What are you working on? [WIP Screenshots Thread]
- SwordGrunt
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Re: What are you working on? [WIP Screenshots Thread]
Telefragged on map30. Ouch
[spoiler][/spoiler]
[spoiler][/spoiler]
Re: What are you working on? [WIP Screenshots Thread]
Awesome. How many reflections and what determines the angle?Catastrophe wrote:Spoiler: Wip bouncy railgun (Open)
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Re: What are you working on? [WIP Screenshots Thread]
Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
Re: What are you working on? [WIP Screenshots Thread]
Good idea, that's what I was thinking. Although does it get desync'd online?Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Re: What are you working on? [WIP Screenshots Thread]
No, but I'm going to have to rethink this. Angled walls are a mess.Ænima wrote:Good idea, that's what I was thinking. Although does it get desync'd online?Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
Re: What are you working on? [WIP Screenshots Thread]
There are slopes to deal with as well.
"For the world is hollow, and I have touched the sky."
Re: What are you working on? [WIP Screenshots Thread]
What about a "dummy" invisible fastprojectile that the player fires himself, and when that bounces, the second rail shot simply gets aimed at that?Catastrophe wrote:No, but I'm going to have to rethink this. Angled walls are a mess.Ænima wrote:Good idea, that's what I was thinking. Although does it get desync'd online?Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
There would probably be a noticeable delay, but at least the bounce "physics" would appear consistent with that of bouncy projectiles. Also less math to worry about.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Re: What are you working on? [WIP Screenshots Thread]
Hilariously enough that's exactly what I'm working on nowÆnima wrote:What about a "dummy" invisible fastprojectile that the player fires himself, and when that bounces, the second rail shot simply gets aimed at that?Catastrophe wrote:No, but I'm going to have to rethink this. Angled walls are a mess.Ænima wrote:Good idea, that's what I was thinking. Although does it get desync'd online?Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
There would probably be a noticeable delay, but at least the bounce "physics" would appear consistent with that of bouncy projectiles. Also less math to worry about.
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Re: What are you working on? [WIP Screenshots Thread]
Awesome. Glad to see that my idea worked for you.
I think you should make a bounce sound for that pinky demon actor. And make it invisible too, but you're probably already on that.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- ibm5155
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Re: What are you working on? [WIP Screenshots Thread]
Guess the game
[spoiler][/spoiler]
[spoiler][/spoiler]
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- Redfox123
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Re: What are you working on? [WIP Screenshots Thread]
http://forum.zdoom.org/viewtopic.php?f=19&t=51226
i don't know if it count because its zdoom but i will make it zandronum compatable
i don't know if it count because its zdoom but i will make it zandronum compatable
Icelandic her mun sparka rassinn ó bíddu við dont hafa rétta her . fjári
A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226
A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226
Re: What are you working on? [WIP Screenshots Thread]
Awesome! I was re-playing Tomb Raider 1 just the other day.ibm5155 wrote:Guess the game
[spoiler][/spoiler]
Doom jumping physics would suck for TR-style jumping though. Ever try jumping while running down a slope/staircase in Doom?
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- CallCenterHero
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Re: What are you working on? [WIP Screenshots Thread]
Someone pointed out that the mod I was working on... weaponroulette... had already been done in a popular LMS map pack. I wanted to add more to distinguish it... so there's multiple maps and I'm starting to create (by "create", I mean "shamelessly steal from Quake") some powerups to spice up the action a bit.
Spoiler: WeaponRoulette Part 2--Video (HD) (Open)
- ibm5155
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Re: What are you working on? [WIP Screenshots Thread]
The easy part is almost finished, next part is the hardest one (the house interior), because there're going to have alot of 3D floors and 3D slopes (I hope that new gzdoom builder plugin will help in this case)
Spoiler: lara home (Open)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- S_Andrew_S
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Re: What are you working on? [WIP Screenshots Thread]
Wow, that bouncy railgun sure looks nice.Ænima wrote:Awesome. Glad to see that my idea worked for you.
I think you should make a bounce sound for that pinky demon actor. And make it invisible too, but you're probably already on that.
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Re: What are you working on? [WIP Screenshots Thread]
Working on a re-imagining of a certain mod...
[spoiler][/spoiler]
[spoiler][/spoiler]
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Re: What are you working on? [WIP Screenshots Thread]
Nah... you wouldn't.Catastrophe wrote:Working on a re-imagining of a certain mod...
[spoiler][/spoiler]
... but please do.
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Re: What are you working on? [WIP Screenshots Thread]
Ohhh yes I would...
[spoiler][/spoiler]
[spoiler][/spoiler]
- Redfox123
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Re: What are you working on? [WIP Screenshots Thread]
[spoiler][/spoiler]
don't see why I shouldn't post a screenie of a.k here
don't see why I shouldn't post a screenie of a.k here
Icelandic her mun sparka rassinn ó bíddu við dont hafa rétta her . fjári
A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226
A.k Ω
http://forum.zdoom.org/viewtopic.php?f=19&t=51226