Hard-Doom v8.3.1 - Updated 10/15/18
RE: Hard-Doom v6.3.2 - Updated 1/24/14
IE has the great virtue of being already there. I plan to try Firefox sometime soon. I tried and didn't like Google Chrome.
Meanwhile, it was the fact that wad files were not yet associated with Zandronum. I recently reinstalled Windows and hadn't yet installed Zandronum, but I have now and the download works just fine for me now.
Meanwhile, it was the fact that wad files were not yet associated with Zandronum. I recently reinstalled Windows and hadn't yet installed Zandronum, but I have now and the download works just fine for me now.
"For the world is hollow, and I have touched the sky."
RE: Hard-Doom v6.9 - Updated 5/7/14
Version 6.9 is released! The next version was supposed to be v7 and have three new enemies but I decided to release it as is for now as v6.9.
- DevilHunter
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RE: Hard-Doom v6.9 - Updated 5/7/14
Mirrored because HELL YEA!!! ....
Hard-Doomv69.pk3
Hard-Doomv69.txt
Sorry I was a bit late, Just now got net like awhile ago. Had to play catch up. heh
EDIT: Since I redone my wads folder, I have updated the links. Also linked the txt since its no longer in a zip.
Hard-Doomv69.pk3
Hard-Doomv69.txt
Sorry I was a bit late, Just now got net like awhile ago. Had to play catch up. heh
EDIT: Since I redone my wads folder, I have updated the links. Also linked the txt since its no longer in a zip.
Last edited by DevilHunter on Tue Apr 21, 2015 5:09 am, edited 1 time in total.
RE: Hard-Doom v7 - Updated 1/18/16
This beats Complex Doom any day of the week.
Can't wait to play the new version when I get home. Good job Aerial, glad you're still here.
Can't wait to play the new version when I get home. Good job Aerial, glad you're still here.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Hard-Doom v7 - Updated 1/18/16
Firefox didn't like the site you linked. Why not post the Best Ever link, since you also uploaded it there?
"For the world is hollow, and I have touched the sky."
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RE: Hard-Doom v7 - Updated 1/18/16
Hard Doom = The OG of monster modifier mods.Ænima wrote: This beats Complex Doom any day of the week.
Its awesome and im glad its got a release. I might play some later when I get home if im not busy :P
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RE: Hard-Doom v7 - Updated 1/18/16
Man, I missed so much playing a mod where almost everything has the ability to one (or two) shot you down. 10/10!
RE: Hard-Doom v7 - Updated 1/18/16
I'll add more links to the first post. I just noticed today that my Firefox dislikes gamefront also.Empyre wrote: Firefox didn't like the site you linked. Why not post the Best Ever link, since you also uploaded it there?
RE: Hard-Doom v7 - Updated 1/18/16
Hello all
With the long-awaited release of Faerlyn's Hard Doom v7, I recorded a new video of the action in the form of a playthrough of Romero's newest map few days back.
Since I was pointed to this topic, so I'm just going to drop this here.
[spoiler]
Also, do consider of checking out and joining into the BE-servers available in survival-mode coupled with Hard Doom for some good action.
I can be occasionally seen playing on the servers and there's room for more firepower and greater number of curious eyes to join in. And don't let empty servers stop you. Company might be just around the corner. : -)
And of course, big thanks to Faerlyn and all the contributors for Hard-Doom. Let's keep dooming hard.
Now, if you excuse me, I'll follow my own advice. : -)
With the long-awaited release of Faerlyn's Hard Doom v7, I recorded a new video of the action in the form of a playthrough of Romero's newest map few days back.
Since I was pointed to this topic, so I'm just going to drop this here.
[spoiler]
The [video] tag is deprecated, please use the [media] tag
[/spoiler]Also, do consider of checking out and joining into the BE-servers available in survival-mode coupled with Hard Doom for some good action.
I can be occasionally seen playing on the servers and there's room for more firepower and greater number of curious eyes to join in. And don't let empty servers stop you. Company might be just around the corner. : -)
And of course, big thanks to Faerlyn and all the contributors for Hard-Doom. Let's keep dooming hard.
Now, if you excuse me, I'll follow my own advice. : -)
RE: Hard-Doom v7 - Updated 1/18/16
I noticed a bug at 0:53 and again at 0:59. The nukage footstep sound was spawned even though you jumped right across the gap and you were in the air far above the nukage.Sompi wrote: Hello all
With the long-awaited release of Faerlyn's Hard Doom v7, I recorded a new video of the action in the form of a playthrough of Romero's newest map few days back.
Since I was pointed to this topic, so I'm just going to drop this here.
[spoiler]The [video] tag is deprecated, please use the [media] tag[/spoiler]
Also, do consider of checking out and joining into the BE-servers available in survival-mode coupled with Hard Doom for some good action.
