Code: Select all
actor ChainsawDrop replaces Chainsaw
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("1ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("2ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("3ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("4ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("5ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("6ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("7ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("8ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("9ChainsawSpawner")
Stop
}
}
actor 1ChainsawSpawner : RandomSpawner
{
DropItem "1Chainsaw"
}
actor 2ChainsawSpawner : RandomSpawner
{
DropItem "2Chainsaw"
}
actor 3ChainsawSpawner : RandomSpawner
{
DropItem "3Chainsaw"
}
actor 4ChainsawSpawner : RandomSpawner
{
DropItem "4Chainsaw"
}
actor 5ChainsawSpawner : RandomSpawner
{
DropItem "5Chainsaw"
}
actor 6ChainsawSpawner : RandomSpawner
{
DropItem "6Chainsaw"
}
actor 7ChainsawSpawner : RandomSpawner
{
DropItem "7Chainsaw"
}
actor 8ChainsawSpawner : RandomSpawner
{
DropItem "8Chainsaw"
}
actor 9ChainsawSpawner : RandomSpawner
{
DropItem "9Chainsaw"
}
