Player Movement Recognizer V3

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Zanieon
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Player Movement Recognizer V3

#1

Post by Zanieon » Sat Oct 10, 2015 8:43 pm

Originally i only posted in ZDoom forums but i'm going post this here too since it works normally for Zandronum's netcode, the purpose of this script is reach the player's movement to a level that can make Doom engine looks like a more 3D engine, so this will work better with models and also sprites if those have the required animations for it.

It recognizes when player is running and walking Forward, Backward, Jumps or fall from ledges, enters in water (deep water sectors or 3DFloors whatever) and also have a support to make a custom idle taunt (animation only will fully play when player remains stopped, if he moves it will cut to the proper movement animations), plus this have extension to you make your own custom states too without any problem, so it really take it's function without damage any other thing present in Player's Actor.

The script is not compiled, so anyone who understand what the script does, can modify it in its favor.

Comes with two lumps only, the script itself, and a DECORATE of how to use it in the player's actor, testing this directly will result in nothing happening since it is just pure source code and needs to be compiled first.

If you manage to have all animation sets for models/sprites then the script final result should be like this:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Download Player Movement Recognizer Version 3

Hope this will be usefull for anyone.
-Zanieon
Last edited by Zanieon on Sat Oct 10, 2015 8:44 pm, edited 1 time in total.

Lollipop
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RE: Player Movement Recognizer V3

#2

Post by Lollipop » Sun Oct 11, 2015 10:47 pm

I will have to look into this when I have time, it really looks good and should be able to spice up the experience! I hope someone makes good use of this, it's amazing!
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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ibm5155
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RE: Player Movement Recognizer V3

#3

Post by ibm5155 » Mon Oct 12, 2015 12:12 am

u got 4 fanhaters in most of your new vídeos '-'
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Zanieon
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RE: Player Movement Recognizer V3

#4

Post by Zanieon » Mon Oct 12, 2015 1:15 am

Maybe is just Brutal Doom fanboys wanting their "Glorious Master Race" mod to be graphically heavy as this is :razz:

EDIT: Seriously, maybe is just people who dislike because Hunter's Moon is Quake 3 on Doom, if you noticed, only my Hunter's Moon videos have that 4 dislikes always.
Last edited by Zanieon on Mon Oct 12, 2015 2:28 pm, edited 1 time in total.

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