I can be occasionally seen playing on the servers and there's room for more firepower and greater number of curious eyes to join in. And don't let empty servers stop you. Company might be just around the corner. : -)
And of course, big thanks to Faerlyn and all the contributors for Hard-Doom. Let's keep dooming hard.
Now, if you excuse me, I'll follow my own advice. : -)
I'll take a look at the DECORATE.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Re: Hard-Doom v7.1 - Updated 9/30/16
Version 7.1 is released! This new release now requires Zandronum 3.0 if you wish to play on this port.
Re: Hard-Doom v7.1 - Updated 9/30/16
Here is a nice video that Sompi made of Scythe Map11 with Hard Doom v7.1!
[spoiler][/spoiler]
[spoiler]
phpBB [media]
Re: Hard-Doom v7.1 - Updated 9/30/16
Just came by to say that I really appreciate the work that has gone into the mod. I was here when the first versions of Hard Doom were released (back on the epic days with tons of HD Survivals in multiplayer. Especially Hell Revealed 2 sticked to me :) ) and just recently played Epic 2 with the newest version. Really had a lot of fun, well done, sir!
While I would say that the Cyber Annihilator is unfarily strong, everything else provides great fun and challanges. First, I was against adding new monsters, but now that they happen less frequently, it is an interesting ingredient that spices up things in some situations. I also think the addition of the Quad-Shotgun is really fun. It probably makes the game a bit too easy in some aspects, but hell is it satisfying.
While I would say that the Cyber Annihilator is unfarily strong, everything else provides great fun and challanges. First, I was against adding new monsters, but now that they happen less frequently, it is an interesting ingredient that spices up things in some situations. I also think the addition of the Quad-Shotgun is really fun. It probably makes the game a bit too easy in some aspects, but hell is it satisfying.
Re: Hard-Doom v7.1 - Updated 9/30/16
Thanks for that! At least some people still enjoy this mod. Also I'm starting to work on v8 of Hard Doom. Below is a few images of the HUD improvements and two new enemies(new lowest tier zombieman and shotgunguy).Zocker wrote:Just came by to say that I really appreciate the work that has gone into the mod. I was here when the first versions of Hard Doom were released (back on the epic days with tons of HD Survivals in multiplayer. Especially Hell Revealed 2 sticked to me :) ) and just recently played Epic 2 with the newest version. Really had a lot of fun, well done, sir!
While I would say that the Cyber Annihilator is unfarily strong, everything else provides great fun and challanges. First, I was against adding new monsters, but now that they happen less frequently, it is an interesting ingredient that spices up things in some situations. I also think the addition of the Quad-Shotgun is really fun. It probably makes the game a bit too easy in some aspects, but hell is it satisfying.
v8 Hud
[spoiler][/spoiler]
v8 New Enemies
[spoiler]
[/spoiler]
Re: Hard-Doom v7.1 - Updated 9/30/16
You're still working on this! Wow, that was unexpected.
And yes, dropping in to say that I am a fan of your work; in general, there's not too much to say about it that hasn't already been said.
With that in mind, what are these two new enemies? they certainly look neat, if not quite fitting (It does seem weird that a dual-pistol zombie would be a rare spawn for a sonic-railgun zombie, or that a shotgun zombie would be a rare spawn for the quite threatening SSG zombie, but I'm guessing at their weapons via only their sprites, so it's all conjecture).
And yes, dropping in to say that I am a fan of your work; in general, there's not too much to say about it that hasn't already been said.
With that in mind, what are these two new enemies? they certainly look neat, if not quite fitting (It does seem weird that a dual-pistol zombie would be a rare spawn for a sonic-railgun zombie, or that a shotgun zombie would be a rare spawn for the quite threatening SSG zombie, but I'm guessing at their weapons via only their sprites, so it's all conjecture).
Re: Hard-Doom v7.1 - Updated 9/30/16
The two new enemies are becoming the main replacements for the Zombieman and Shotgunner. It should help a little bit in making early on maps less brutal.Untitled wrote:With that in mind, what are these two new enemies? they certainly look neat, if not quite fitting (It does seem weird that a dual-pistol zombie would be a rare spawn for a sonic-railgun zombie, or that a shotgun zombie would be a rare spawn for the quite threatening SSG zombie, but I'm guessing at their weapons via only their sprites, so it's all conjecture).
Re: Hard-Doom v8 - Updated 7/10/17
Version 8 is released! Check the main post for links and details.
Re: Hard-Doom v8 - Updated 7/10/17
Wow, that changelog! Glad to see this isn't dead.
- Combinebobnt
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Re: Hard-Doom v8 - Updated 7/10/17
ok argentum looks like there is more hard doom for u now; keeping it alive past its glory years