Zandronum 1.0-alpha-120729-1356

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-Jes-
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RE: Zandronum 1.0-alpha-120729-1356

#21

Post by -Jes- » Fri Aug 03, 2012 10:44 am

Image

Ahem..
Added the possibility to leave the join queue with the spectate command
A minor but most welcome change.

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DevilHunter
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RE: Zandronum 1.0-alpha-120729-1356

#22

Post by DevilHunter » Fri Aug 03, 2012 12:02 pm

Torr Samaho wrote:
changeset: 3458:6f58c1540732
user: Torr Samaho
Converted the ACS function GetTeamScore to be compatible with ZDaemon's version of this function.
So does this mean, I don't have to compile an ACS lump in order to get TeamWins in TeamLMS and such gamemodes? If so, that is Freaking Awesome.

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Torr Samaho
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RE: Zandronum 1.0-alpha-120729-1356

#23

Post by Torr Samaho » Fri Aug 03, 2012 5:15 pm

DevilHunter wrote: So does this mean, I don't have to compile an ACS lump in order to get TeamWins in TeamLMS and such gamemodes?
It's still an ACS function, it just behaves the same as ZDaemon's ACS function of the same name now, i.e. ZDaemon ACS scripts that use this function should also work in Zandronum.

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DevilHunter
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RE: Zandronum 1.0-alpha-120729-1356

#24

Post by DevilHunter » Fri Aug 03, 2012 5:55 pm

Eh well, thats cool I guess. I made a separate version of my HUD, just so I don't end up having the one with ACS in my /skins folder when I go to play.

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