Final Fantasy Spells! 1.0a (Level System! and Test MultiPlayer)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Samuzero15tlh
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Final Fantasy Spells! 1.0a (Level System! and Test MultiPlayer)

#1

Post by Samuzero15tlh » Tue Oct 06, 2015 8:37 pm

Hey everybody! Im here to share some shit what im doing :p

I was playing Final Fantasy a lot, then it appeared an idea, how the magic (White and Black) looks like in doom? then I went up to this.

All of the spells what im planning on.
Cure: DONE!
Cura: DONE!
Curaga: DONE!
Curaja: Heals you more than the half of your life (75 HP)
Esuna: Clear all of your Bad States.
Dispell: Clear all of the Good States from the target.
Slow: Slow down the enemy.
Haste: DONE!
Protect: Defense on any Bullet (Or physical attack)
Shell: Defense on Fire, Ice and Thunder + Plasma
Blink: Increases Speed.
Confuse: Make a monster your ally.
Silence: Causes Mute on a player.
Hold: Freeze an enemy.
Life: DONE!
Arise: DONE!
Sight: Full Map.
Teleport: DONE!
Reflect: Deflects any attack!
Mini: Morph to the size of an ant.
Libra: Almost there...
Berserk: DONE!
Float: DONE!
Holy: A Big Damage Missile.

Fire: DONE!
Thunder: DONE!
Blizzard: DONE!
Fira: A stronger projectile with fire damage.
Thundara: A stronger projectile with thunder damage.
Blizzara: A stronger projectile with ice damage.
Firaga: A more stronger projectile with fire damage.
Thundaga: A more stronger projectile with thunder damage.
Blizzaga: A more stronger projectile with ice damage.
Sleep: DONE!
Poison: DONE!
Warp: DONE!
Toad: Morph to a frog.
Stop: DONE!
Osmose: Drains 10 MP from a target.(if the target uses magic)
Drain: DONE!
//undead enemies will do the reverse action
Bio: DONE!
Tornado: Inflicts damage until leaving it to the critical state of life.
Break: Stone-making an enemy.
Pig: Morph to a Pig.
Quake: DONE!
Death: Insta-killing attack.
Flare: Exploding fire attack.
Meteor: Many meteors beign trown from the space upon your enemies!

Note2: Life and Arise must cast it before any tough battle.

In 0.8a I intoduced the Black magic, the basic black magic spells are there but im planning how it's gonna be on the doom perspective.

On 1.0a Im going to work on the Multi Player ambient. And also there is the Level System.
Spoiler: How to use (Open)
The mod uses 3 custom buttons:
(Well... Depending in how did you configure it)
Z - Next spell
X - Previous Spell
C - Options:
[Tap C again to get the info of the selected spell
[Tap X to switch into black magic to white magic
[Tap Z to change in target or self (Not implemented yet)

It also uses a weapon called "MagicalHand".

Use Fire to White magic and Altfire to Black magic!
That's all of the controls what you need :D

About the Level System: (1.0a)

In White Magic and Black Magic can be improved but depending on
what kind of magic are you using.

Spirit (SPR): The Level skill for the White Magic.
Inteligence (INT) : The level skill for the Black Magic.

Each 10 succesful casts will rise the level for the type of magic
what are you using.

The more Advanced Level of Spirit or Inteligence, the more Spells
you cast in White or Black Magic!
Spoiler: Screenshots! (Open)
Spoiler: White Magic (Open)
Image

Image

Image

Image

Image

Image

Image

Image

Image
Spoiler: Black Magic (Open)
Image

Image

Image

Image

Image

Image

I can't show them all for the limit ;-;
Spoiler: Credits to... (Open)
Bean - Ripping the sprites.
Square Enix - Final Fantasy.
Zandronum - The Source Port.
The Spriters Resource - Sprites.
Zdoom Wiki - Code and ACS stuff
Madokage - Ripping the sounds.
Mick - Ripping the font.
You - For playing this.
Spoiler: Changelog (Open)

Code: Select all

1.0a:
*Fixed the order of the spells.
+Level system on the magic!
*Shortened some code.
+Custom buttons can be changed on the option menu!
+Moar Sounds!
*Some few improvements in the projectiles.
+The magic is now pickable! (Randomly replaced by the chainsaw)
+FFSTEST! A testing map for the spells!
Oh no!!! No more new spells?!?

