All Out War Hacking?

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Cartel
 
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All Out War Hacking?

#1

Post by Cartel » Mon May 16, 2016 3:42 pm

Okay, I've passed this video around to a few people who know their shit and no one has been able to explain it. So basically, it's a clip from All Out War, Dr. Whooves POV, and this guy was able to get a refill of remote C4 without a crate or utility gun. Is this possible?

Best time to start watching is around 0:50.

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Kokiri
 
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Re: All Out War Hacking?

#2

Post by Kokiri » Mon May 16, 2016 4:07 pm

55 seconds "you got a pickup"
???????????????????????

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SwordGrunt
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Re: All Out War Hacking?

#3

Post by SwordGrunt » Mon May 16, 2016 4:38 pm

Maybe the weapon can be dropped (and immediately picked up to refill the ammo) if sv_nodrop is false with a modified client, the same thing that got Galactus and some other people banned a while ago.

Either that or a coding bug on the mod's part.

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Sean
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Re: All Out War Hacking?

#4

Post by Sean » Mon May 16, 2016 4:51 pm

SwordGrunt wrote:a modified client
You don't need a modified client to do that.
<capodecima> i dont say any more word without my loyer jenova

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SwordGrunt
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Re: All Out War Hacking?

#5

Post by SwordGrunt » Mon May 16, 2016 7:57 pm

Sean wrote:
SwordGrunt wrote:a modified client
You don't need a modified client to do that.
Dropping weapons in competitive gamemodes? I thought it was a client-sided check, which the modified client could allow if sv_nodrop wasn't set to true on the server's side. Wasn't that the whole thing behind Galactus and the others getting banned anyway?

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Re: All Out War Hacking?

#6

Post by FascistCat » Mon May 16, 2016 7:57 pm

It's very probable it's the dropped item prediction bug that happens often in net games. Often seen in vanilla Complex DooM and All Out War.

Also, see how Whooves walks over a burning corpse.

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Sean
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Re: All Out War Hacking?

#7

Post by Sean » Mon May 16, 2016 8:30 pm

SwordGrunt wrote:
Sean wrote:
SwordGrunt wrote:a modified client
You don't need a modified client to do that.
Dropping weapons in competitive gamemodes? I thought it was a client-sided check, which the modified client could allow if sv_nodrop wasn't set to true on the server's side. Wasn't that the whole thing behind Galactus and the others getting banned anyway?
Nope, it's actually sv_limitcommands being checked that lets you drop weapons in competitive (when sv_nodrop 1). It should have been checked on the server (as it's a sv_) cvar but it's mistakenly checked on the client instead.
<capodecima> i dont say any more word without my loyer jenova

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