Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Monsterovich
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#1
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by Monsterovich » Mon Sep 16, 2013 1:25 pm
Demon OPs Vs Marines of I.M.B.A
Desctiprion:
The most crazy and awesome gvh clone ever. :P
Our work - there you may see changes & download it
Korshun's repo
My repo
Some useful server controls:
Code: Select all
"rcon hvm_set_defaultflags" - set default game settings: dmfalgs*, winlimit
"rcon puke 255" - add all hvm maps to the maplist
Last edited by
Monsterovich on Fri Jul 22, 2016 4:41 pm, edited 2 times in total.
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Lollipop
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#2
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by Lollipop » Mon Sep 16, 2013 4:18 pm
How in the world did this get 1000 views in less than a day?.....
I do not mean this as an insult, but it looks like a bug to me, or staff testing things..... or something.....
Though, I like to see this is being developed on, would be a shame if all this mass-op would go to waste :3
Spoiler: Modding Qualifications (Open)ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.
If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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Monsterovich
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#3
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by Monsterovich » Mon Sep 16, 2013 4:26 pm
Lollipop wrote:
Though, I like to see this is being developed on, would be a shame if all this mass-op would go to waste :3
1.skullag_data d2lms*
2.some stlms maps
3.dynamite: train map, wild west map..
Last edited by
Monsterovich on Sun Apr 06, 2014 12:01 pm, edited 1 time in total.
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Predator
- New User
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- Location: Russia, Moscow
#4
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by Predator » Mon Sep 16, 2013 6:23 pm
I like this with dynamite.wad map11, some wild west maps(from dynamite too) and some stlms maps.. Thank you for nice mod.
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CyborG
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#5
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by CyborG » Tue Sep 17, 2013 4:38 am
Awesome.
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Southpark2010
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- Location: Hell
#6
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by Southpark2010 » Tue Sep 17, 2013 7:57 pm
Continuation? Basically like Nordic Saga in a way?
Anyway, this looks interesting. Good luck with this.
Last edited by
Southpark2010 on Tue Sep 17, 2013 8:11 pm, edited 1 time in total.
Current Projects:
HELL Vs Marines -
Thread
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marco75
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#7
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by marco75 » Wed Sep 18, 2013 2:29 pm
:-| MFW when the only Hell VS Marine servers are... mine, and one in the Russian Federation (my ping: 755 ms). I assume that one's yours, Monsterovich?
If you are planning a game in advance, please PM me with server name and date/time. Don't forget to include timezone of server, I'm GMT+10 over here. I will put that in my calendar, guaranteed. :-)
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marco75
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#8
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by marco75 » Tue Dec 03, 2013 3:33 am
Very busy with startup during the day, and attracting people to play can be hard... there are no permanent Zandronum servers in Australia/NZ region, people aren't playing Doom around here anymore, smaller population means fewer games get played. People used to join my home server, but that doesn't happen much anymore. When I play, I do play in server mode, just in case someone joins.
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Monsterovich
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#9
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by Monsterovich » Tue Dec 03, 2013 6:05 pm
marco75 wrote:
People used to join my home server, but that doesn't happen much anymore.
You can contact with me by using IRC, I'm always online.
Last edited by
Monsterovich on Tue Feb 02, 2016 11:22 pm, edited 1 time in total.
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Monsterovich
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#10
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by Monsterovich » Tue Feb 02, 2016 11:38 pm
We started to work on the new gameplay stuff. It's very different from early hvm versions. The new version number is 1.0 again. :P
Just see this video.
The [video] tag is deprecated, please use the [media] tag
Sorry for the quality, I'm trying new software.
Download V1b
Download cool 3D models V1
and yes, this mod is still alive!
Last edited by
Monsterovich on Tue Feb 02, 2016 11:41 pm, edited 1 time in total.
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Ænima
- Addicted to Zandronum
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#11
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by Ænima » Wed Feb 03, 2016 1:55 am
complex version please
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Slim
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#12
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by Slim » Wed Feb 03, 2016 2:35 am
more nerfs
[spoiler]
[/spoiler]
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Monsterovich
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#13
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by Monsterovich » Wed Feb 03, 2016 10:00 am
Ænima wrote:
complex version please
It's like: Does it work with brutal doom? (c)
Last edited by
Monsterovich on Wed Feb 03, 2016 10:03 am, edited 1 time in total.
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Ivan
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#14
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by Ivan » Wed Feb 03, 2016 11:57 am
Monsterovich wrote:
Ænima wrote:
complex version please
It's like: Does it work with brutal doom? (c)
If it doesn't work we won't play. I need it in my skins folder...
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CaptainGreninja
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#15
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by CaptainGreninja » Wed Feb 03, 2016 4:28 pm
Ænima wrote:
complex version please
While I agree this would be a great idea, it would take quite a lot of tweaking and balancing to make sure the demons aren't completely OP. We'd also have the dilemna of whether or not to add a complex marine class.
Undertale is the North American release of Mother 3.
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Monsterovich
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#16
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by Monsterovich » Wed Feb 03, 2016 6:58 pm
The [video] tag is deprecated, please use the [media] tag
CaptainGreninja wrote:
Ænima wrote:
complex version please
While I agree this would be a great idea, it would take quite a lot of tweaking and balancing to make sure the demons aren't completely OP. We'd also have the dilemna of whether or not to add a complex marine class.
Good joke, lol.
Last edited by
Monsterovich on Wed Feb 03, 2016 6:59 pm, edited 1 time in total.
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CaptainGreninja
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#17
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by CaptainGreninja » Thu Feb 04, 2016 7:00 pm
Monsterovich wrote:
CaptainGreninja wrote:
While I agree this would be a great idea, it would take quite a lot of tweaking and balancing to make sure the demons aren't completely OP. We'd also have the dilemna of whether or not to add a complex marine class.
Good joke, lol.
How does that qualify as a joke?
Undertale is the North American release of Mother 3.
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Monsterovich
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#18
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by Monsterovich » Sat Feb 06, 2016 10:50 am
CaptainGreninja wrote:
Monsterovich wrote:
CaptainGreninja wrote:
While I agree this would be a great idea, it would take quite a lot of tweaking and balancing to make sure the demons aren't completely OP. We'd also have the dilemna of whether or not to add a complex marine class.
Good joke, lol.
How does that qualify as a joke?
Because mixing two VERY different mods is just impossible. So, It will never work with
brutal doom complex.
Last edited by
Monsterovich on Sat Feb 06, 2016 10:50 am, edited 1 time in total.
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Traner
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#19
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by Traner » Mon Feb 15, 2016 9:21 am
Question. Will there be new classes for the Marines and the Demons in the future? (I'd love to see a playable cacodemon)
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Monsterovich
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#20
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by Monsterovich » Sun Mar 27, 2016 2:44 pm
Traner wrote:Question. Will there be new classes for the Marines and the Demons in the future? (I'd love to see a playable cacodemon)
I returned Assassin back in v1h, but I don't know about future classes.
..and we hate flying classes in hvm.
The [video] tag is deprecated, please use the [media] tag