0.9a:
*Fixed the translation with a decent colouring of the potion.
+MP Potions can give health now!
*Fixed up the monster states.
+Added more black magic spells!
 [ Poison (Cost: 6 MP) Attempts to Poison an enemy.
 [ Bio (Cost: 20 MP) Makes an attack to your opponent using many viruses.
 [ Sleep (Cost: 15 MP) Attempts to Sleep an enemy.
 [ Quake (Cost: 30 MP) Creates a Quake around you.
 [ Drain (Cost: 18 MP) Drains 20 HP from your enemy.
 [ Warp (Cost: 100 MP) Skip's the current level.
 [ Stop (Cost: 12 MP) Paralizes the enemy, making it unable to move for 15 seconds.

0.8a:
+Black magic has been added! (with a few spells but that will do)
+Sound effects! (Thanks Madokage :D)
+With C you can also check the info of a seleted spell or switch the magic type!
+Font'd menu!
+Added the basic black spells!
 [ Fire (Cost: 5 MP) Attack with fire.
 [ Thunder (Cost: 5 MP) Attack with thunder.
 [ Blizzard (Cost: 5 MP) Attack with Ice.

0.7a:
*Fixed the MP used system.
*Randomly the MP can appear in the Health Bonus potion!
*The MP potion has a different colour!
+Monster's weakness! (incomplete yet)
+Alt-Fire is intended to Black Magic. Use Z or X to select a spell!
+Need info about the skill selected? Press C!
+Added more spells!
 [ Haste (Cost: 20 MP) Double Firing Speed.
 [ Teleport (Cost: 10 MP) Teleports you back to the starting point.
 [ Berserk (Cost: 15 MP) Dobule Damage.
 [ Libra (Cost: 5 MP) Check the Actor's health and weakness.
 [ Arise (Cost: 70 MP) You have 5 seconds of protection and full health after your death.
 [ Life (Cost: 25 MP) You're teleported to start and critical health after your death.

0.3a:
+White Magic Hand has been added.
+MP potions are there.
+Added the following spells:
 [ Cure (Cost: 3 MP) Heals 10 HP. A Small part of life.
 [ Cura (Cost: 9 MP) Heals 25 HP. A Nice part of your life.
 [ Curaga (Cost: 18 MP) Heals 50 HP. Half of your life.
 [ Float (Cost: 8 MP) Flight for 10 seconds.
Spoiler: [size=190 (Open)
Downloads[/size]]

Oh! This mod is now on Doomworld!
FF4_Spells_0.9a.wad in Doomworld.

Actual Version:
FF4_Spells_1.0a.wad Level system! + Multiplayer testing

Past versions:
FF4_Spells_0.9a.wadMore Black Magic spells.
FF4_Spells_0.8a.wad Black Magic introduction.
FF4_Spells_0.7a.wad More spells.
FF4_Spells_0.3a.wad Base.
Take whatever you want BUT if you take something from here, give me a credit for creating the wad you're welcome. :p

If I make progress I will do the update. Stay tuned and have fun!
Last edited by Samuzero15tlh on Wed Dec 02, 2015 7:30 pm, edited 1 time in total.

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Tsukiyomaru0
 
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RE: Final Fantasy Spells! 0.3a

#2

Post by Tsukiyomaru0 » Wed Oct 07, 2015 6:00 pm

You can do Arise on self with Buddha property (You can set through an ACS Action Command) and a check at the end of Pain State for 1 HP. Since Buddha allows you to retain at least 1 HP, the check will trigger and apply Arise

TerminusEst13
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RE: Final Fantasy Spells! 0.3a

#3

Post by TerminusEst13 » Wed Oct 07, 2015 6:02 pm

This is pretty cool. While the weapon itself is basic, I'm really digging the effects on the healing. Looking to see what else you can do.
Last edited by TerminusEst13 on Wed Oct 07, 2015 6:04 pm, edited 1 time in total.
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ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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DemonSteele - ~come with me to anime world~

Samuzero15tlh
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RE: Final Fantasy Spells! 0.3a

#4

Post by Samuzero15tlh » Thu Oct 15, 2015 1:58 am

Tsukiyomaru0 wrote: You can do Arise on self with Buddha property (You can set through an ACS Action Command) and a check at the end of Pain State for 1 HP. Since Buddha allows you to retain at least 1 HP, the check will trigger and apply Arise
Now you're saying that like 2 days ago I found the "Revival Script" you was saying! With that I must change the plans but thanks for the advise.

I'd Just found it on the wiki right here.
TerminusEst13 wrote: This is pretty cool. While the weapon itself is basic, I'm really digging the effects on the healing. Looking to see what else you can do.
Thanks! Just working on the way you select the spells and more. Instead of using Alt-fire, use Z or X!
And feel free to dig my effects on it.

Alright I know that not everybody loves this game (Or you're not intrested) but im making the best of my effort to at least reach it to beta.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Samuzero15tlh
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RE: Final Fantasy Spells! 0.3a

#5

Post by Samuzero15tlh » Fri Oct 16, 2015 12:14 am

UPDATE!

