Naturemod LMS

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Combinebobnt
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Naturemod LMS

#1

Post by Combinebobnt » Fri Aug 14, 2015 3:10 am

NATUREMOD LMS

DOWNLOAD:
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Spoiler: Screenshots (Open)
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ABOUT:
Here is a quick LMS mod I made as a port of a super secret mspd addon to normal graphics. It has hexen and heretic weapons with improved behavior, and the weapons behave similar to doom for a smooth transition. There are melee weapons and no hitscans now. The wad is designed for (T)LMS, but should work in every gamemode on almost any mapset and also in Heretic+Hexen (strife kind of). There are only a few cvars to change LMS gameplay, the normal lms_* hardcoded ones and a list below. 4-way team games are supported, with buckshot and instagib having colored weapons. Credits are in the pk3.


CVARS:

Code: Select all

<cvar> = <default value> //info

nlms_armortype = 1; //0:none 1:green 2:blue 3:red 4:powerful 5:wow
nlms_health = 0; //health on spawn (1-1000000), 0 default
nlms_bfg = false; //gives venom (the bfg replacement)
nlms_flechettes = 0; //gives flechettes (1-25)
nlms_randommode = false; //weapon and powerup loadouts are a surprise!

nlms_checkcvars to check any not default
nlms_setcvardefaults to reset all to default
CHANGES FROM LAST VERSION:
  • new railgun ripoff
  • cleaner acs
  • better hexen support, barebones strife support?
TODO:
  • Full teamcolor weapons
  • stuff
Last edited by Combinebobnt on Tue Nov 15, 2016 7:20 am, edited 5 times in total.

ARGENTVM
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RE: Naturemod LMS

#2

Post by ARGENTVM » Fri Aug 14, 2015 3:17 am

Some pretty fun modes to play around with on here, especially with that client-side rng. Now I can play dnd-rip-- I mean naturemod lms anytime anyday also does this take place on satellites in space at night. What is that super duper secret add on?

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Razgriz
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RE: Naturemod LMS

#3

Post by Razgriz » Fri Aug 14, 2015 3:17 am

Yess good work I do love another cop out wad made by combinebabbynt

9/5
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
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09:08 <Shane_> Trust me, you'll learn one day

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Combinebobnt
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RE: Naturemod LMS

#4

Post by Combinebobnt » Fri Aug 14, 2015 3:20 am

yea Ivan made realm667 into a wad which inspired Rustking to make heretic into a wad which inspired Rustking to make quake 3 into a wad which inspired Decay to make hexen into a wad which inspired me to steal everything above and put it into one wad thanks :)

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Doomkid
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RE: Naturemod LMS

#5

Post by Doomkid » Fri Aug 14, 2015 5:13 am

cool stuff man has a real Naturemod LMS vibe to it
Image
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Razgriz
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RE: Naturemod LMS

#6

Post by Razgriz » Sun Nov 15, 2015 6:04 am

Has this been updated? or will it end up like mspd??
<PUN1SH3R> Cube has a magnetic effect
<PUN1SH3R> all other clans are in orbit with us, they just dont know it
<PUN1SH3R> occasionally cube will pull a player into it's system
[Quote=DwangoUnited Website] Eyes has tainted the DWANGO name in World of Warcraft. Eyes owes several thousand gold to friends that offered to loan it to him. He's since cut us off completely, and is not planning on gaming or paying back what he owes leaving DWANGO United with the debt. You have hurt us in more ways than you can know, pal. I hope you're happy that we've bent over backwards for you. Thanks for paying us back with a spit in the face and a cold shoulder. By the way pal, your bfg skills suck ass.[/quote]
09:08 <Shane_> It's better being a cuck
09:08 <Shane_> Trust me, you'll learn one day

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Combinebobnt
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RE: Naturemod LMS

#7

Post by Combinebobnt » Sun Nov 15, 2015 6:06 am

hey i just finished gothic weapons and when i finished that i thought about this and i do remember that i have to finish this and extend it so dont think i forget because i dont forget because never furget ok man i can finish dont talk about mspd though ill finish that one day but every thing else i finish alright glad we settled that ill finish this sooner than mspd i think

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Combinebobnt
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RE: Naturemod LMS

#8

Post by Combinebobnt » Sun Nov 15, 2015 6:08 am

yea ill add in decyA0 and it will be good

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Ivan
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RE: Naturemod LMS

#9

Post by Ivan » Sun Nov 15, 2015 9:38 am

It's funny how you're always against the existence of CVARs in a mod yet here you are using them. Shame on you.
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Combinebobnt
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RE: Naturemod LMS

#10

Post by Combinebobnt » Sun Nov 15, 2015 6:16 pm

But I only have 7 :(. Cvarinfo is good too, it stopped breaking zandronum and the config like old cvars.

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Combinebobnt
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Re: Naturemod LMS

#11

Post by Combinebobnt » Sun Aug 07, 2016 3:52 am

ok i updated mspd next ?

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Marcaek
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Re: Naturemod LMS

#12

Post by Marcaek » Sun Aug 07, 2016 3:53 am

bob update skullbag

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Combinebobnt
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Re: Naturemod LMS

#13

Post by Combinebobnt » Sun Aug 07, 2016 3:54 am

some1 make 4way maps that dont suck i already am after aeon dm thanks

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