecima> i dont say any more word without my loyer jenova
- thevarian
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- Location: Vegas
- Clan: Hidden Hotdogs
- Clan Tag: HH
Re: What are you working on? [WIP Screenshots Thread]
Providing some sneak peak shots of KF for the 1 or 2 fans out there.I appreciate ya.
First up, a hell themed arcade in space.
[spoiler][/spoiler]
Next up is the new game+ variant of the Coliseum displaying its exclusive stone imps.
[spoiler][/spoiler]
newgame+ suicide bombers,they throw time delay tnt barrels.
[spoiler][/spoiler]
NEW bonus level pitting players against progressively difficult teams of hellspawn and a level unique volleyball weapon with special attacks.
[spoiler][/spoiler]
Early volcano scaling concept.
[spoiler][/spoiler]
Lastly redoing/improving a fishing minigame unrelated to KF.
[spoiler][/spoiler]
First up, a hell themed arcade in space.
[spoiler][/spoiler]
Next up is the new game+ variant of the Coliseum displaying its exclusive stone imps.
[spoiler][/spoiler]
newgame+ suicide bombers,they throw time delay tnt barrels.
[spoiler][/spoiler]
NEW bonus level pitting players against progressively difficult teams of hellspawn and a level unique volleyball weapon with special attacks.
[spoiler][/spoiler]
Early volcano scaling concept.
[spoiler]
phpBB [media]
Lastly redoing/improving a fishing minigame unrelated to KF.
[spoiler][/spoiler]
- Nakuyomaru
- New User
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Re: What are you working on? [WIP Screenshots Thread]
Since August 1st, I've been working on
this
my first REAL project lol
It's super over-hyped but by doing that it keeps my motivation up. It's a two player co-op puzzle game. Think of it as Portal, but without the portals. So basically I take out the fun part :^)
I'll probably make an actual Release post once I finish it. Duh.
If you don't wanna clicky the webby, I'll have some pictures as attached files.
this
my first REAL project lol
It's super over-hyped but by doing that it keeps my motivation up. It's a two player co-op puzzle game. Think of it as Portal, but without the portals. So basically I take out the fun part :^)
I'll probably make an actual Release post once I finish it. Duh.
If you don't wanna clicky the webby, I'll have some pictures as attached files.
Spoiler: weeeeee (Open)
You do not have the required permissions to view the files attached to this post.
- ZZYZX
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Re: What are you working on? [WIP Screenshots Thread]
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
overcomplicated ZDoom grenade
random Doom things
GZDoomBuilder-Bugfix
Re: What are you working on? [WIP Screenshots Thread]
I am amazed that you can do this in Doom! Nice!
"For the world is hollow, and I have touched the sky."
Re: What are you working on? [WIP Screenshots Thread]
ZZYZX, please yes!
Re: What are you working on? [WIP Screenshots Thread]
[spoiler]
[/spoiler]
?:
[spoiler][/spoiler]
gzdoom v2.2+ is beautiful port. my favourite
- ibm5155
- Addicted to Zandronum
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- Location: Somewhere, over the rainbow
Re: What are you working on? [WIP Screenshots Thread]
phpBB [media]
not 100% new, but I'm still playing with it.
PS: Works with the actuall zandronum 2.x but the dynamic lights get weird, I belive on 3.0 it Works as showed on the video
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Re: What are you working on? [WIP Screenshots Thread]
Hold on a second, is that skybox from Half-Life?kodi wrote:snip
<capodecima> i dont say any more word without my loyer jenova