Lots'a stuff has been added! Check the first post.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

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RE: Final Fantasy Spells! 0.7a

#6

Post by ibm5155 » Fri Oct 16, 2015 11:27 am

I see some unaligned textures here and there, so the mapper/map sux.
And now that I did my controversal entrance, you did a really nice particle effect.
Projects
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Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Samuzero15tlh
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RE: Final Fantasy Spells! 0.7a

#7

Post by Samuzero15tlh » Tue Oct 20, 2015 1:10 am

ibm5155 wrote: I see some unaligned textures here and there, so the mapper/map sux.
And now that I did my controversal entrance, you did a really nice particle effect.
I need practice, ok?! and yeah on that map i made a HUGE mistake to make quick fixes. (Insert facepalm here)

Searching on the web, i'd just figured out how to rip the sound fxs on the spells (at the SNES style!) so expect them on the next update.

_________________________________________________________________
_________________________________________________________________

Almost there... Im updating the wad soon... very soon.
Last edited by Samuzero15tlh on Sat Oct 31, 2015 6:10 pm, edited 1 time in total.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Samuzero15tlh
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RE: Final Fantasy Spells! 0.8a (Black magic is here!)

#8

Post by Samuzero15tlh » Sat Oct 31, 2015 6:32 pm

UPDATE!

Black Magic is now on your power! Check the first post (Or click in my signature link).
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Samuzero15tlh
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Posts: 253
Joined: Wed Sep 09, 2015 2:21 pm
Location: In home, sweet Home
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RE: Final Fantasy Spells! 0.8a (Black magic is here!)

#9

Post by Samuzero15tlh » Fri Nov 13, 2015 2:27 am

UPDATE!

More Black Magic coming up! Check the first post (Or click in my signature link).
Last edited by Samuzero15tlh on Fri Nov 13, 2015 2:27 am, edited 1 time in total.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Samuzero15tlh
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Posts: 253
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RE: Final Fantasy Spells! 0.9a (More Black magic!)

#10

Post by Samuzero15tlh » Thu Nov 26, 2015 2:09 am

Bump .-.

Alright sorry for taking so long, im trying to do a level system thingy to not making the use of the magic so OP. For a little spoiler, every 10 succeful magic casts will raise the level. But depending of what kind of magic are you using.

For White Magic the spirit is the level and for the Black Magic the Inteligence is the level. The higher level you have, the more advanced spells you cast!

And also im reading some stuff on Keyconf... Actually I want to make some display to let the player to change the custom controls... Someone can give me a hand in this theme?
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Samuzero15tlh
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Posts: 253
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RE: Final Fantasy Spells! 0.9a (More Black magic!)

#11

Post by Samuzero15tlh » Tue Dec 01, 2015 10:57 pm

Some kind of an orb, this would be the pick up sprite.
Image
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

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RE: Final Fantasy Spells! 0.9a (More Black magic!)

#12

Post by Ænima » Wed Dec 02, 2015 3:32 am

Samuzero15tlh wrote: And also im reading some stuff on Keyconf... Actually I want to make some display to let the player to change the custom controls... Someone can give me a hand in this theme?
Do you mean like a spell selection menu or just a key bind for each spell?
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

Samuzero15tlh
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RE: Final Fantasy Spells! 0.9a (More Black magic!)

#13

Post by Samuzero15tlh » Wed Dec 02, 2015 10:23 am

Ænima wrote:
Samuzero15tlh wrote: And also im reading some stuff on Keyconf... Actually I want to make some display to let the player to change the custom controls... Someone can give me a hand in this theme?
Do you mean like a spell selection menu or just a key bind for each spell?
An asignment to the customize buttons from the menu option.
Binding a key for each spell is a pain in the ass.
Last edited by Samuzero15tlh on Wed Dec 02, 2015 7:08 pm, edited 1 time in total.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Samuzero15tlh
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Posts: 253
Joined: Wed Sep 09, 2015 2:21 pm
Location: In home, sweet Home
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RE: Final Fantasy Spells! 1.0a (Level System! and Test MultiPlayer)

#14

Post by Samuzero15tlh » Wed Dec 02, 2015 7:52 pm

UPDATE!

Level system is now added! and some Testing chamber Intended to multiplayer.

Check the first post or click in my signature link.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

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Tsukiyomaru0
 
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RE: Final Fantasy Spells! 1.0a (Level System! and Test MultiPlayer)

#15

Post by Tsukiyomaru0 » Wed Dec 02, 2015 8:09 pm

Since you have hit screenshot limit in the first post, I'd suggest you cycle them or make a video showcasing the spells instead.

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